So Did Anyone "Win" the 2017 E3 Expo?
New Retail Releases: Ever Oasis, Runbow Pocket, Dead By Daylight, More
EA Sports will release Madden NFL 18, FIFA 18, NHL 18, NBA Live 18, UFC 3 this year
Nintendo Download: Ever Oasis, RPG Maker Fes, Fatal Fury 2, more
Gun Media is adding Jason's retro-tastic purple-and-blue look to Friday the 13th
Ubisoft unveils the first in-engine gameplay demo for Beyond Good and Evil 2
EA unveils NHL 18 gameplay trailer and cover athlete Connor McDavid
Nintendo Download: Ever Oasis, RPG Maker Fes, Fatal Fury 2, more
The Adventure Log: What Happened on June 20 and June 21, 2017
Xbox Store Today: Dead By Daylight, MXGP 3, Dungeon Defenders II, more
All Articles: Pillars of Eternity
WGA nominates Assassin’s Creed: Syndicate, Pillars of Eternity, Rise of the Tomb Raider, The Witcher 3 for 2016 Writers Guild Award
The nominees for the 2016 Writers Guild Award for Outstanding Achievement in Videogame Writing were announced by the Writers Guild of America yesterday.
The WGA bestowed nominations on four titles this year, including Assassin’s Creed: Syndicate, Pillars of Eternity, Rise of the Tomb Raider, and The Witcher 3: Wild Hunt. It’s hard to pick a frontrunner at this point, but Syndicate is the seventh game in the Assassin’s Creed franchise to be nominated for Outstanding Achievement in Videogame Writing since the WGA began honoring writing for video games in 2008. The complete list of nominees can be found here:
Assassin’s Creed: Syndicate (Ubisoft)
Story: Marc-Alexis Cote, Hugo Giard, Corey May, Jeffrey Yohalem
Narrative Director: Corey May
Lead Writer: Jeffrey Yohalem
Assistant Narrative Director: Melissa MacCoubrey
Scriptwriters: Richard Farrese, Russell Lees, Mark Llabres Hill, James Nadiger, Jared Schincariol, Travis Stout, Ceri Young
Additional Senior Writer: Paul Monk
Additional Writing: Judith Flanders, C.J. Kershner, Gabrielle Shrager, Danny Wallace
Pillars of Eternity (Obsidian Entertainment)
Lead Writer: Eric Fenstermaker
Writers: Carrie Patel, Olivia Veras
Additional Writing: Chris Avellone, Jeff Husges, Matt MacLean, Jorge Salgado, Josh Sawyer, George Ziets
Rise of the Tomb Raider (Microsoft)
Lead Narrative Designer: John Stafford
Narrative Designer: Cameron Suey
Lead Writer: Rhianna Pratchett
Additional Writer: Philip Gelatt
The Witcher 3: Wild Hunt (CD Projekt)
Lead Writer: Marcin Blacha
Lead English Writer: Borys Pugacz-Muraszkiewicz
Writers: Arkadiusz Borowik, Aleksandra Motyka, Bartosz Ochman, Karolina Stachyra, Jakub Szamalek
Additional Writers: Marcin Batylda, Michal Galek, Tomasz Marchewka, Robert Oglodzinski, Rafal Praszalek, Artur Sliwinski, Stanislaw Swiecicki, Pawel Zych
Story: Marcin Blacha, Jakub Szamalek
The winner of the 2016 Writers Guild Award for Outstanding Achievement in Videogame Writing will be announced on Saturday, February 13.
After raising nearly $4 million on Kickstarter (and a further $500,000 in additional crowdfunding), Obsidian Entertainment is finally ready to release Pillars of Eternity. A “classic RPG” in the style of Baldur’s Gate, Icewind Dale, and Planescape: Torment, Pillars of Eternity has been a labor of love for the team at Obsidian.
“Moments like these feel surreal when they finally arrive,” said Feargus Urquhart, the CEO of Obsidian Entertainment. “Today is the culmination of two years’ hard work, but there’s even more to it than the usual game release day. Given where we were when we started on Pillars of Eternity, this is the start of a new chapter in the story of Obsidian. We’ll be forever grateful to all of our fans and backers for making this moment possible, and truly hope that we have lived up to the faith you placed in us.”
To further celebrate the launch of Pillars of Eternity, Obsidian has released a pretty great launch day trailer, which has been embedded above. And if you haven’t picked up Pillars of Eternity yet, you might want to know that it’s available in three versions: the Hero Edition ($44.99), the Champion Edition ($59.99), and the Royal Edition ($89.99).
The next big PS4 exclusive, Bloodborne, will be available in stores this week. Developed by From Software, the makers of Dark Souls, Bloodborne takes place in a gothic city that’s in the grip of some kind of blood-based plague that breeds demonic monsters. A little more gruesome than the common cold, to say the least.
Also available this week is Borderlands: The Handsome Collection, an enhanced re-release of Borderlands 2 and Borderlands: The Pre-Sequel for the PS4 and Xbox One. In addition to prettier visuals, the Handsome Collection also includes all available downloadable content for both games.
Portable players will be able to pick up Lego Ninjago: Shadow of Ronin this week. The game will be released for both the 3DS and Vita and its the latest game based on the Lego Ninjago: Masters of Spinjitsu television series. This time the ninjas have to do battle with the memory-stealing Ronin.
Finally, PC players will be able to choose from two new retail releases this week. There’s Pillars of Eternity is a classic RPG from Obsidian Entertainment and Paradox Interactive that asks players to “embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement.” And Etherium is a real-time strategy game set in a far-flung future “where three factions battle it out for a mysterious and rare resource known as Etherium.”
Obsidian Entertainment and Paradox Interactive have announced that Obsidian’s retro-styled RPG, Pillars of Eternity, has been delayed once again. In the aftermath of the game’s highly successful Kickstarter campaign, Obsidian announced that the game would launch in Spring 2014. However, a delay earlier this year pushed the game back to “late 2014.” Now, a second delay has moved Pillars of Eternity’s release into early 2015.
A statement from Obsidian and Paradox confirmed that the delay was due to a desire to address fan feedback received during the recent beta test. The developer believes these changes are necessary to “ensure fans absolutely get the best game possible”
“Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible,” said Feargus Urquhart, the CEO of Obsidian. “We’re very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait.”
Pillars of Eternity will be released in early 2015 exclusively for the PC.
Pillars of Eternity, the well-funded Kickstarter project by Obsidian Entertainment, has had a few hiccups along the way. Their Kickstarter campaign originally predicted the game would launch in April 2014, but their most recent development update says otherwise:
“However, before we get to the art, we wanted to officially update everyone that we are looking good to release Eternity by Winter 2014. So, look forward to getting your hands on Pillars of Eternity later this year,” wrote Rose Gomez, the newest producer on the game.
Pillars of Eternity – originally just Project Eternity – hasn’t had a Spring 2014 date for some time. Eurogamer spoke to project lead Josh Sawyer last May, and even then, he hinted at a Winter 2014 release.
But no, according to project lead Josh Sawyer, who spoke to me recently, “It’s not going to be in spring.” What about summer? Probably not.
Is it realistic, then, for people not to expect Pillars of Eternity in the first half of 2014? “Yeah,” he answered. “It’s going to come later.”
And then he explained: “We foresaw needing a bit more time when the Kickstarter ended. It’s understandable that people don’t know this but when you start a Kickstarter, once it goes live, you can’t change that [estimated release] date. You’re not allowed to change to that date.
In 2014, we’re no strangers to delayed Kickstarters, though I’m sure there are more than a few disappointed people out there. Keep yourself occupied with your backlog until Winter 2014 comes around when you can get your hands on Pillars of Eternity.
Project Eternity, the Kickstarter for a new RPG by Obsidian Entertainment, still has a few hours left, but it’s already broken records with a total (as of this writing) of $3,753,196 [Update: The final tally was $3,986,929]. It has already beaten out the previous record holder, Double Fine Entertainment’s Double Fine Adventure, which ended at $3,335,265.
Obsidian is responsible for many groundbreaking games, including the Baldur’s Gate series, the Icewind Dale series, Planescape: Torment, Fallout, and Fallout 2. Project Eternity is a fantasy-based isometric RPG that will be available for Linux, Mac, and PC. You still have some time to get in on the Kickstarter, which will, at the very least, net you a copy of the game at a much lower price than what retail will be when the game releases in April 2014.
Just $25 will get you a “Digital Downloadable Copy of Project Eternity. This price is only available for those who help fund before the game is released! All Kickstarter backers will receive a special Kickstarter only in-game achievement and item. (The item will not affect the game’s balance). Includes Cooking with Tim – An RPG-themed e-Cookbook, and Making of Project Eternity Documentary (streaming).”
A cookbook? Count me in.
Obsidian Entertainment is at it again. The great minds who brought us Fallout and Fallout 2, as well as the Baldur’s Gate and Icewind Dale franchises and many, many others, are working on a new PC game tentatively titled Project Eternity.
The tease they posted as “Project X” a few days ago is now a Kickstarter project. As with many companies these days, Obsidian doesn’t want to compromise their dreams with a publisher, and is going right to the public. The Kickstarter page describes the scope of Project Eternity:
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Combat uses a tactical real-time with pause system – positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you’ll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
Intrigued? Go fund them. Heck, if you’ve got a grand laying around, you can even help design the game, creating your own NPC.
Obsidian Entertainment has relaunched their official website with a teaser page for their next game, currently codenamed “Project X.” The mysterious “Project X” is symbolized by the number four surrounded by an ouroboros (the snake eating itself on your right). The image is accompanied by a short discussion and a link to Obsidian’s “Project X” forum:
“What do the words mean?”
“Nothing. The Dirge of Eír Glanfath is sound without form, a lone voice crying out in mourning because it must.”
The forumgoers throw out all sorts of possible answers to the question of “What is Project X?” including Dungeon Siege 4, a Wheel of Time game, Fallout 4 (unlikely, as Bethesda is working on it internally), or an original property set in a fantasy setting. Of course, the four could just mean an announcement is coming four days from now.
They’ve also discovered additional flavor text in the source code of the teaser page:
To tenderness, fellowship. To fellowship, vigilance. So bring we all to the Night Market. I am the Spindle of Esenath. Know me by my light and stand with me in darkness.
So now the only question is, what do those words mean?