Capcom Vancouver will use Unreal Engine 4 for multiple upcoming projects


Capcom’s Vancouver studio, and the team behind three of the four games in the Dead Rising series, has announced they’ve got multiple unannounced projects currently in development. But rather than continue to use their in-house Forge Engine, all of these projects will employ Epic’s Unreal Engine 4.

“We have some ambitious visions for where we want to take our next games and while our previous proprietary engine served the needs for the projects at the time, shifting to Unreal Engine 4 delivers the right tools for our future direction,” said Joe Nickolls the Studio Director at Capcom Game Studio Vancouver. “Not only will we be developing on a powerful and versatile platform, we’ll also work closely with the team at Epic to maximize the capabilities of the latest and greatest technology. Using this industry leading engine also allows us to quickly integrate new talent onto our projects so that we can focus on pioneering new world class entertainment.”

No further details about these games were announced, but the developer did say they have several open positions on their team and that interested potential employees should visit to apply.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can follow him on Twitter or email him at john AT warpzoned DOT com.

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