All Articles: Friday the 13th

Watch Jason Voorhees get 13 kills in Friday the 13th: The Game’s PAX West 2016 trailer

Triskaidekaphobiacs beware… Gun Media and Illfonic are back with a brand new trailer for Friday the 13th: The Game, which was unveiled yesterday at PAX West. Jason Voorhees doesn’t waste any time during the three-minute clip, as the slasher legend manages to deliver an impressive 13 kills during its running time. And yes, that means he averaged a kill roughly every 13 seconds.

All of Jason’s kills in Friday the 13th: The Game were designed by Tom Savini, the same special effects wizard who supplied the gory makeup for Friday the 13th and Friday the 13th: The Final Chapter. If it’s possible, his work on Friday the 13th: The Game looks to be even more brutal and splatter-tastic than the original films. Needless to say, if you’ve got an aversion to blood and gore, I would recommend you NOT watch this trailer.

Friday the 13th: The Game is expected to be released for the PC, PS4, and Xbox One this October.

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You can run… but you can’t hide… from this Friday the 13th gameplay trailer at E3 2016

With Mrs. Voorhees encouraging him every step of the way, Jason Voorhees ruthlessly stalks the counselors at Camp Crystal Lake in the first gameplay trailer for Friday the 13th. Jointly developed by Gun Media and Illfonic, Friday the 13th is a 7v1 asymmetrical multiplayer title where one player takes control of the unstoppable killing machine, and the remaining players hide as helpless camp counselors.

In the E3 2016 trailer embedded above, we can see Jason using his teleportation powers to warp to a counselor’s location. But the counselors can try to fool Jason, as you can one attempts to open a window and then hide under the bed. Unfortunately, your average camp bed isn’t machete-proof.

Friday the 13th is currently in development for the PC, PS4, and Xbox One, and should be released sometime this Fall.

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See Higgins Haven from Friday the 13th Part 3 in the new Friday the 13th game

Developers from Gun Media and Illfonic were in attendance at PAX East on Friday to give congoers (and the rest of the world) their first real look at Friday the 13th: The Game. So snuggle up in your sleeping bag and sit around the fiery glow of your monitor as you watch Jason knock half a dozen times during a “Door Kill.”

During the one-hour panel, Gun Media’s Randy Greenback said that players should expect this kind of brutality from the slasher icon: “Jason will get stronger as the match progresses… We don’t want this game to be fair at all.”

The trailer also revealed a brand new location for the game… Higgins Haven from Friday the 13th Part 3. If you remember, the Higgins Haven barn is where Jason first became a hockey mask aficionado after replacing his tattered (and rather unfashionable) burlap sack. Because blueprints don’t exist for the farmhouse, the developers rewatched the film “hundreds of times” so they could recreate it exactly for the game.

In development for the PC, PS4, and Xbox One, Friday the 13th: The Game is still on track for an October 2016 release. You can find an extended version of the “Hide and Seek” trailer, which the developers also premiered during the panel, after the break. (more…)

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Developers of Friday the 13th will let us peer under Jason’s hockey mask at PAX East 2016

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It looks like we’re going to get our first extensive look at Gun Media’s Friday the 13th game on a Friday… Friday, April 22, to be exact.

These secrets will be revealed during a PAX East panel for the game, “Friday the 13th: The Game – Pushing the Boundaries of Horror,” which will take place on the expo’s first day at 8:30 PM. Developers from Gun Media and Illfonic will be joined by former X-Play host Adam Sessler as they deliver their vision for the future of survival horror to the public:

Friday the 13th: The Game – Pushing the Boundaries of Horror
How do you shake up the horror genre while staying true to source material? Join Friday the 13th: The Game Co-Creators Ronnie Hobbs and Wes Keltner, Head Consultant Adam Sessler, Executive Director Randy Greenback, and Illfonic CEO Chuck Brungardt as they discuss how Friday the 13th: The Game plans to push the video game horror genre in new directions.

According to the game’s Twitter feed, codes for the upcoming beta test will also be given out during the panel.

And in other Friday the 13th news, it looks like the developers have partnered with the Friday The 13th Props Museum to ensure that Friday the 13th: The Game features a “screen accurate” depiction of Jason’s iconic hockey mask.

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Here’s a 14-second teaser trailer for Gun Media’s Friday the 13th: The Game

Gun Media will release Friday the 13th: The Game this October, and the developer recently unveiled a brand new teaser trailer for the game. Clocking in at 14 seconds, the teaser depicts a possible victim of Jason’s rampage cowering in a room while the machete-wielding maniac breaks down the door.

Friday the 13th: The Game is in development for the PC, PS4, and Xbox One.

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Friday the 13th: The Game is fully funded on Kickstarter

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Happy Friday the 13th everyone! I hope you managed to avoid any black cat that might’ve cross your path or any ladder that you might’ve walked under. And definitely steer clear of Jason Voorhees, because this is his day… in more ways than one.

Just a few hours remain in the Kickstarter campaign for Gun Media’s Friday the 13th: The Video Game, but they’ve chopped through their initial goal of $700,000 and are tearing past Stretch Goals as we speak. Detailed in the campaign’s latest update, these Stretch Goals include bonus kills for Jason, new skins for the Counselors, a number of new Maps (including Manhattan), and an Offline Mode.

Congratulations to Gun Media and everyone else involved in the creation of Friday the 13th: The Video Game (including special effects wizard Tom Savini, actor Kane “Jason” Hodder, and composer Harry Manfredini). If all goes according to plan, Friday the 13th: The Video Game will be released for the PC, PS4, and Xbox One in October 2016.

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Gun Media resurrects Summer Camp as Friday the 13th: The Game

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Absolutely nothing can kill Jason Voorhees. In fact, not even a starring role in a terrible NES game from 1989 can keep the machete-wielding monster down. So it should come as no surprise that Gun Media has announced a brand new Friday the 13th game, which is slated to be released for the PC, PS4, and Xbox One in October 2016.

Friday the 13th: The Game is actually an expanded and reworked version of Gun Media’s previously announced horror game, Summer Camp. Friday the 13th creator Sean S. Cunningham offered the license to the developer (and stealth announced it) earlier this year after Gun Media secured the services of special effects wizard Tom Savini, composer Harry Manfredini, and stuntman Kane Hodder. Now, the developer and their who’s who of horror have turned to Kickstarter to help fund the most authentic Friday the 13th game possible.

Gun Media isn’t “starting from scratch” and a lot of what made Summer Camp interesting will also be present in Friday the 13th. The game is being designed as a 7v1 asymmetrical multiplayer title. Up to seven players will be able to control the counselors, each of which has their own personality and special abilities. But one player will be able to slip into the hockey mask of Jason Voorhees and stalk these teens throughout a semi-open world version of Camp Crystal Lake. A single-player campaign where players can control either Jason or the counselors in scenarios based on scenes from the classic film series will also be included.

A lot more information on exactly how Friday the 13th will work is available on the Kickstarter page. Gun Media is seeking $700,000 to fund the game, and as of this writing, they’ve already received pledges totaling $111,000.

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Hype Fatigue: Why I’m Exhausted With Viral Marketing, Elaborate Advertising Campaigns, and Countdowns

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The machinations of video game marketers absolutely baffle me. Obviously, “video game marketing” is an incredibly broad term that encompasses hundreds of different campaigns a year, all run by different people, and all carried out with different expectations. Whipsawing between a seemingly neverending series of hype events and viral campaigns has started to make my head spin. Following hashtags and decoding secret messages has become de rigueur if you want to come up with all the latest game news. Last week, three publishers launched three very different viral campaigns that made me long for the days of the simple press release/trailer combo platter. But maybe they aren’t to blame, as video game marketing has been growing increasingly insane for years now. (more…)

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