Love Warp Zoned?
SUPPORT US HERE
Nintendo has sold more than 3.5 million copies of Super Mario Maker
Activision confirms Skylanders 6, new Call of Duty from Infinity Ward, Destiny expansion in 2016; Destiny 2 coming in 2017
New Retail Releases: Overwatch, TMNT Mutants in Manhattan, More
Shovel Knight is getting a series of tie-in kids books this January
Is id Software teasing Quake 5? Developer is telling prospective employees they'll get to work on "franchises like Doom and Quake"
Pac-Man 256 will have co-op multiplayer when it comes to PC, PS4, Xbox One next month
Daily Scoop: May 23, 2016 – Last day for Capcom Humble Bundle
Dino Run DX has 60 new hats and heads available!
Uncharted 4: A Thief’s End sells 2.7 million copies in its first week
Neon Deity’s Bruis’n Cruisers channels Bump N Jump in first trailer
OK senator calls video game museum “wasteful”
Oklahoma senator Tom Coburn has released his annual “Wastebook,” a detailing of the 100 worst spending decisions by the US government.
Number nine on this document is a $113,277 grant from the Institute of Museum and Library Services to the International Center for the History of Electronic Games. The grant will be applied to a preservation survey of the museum’s current collection. The goal is to eventually make their collection available to “visitors, researchers, and a broad public audience.”
Let me just say that as a gamer, a librarian, and a patron of the International Center for the History of Electronic Games, I think Senator Coburn wasted a lot of taxpayer money compiling this list.
Jon-Paul C. Dyson, the Director of the ICHEG, also disagreed with the senator’s claim that the museum is wasteful and offered up his own response for why games are worth preserving on the CHEGheads Blog:
Game designers are also creating great art. Games charm, captivate, and amaze us, from the awe-inspiring wonder of Elder Scrolls V: Skyrim, to the whimsical fun of Angry Birds, to the subtlety of The Sims. Video games are influencing society just as much as novels did 200 years ago or movies did 100 years ago.
Or perhaps Seantor Coburn would like to see what the IMLS’s Mamie Bittner said when she awarded the grant:
Future innovation springs from the hard work and inspiration of the past. Technology changes quickly, and with changes, the work of entrepreneurs can be locked away and inaccessible. Can we imagine how researchers in the 22nd century will view the earliest groundbreaking interactive video? Without the work of institutions like The Strong’s International Center for the History of Electronic Games the vitality and imagination of early gaming would be lost to future generations.
Can’t really say it any better than that.