Warp Zoned Wish List: What We Want From the Resident Evil 2 Remake
New Releases: Oculus Rift, MLB The Show 16, Resident Evil 6, More
Here's a 14-second teaser trailer for Gun Media's Friday the 13th: The Game
The Binding of Isaac: Afterbirth+ is likely in development for the Nintendo Switch
Brotherhood Final Fantasy XV is an anime prequel series to the game and the first episode is available now
Sony has sold 50 million PS4 consoles since its launch in 2013
Daily Scoop: December 7, 2016 – Ubisoft sale at Humble
Batman: The Telltale Series will come to an end next week in Episode 5: City of Light
Rumor: Nintendo Switch’s Virtual Console storefront will include GameCube games
Dark Souls Trilogy might be in development for Nintendo Switch
- Love Warp Zoned?
SUPPORT US HERE
All Articles: Amnesia: The Dark Descent
Darksiders: Warmastered Edition, Amnesia Collection, Batman: Telltale Series – Episode 4, more added to PS Store
Holidays can be scary, but yesterday’s PlayStation Store update will turn the terror up a few notches with the launch of the Amensia Collection for the PS4. The Collection includes all three horror games in the franchise, starting with the original game, Amnesia: The Dark Descent. PS4 players will also get the chance to scream their heads off with the expansion, Amnesia: Justine; and the sequel, Amnesia: A Machine For Pigs.
Speaking of scary… the apocalyptic Darksiders is also available to download for this week. THQ Nordic will re-release the action RPG for the PS4 as Darksiders: Warmastered Edition, and players will get to experience the game with an enhanced 1080p presentation for the first time.
Elsewhere on the PlayStation Store, PlayStation VR owners will be able to step onto a real basketball court this week with NBA 2K VR Experience. The basketball-themed minigame collection includes an appearance by Paul George, and a trio of shooting challenges in virtual reality.
Finally this week, Telltale will continue Batman: The Telltale Series this week with the release of Episode 4: Guardian of Gotham on the PS4 and PS3. Bruce Wayne has gotten himself into some Arkham-related troubles, but maybe The Joker can lend him a helping hand… and a smile.
Though it’s been done time and again, it’s hard to go wrong with the classic Cinderella story of an underdog standing up to the big guy and coming out on top. This certainly isn’t the premise of Amnesia: The Dark Descent, but it is for its indie game developer Frictional Games. These underdogs released their fourth PC game in their fourth year of business, and it has proven to be a game that won’t be forgotten.
Before releasing their most recent game, Frictional’s “dream estimates” of sales hovered around 100,000 units. In reality, that figure has doubled, with Amnesia selling almost 200,000 units after four months. The average daily unit sales for the game have not dropped below 200 units, which is impressive for an indie game in an age where anything can be found for free if a user knows where to look. Frictional has stated that they know these sales aren’t typical, and they may be right, especially considering their marketing plan.
“While we tried to make as much noise as possible at the release of the game, our marketing efforts have been far from big,” explained Frictional on their blog. The indie company released movie clips of the game, made demo versions available and sent out review copies for feedback, but the real marketing magic seems to have come from the users themselves.
Players spread their tales of playing one of the scariest games of all time, inspiring reaction videos to be made, one of which received about 775,000 views. And really, what better promotion is there for a horror game than a video titled “Holy shit, Amnesia WHAT THE [F—]”?
The most encouraging part of Frictional’s story is their new-found financial confidence.
“We are now completely financially stable and have enough money to complete our next game without any problems,” read Frictional’s blog on Friday. Because a publisher was not hired for Amnesia, Frictional was able to keep all the royalties earned from their game without having to first pay back an advance and subsequent royalties due to a third party. Most independent developers and artists in the creative world won’t see a penny of their royalties from just one album or term of contract for years. Frictional did it in four months.
Becoming a financially sound company may mean more risks taken by Frictional in the future, ranging from more frequent game releases to experimentation on console platforms.