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All Articles: Gamescom 2011
You might call them a horde of zombie trailers. Or perhaps they’re a pack. Though I was always partial to a murder of zombies myself.
Whatever you call it, Capcom has unveiled a new story trailer for Resident Evil Revelations along with two trailers devoted solely to gameplay. Like a zombie going for your jugular, it’s a gusher of goodies today!
You can check out the story trailer above. Both gameplay trailers are after the break. (more…)
First there was the Game Informer cover, then there was a teaser trailer, now 2K Games and Gearbox Software have released the first screenshots for Borderlands 2. Once again starring Salvador the Gunzerker, the images showcase the franchise’s now iconic cel-shaded graphics and wild wastelands. Hit the jump to see all the screens.
Borderlands 2 will be released on the PC, PS3 and Xbox 360 sometime in 2012, but is playable at this week’s Gamescom show and next week’s PAX Prime. (more…)
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Activision and Eurocom are putting the finishing touches on their high definition re-remake of GoldenEye 007. Scheduled for release this Fall, GoldenEye 007: Reloaded is not only getting a shiny new coat of paint, but a mission-based multiplayer mode known as MI6 Ops as well.
MI6 Ops consists of four types: Download Defense (007’s version of Horde mode), Assault (get to the checkpoint alive), Elimination (kill all the enemies before time runs out) and Stealth (kill without being seen).
Check out all the gamtypes in the new MI6 Ops trailer above. You’ll be shaken and stirred.
“We have five new games at various stages of prototyping and development,” Capps said, though had no other details to give, other than that he is “glad to be targeting the PC again as a primary platform.” They’re currently wrapping up Gears of War 3 and finishing the Unreal Engine 4.
I don’t know about you, but just the thought of a new Unreal Tournament game is making me all tingly. I could really go for some Unreal Tournament 3 deathmatch right about now.
The addition of anaglyphic 3D support was one of the major selling points for the Game of the Year Edition of Batman: Arkham Asylum. Batman: Arkham City will go one better and include both stereoscopic 3D support (for those with 3DTVs) and anaglyphic 3D support (for those who don’t mind the red and blue paper glasses).
Here’s what WB Games had to say about Bruce Wayne’s latest high-tech toy:
Gamers on Xbox 360 and PS3 can delve deep into Arkham City’s breathtaking environments and immersive gameplay in stereoscopic 3D when playing on any 3D HDTV and wearing active shutter glasses that are compatible with the television. In addition, Batman: Arkham City supports NVIDIA 3D Vision technology, allowing PC players to also experience the action in stereoscopic 3D on GeForce GPU-equipped desktop or notebook PCs and compatible 3DTVs.
Fans with HDTVs can enjoy Batman: Arkham City in anaglyphic 3D with technology compatible with all high definition TV sets and visible to players wearing 3D glasses available for the video game.
Batman: Arkham City will Bam! Pow! Zap! its way into stores on October 18 release.
Remember this monster of a controller from the original Steel Battalion game for the Xbox? Well, no more! Capcom recently announced that A) they’re no longer trying to invade your house’s living room space with another similar controller, and B) that the new control scheme for Steel Battalion: Heavy Armor will feature simultaneous use of the Xbox 360 controller and Kinect.
It’s unsure whether this new control method will be easier than the enormous control panel linked above, but Capcom has said that the Kinect will play a large role in the game – from high fiving your crew members to operating a turret gun. The bottom line seems to be that Steel Battalion: Heavy Armor might just be the game that will make you look the most idiotic when playing by yourself.
Steel Battalion: Heavy Armor will be released exclusively for the Xbox 360 in 2012.
I always love video game conferences because of all the new developments being announced; this week, Tecmo and Koei announced that the Playstation Move controller will be an added full functionality to the upcoming brutally-slashing sequel, Ninja Gaiden III.
The statement also notes that the Move functionality will “give players a new edge when slicing through their enemy’s flesh and bone.” Sounds interesting! It is Ninja Gaiden, after all. It simply wouldn’t be without the mention of tearing apart enemies. The Move should be a welcomed addition, but I’m curious to see how much more frustration this will add to the already-difficult series.
Fans of the Resistance series got some splendid news today with the announcement of Resistance: Burning Skies for the PlayStation Vita. Starring a brand new protagonist, the game is being developed specifically for the Vita, and has a story written by William C. Dietz, author of both Resistance novels.
I loved Resistance: Retribution for the PSP, and I can’t wait to see how the series will translate onto the futuristic hardware of the Vita.