All Articles: Redout

Redout will race onto the PS4 and Xbox One this Summer

Previously announced for the Switch during Nintendo’s console unveiling back in January, 505 Games and 34BigThings have confirmed that Redout will also be released for the PS4 and Xbox One this Summer.

In addition to an appearance on the PlayStation Store and the Xbox Games Store, Redout will also make its console debut as a full-fledged retail release. You can get a sneak peek at the racing action in the new trailer embedded above, or read up on what makes Redout unique with this description straight from 505 Games:

Redout is a tribute to the old racing monsters such as F-Zero, Wipeout, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.

The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognizable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.

Redout will be published by Nicalis on the Switch, and its expected to be released for Nintendo’s new console in July.

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Redout will bring futuristic racing to the Switch this Spring

Publisher Nicalis and developer 34BigThings have announced plans to bring futuristic racer Redout to the Nintendo Switch this Spring. A very shiny debut trailer for the game has been embedded above.

Redout is set in the year 2560, after the construction of elaborate magnetic race tracks has transformed the barren wasteland of Earth into the epicenter of the galaxy’s most popular sport. Redout’s next-gen visual effects and highly optimized environments give players a mainline dose of sensory overload without sacrificing ultra-high-speed rendering and long draw distances.

Fans of futuristic racing games from the late ’90s will love the dynamic vehicle designs and evocative course environments. The architecture and terrain are based on fantastic visions—imagined 500+ years hence—of real-world locations like Cairo, Alaska and the gorgeous Italian region of Abruzzo.

Redout was built using Unreal Engine 4, and Lead Game Designer Giuseppe Franchi is very proud of how fast 34BigThings has been able to make Redout: “You’re gonna leave this game with your eyes dry, because you can’t blink.”

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