All Articles: PC

First live gameplay footage of Street Fighter V debuts at Capcom Cup

Capcom debuted the first in-game match from Street Fighter V during this weekend’s Capcom Cup, the finale of the Capcom Pro Tour season. Players were once again treated to a battle between Ryu and Chun Li, but this time it was played live on stage.

Capcom also unveiled an extended version of the Street Fighter V trailer they premiered during the PlayStation Experience event. This new version of the video (which is available after the break) ends with the ominous reveal of Charlie. Charlie is known to fans of the Street Fighter Alpha franchise as Charlie Nash, Guile’s former partner. And fans of Street Fighter: The Movie will remember him as the soldier M. Bison mutated into Blanka.

Street Fighter V is currently without a release date, but we know that it’ll be released sometime in the future exclusively for the PC and PS4 (sorry Xbox One owners).

And in case you were wondering, Yusuke Momochi captured the first ever Capcom Cup with a victory over Ho Kun Xian. (more…)

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Mortal Kombat X will not include platform-specific characters

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Trolling Twitter is practically Ed Boon’s full-time job. The Creative Director of NetherRealm Studios (you know, his actual full-time job) has been dropping hints about platform-specific characters coming to Mortal Kombat X on the social media service for quite a while now. A few months ago, the online scuttlebutt said that The Predator would be playable in the game while Twisted Metal‘s Sweet Tooth became the guest du jour just before the PlayStation Experience.

But Shaun Himmerick, the game’s Executive Producer, put the kibosh on his boss’s teasing by telling Hardcore Gamer that Mortal Kombat X will not include platform-specific characters:

Hardcore Gamer: Which brings me to a good followup question, are there any plans for platform-specific characters like Kratos in Mortal Kombat 9?

Himmerick: We have no platform exclusive characters planned for MKX.

Obviously, anything could happen between now and the game’s April 2015 launch date. But as of today, don’t expect to base your PC vs Xbox 360/Xbox One vs PS3/PS4 purchasing decision on which platform has the coolest exclusive character.

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Square Enix: “We’d love to bring Dragon Quest X to the West”

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Square Enix has expressed interest in bringing Dragon Quest X to western countries ever since the game first launched in Japan in 2012. Originally available for the Wii, Dragon Quest X’s reach has expanded to include versions for the Wii U, PC, and 3DS (which just launched last week). But is Square Enix still interested in trying to bring the game west? The answer is most certainly yes.

Siliconera recently spoke to Yuu Miyake, Dragon Quest X’s Executive Producer, and has response was an enthusiastic, “We’d love to do it!” He further elaborated that cultural differences between Japan and western countries have made this a difficult process:

“In terms of this being an MMO, again, we have to consider the operation and logistics of how to make that feasible,” Miyake elaborated. “We also have to think about it from a business standpoint. With Final Fantasy XI and XIV, it’s a global-scale endeavor. In terms of Dragon Quest, the way it’s perceived in the different countries is very, very different. How it’s perceived in Japan is different than how it’s perceived in the United States.”

Finally, Miyake said that business considerations could further complicate a North American launch for Dragon Quest X as a new data center would have to be constructed to serve a North American playerbase. But with the success of Final Fantasy XIV: A Realm Reborn, this might not be as large a hurdle for the publisher as it has been in the past.

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Shovel Knight sells 180,000 copies in first month as Yacht Club breaks down budget/sales

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When Yacht Club Games created their Kickstarter campaign for Shovel Knight last Spring, they didn’t just set out to create a retro-styled platformer. They also wanted to make the development process more transparent by regularly releasing budget figures and sales numbers.

To that end, the team revealed that their initial budget for Shovel Knight was $1.44 million. So what’s a developer to do when their Kickstarter campaign only brings in $328,000? In Yacht Club’s case, they deferred the salary of their outside composer, split off the Stretch Goals into post-release content, and forgoed paychecks for the last five months of development.

“It was a difficult period, where some of us were awkwardly standing in front of cashiers having our credit cards declined, drawing from any possible savings, and borrowing money from our friends and family,” a Yacht Club team member said.

But it appears to have paid off as the team sold more than 180,000 copies of Shovel Knight during the game’s first month of availability. Amazingly, it’s selling at exactly the same pace on each platform as the 3DS, PC, and Wii U versions all account for about a third of the sales.

With a success on their hands, Yacht Club is ready to embark on creating those promised Stretch Goals. If you’d like to read more about Shovel Knight’s wild ride from Kickstarter darling to beloved game, head over to Yacht Club’s website.

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BioWare’s next game will bring a “Nightmare” to Gamescom 2014

BioWare is still being awfully cagey about what direction Mass Effect 4 will take, but the developer is ready to lift the lid on their next project, an untitled game that has something to do with dreams and nightmares.

A trailer for the game (titled “Nightmare”) teases a bigger reveal at this year’s Gamescom convention, but first we met a terrified young man that is in some horrible dream. It might be gibberish, but a dream analyst would look at the images we’re shown and conclude that a broken lamp symbolizes misfortune or bad luck while the alleyway represents a journey into the unknown. The smoky room implies confusion and anxiety while a doppelganger represents a desire to recapture the past. Finally, light means an understanding or clarity has been reached.

So some sort of misfortune has lead this man on a journey that is confusing. But something in his past will lead to a better understanding of the future and his current situation. The trailer closes by asking “What really happens when we sleep?”, and stating, “You’ve been chosen.” Chosen for what? I’m going to go with demons. It’s usually demons.

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Press that recall button… the entire cast of Firefly will join Firefly Online

“When your miracle gets here, you just pound this button once, it’ll call back both shuttles.”

No power in the verse can stop them. Spark Plug Games and QMx, the developers behind Firefly Online, have confirmed that the entire cast will provide voicework for the game. Nathan Fillion (Captain Malcolm Reynolds), Alan Tudyk (Wash), Adam Baldwin (Jayne), Sean Maher (Simon Tam), and Ron Glass (Shepherd Book) have already recorded their parts. Morena Baccarin (Inara), Jewel Staite (Kayley), and Summer Glau (River Tam) have also signed up and will record their parts soon.

In addition to the crew of Serneity, Michael Fairman (Niska) will be on hand to add a devilish presence to the game. Finally, Kelly Hu (Lady Deathstrike from X2) and Michael Dorn (Worf!) will voice new characters created exclusively for the game.

All this extra voicework (and the character animation to go along with it) means that Firefly Online will miss its originally planned Summer 2014 launch. Instead, the game will now be available for the PC and mobile devices in Spring 2015.

[Source: Firefly Online Facebook Page]

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Hyper Light Drifter “probably” won’t be released until early 2015

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Those of you who were hoping to get you hands on Heart Machine’s much-anticipated action RPG Hyper Light Drifter may have to wait at least another few months. During this year’s PAX East, studio head Alex Preston revealed to Destructoid that, while the game was progressing, an early 2015 release date is “probably […] more realistic” than the current late 2014 target.

Speaking about how the company had managed to raise $600,000 for the game on Kickstarter, Preston said, “We’ve seen a lot of backers come out [to PAX East], and it’s been fantastic to meet them, and the reception from everyone else has been pretty damn good.”

Hyper Light Drifter, an homage to 16-bit RPG classics but with modern mechanics, has been described as a fusion of the best bits of franchises like Zelda and Diablo. To find out more about the game, you should check out our own PAX East preview right here.

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Michel Ancel teases concept art from Beyond Good & Evil 2

I know it’s been a long time, but Beyond Good & Evil 2 is still in development at Ubisoft under the direction of Michel Ancel. Further proof of the game’s continued existence was delivered by Ancel himself a few weeks ago during a Q&A session with BG&E Myth. At 2:06 in the video above, Ancel unfurls a poster showing Jade’s new character design. The image shows Jade wearing clothes and in a pose very similar to traditional Japanese drawings of samurai and ronin.

Beyond Good & Evil 2 is in development for next-generation consoles and will be released eventually. Probably a few years from now after several more teases like this one.

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