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All Articles: Rime
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Steam has completely taken over the game-buying experience on the PC, and digital storefronts from Sony, Microsoft, and Nintendo are threatening to do the same thing to console players. So why have so many indie developers decided to work with publishers and distributors to launch their games as boxed retail releases?
GamesIndustry.biz’s Christopher Dring has several theories. For starters, he believes there’s still a lot of money to be made with physical game discs. But many developers also love the idea of seeing their small labor of love sharing shelf space with the big boys.
Last week, Stardew Valley was released in a box, as was Yooka-Laylee. In the coming weeks, Tequila Works is preparing two boxed products for Rime and The Sexy Brutale. There are several businesses that are set up to help indie studios release their games in places like GameStop and GAME, such as U&I, 505 Games, Sold Out and Badland Games. Other publishers include physical distribution as part of their key selling points, such as Bandai Namco, Koch Media, GameTrust (GameStop’s publishing arm) and a stream of others.
Yet it’s a risky area to invest in. Boxed products are costly and lack the flexibility of the digital marketplace. Going through retail also loses some of that direct contact with the customer. So why bother?
Dring spoke to indie developers like Psyonix (Rocket League) and Sold Out (Overcooked) to learn about their experiences with launching a boxed retail release, and he makes his case that more indie developers should explore the practice at GamesIndustry.biz.
Sony has announced (via the PlayStation Blog, naturally) that they’re bringing 26 PS4 games to this year’s PAX East convention.
By giving attendees more than two dozen demo options, Sony will be able to showcase a wide variety of titles at their booth including AAA blockbusters (Gran Turismo Sport and Crash Bandicoot N. Sane Trilogy), highly-anticipated indie offerings (Cosmic Star Heroine, Tooth & Tail, and What Remains of Edith Finch), and a few PlayStation VR curiosities (Psychonauts in the Rhombus of Ruin and Farpoint).
Here’s a full look at the 26 PS4 games Sony will bring to PAX East 2017 (though a few of them are also in development for the Vita):
The 2017 PAX East convention will open its doors this Friday, March 10, at the Boston Convention and Exhibition Center.
Last month, the colorful “adventure platformer” Rime popped up on the Brazilian Ratings Board with a planned launch for the PS4, PC, Switch, and Xbox One. However, at the time, the game was officially in development as a PS4 exclusive at Tequila Works. Today, the developer teamed up with IGN to re-reveal Rime in a new trailer and confirm that it is indeed also in the works for the PC, Switch, and Xbox One:
As you can see in the re-reveal gameplay trailer above, Rime retains its distinct cartoon-like look and its intriguing vibe, which reminds us a bit of a combination of Zelda: Wind Waker, The Last Guardian, and The Witness. It will now be released for PS4, Xbox One, PC, and Nintendo Switch.
Tequila Works describes Rime as “a single-player puzzle adventure about discovery, experienced through the eyes of a young boy who awakens on a mysterious island after shipwrecking off its coast. Players must navigate the island’s secrets by making use of light, sound, perspective and even time. Inspired by the rugged, sunbaked terrain of the Mediterranean coast, Rime paints its breathtaking world with a fusion of vibrant colors and moving musical undertones to set the stage for the deeply personal journey that awaits within.”
Rime will be released for the PC, PS4, Switch, and Xbox One in May 2017.
Originally announced in 2013 as a PS4 exclusive, Tequila Works has been steadily working on Rime, a cel-shaded “adventure platformer,” ever since. Last year, the developer reacquired the publishing rights to the game, and many fans assumed that Rime would eventually make its way to the PS4 additional platforms when it launched in 2017. Now it looks like that might be happening.
Though Rime has been in the works for over three years, it’s still mostly shrouded in mystery:
Rime is a single-player puzzle adventure game about a young boy shipwrecked on a mysterious island after a torrential storm. Players must use their wits to decipher the challenges and secrets of an expansive world strewn with rugged terrain, wild creatures and the crumbling ruins of a long-forgotten civilization. With subtle narrative, colorful artwork and a sweeping score, Rime offers players a meaningful journey filled with discovery.
But a notice on the game’s official website has promised that we’ll hear more about it early next year.
5 Indie Games for PS4 to Spend Your Watch Dogs Money On
Gamers, please accept my apology. I didn’t mean to; it was a complete mistake. I take all the blame, and I hope that one day you will be able to find it in your heart to forgive me.
I pre-ordered Watch Dogs a few days ago.
I know, I know. If only I hadn’t pre-ordered the game, I wouldn’t have jinxed the whole thing, and the game never would have been delayed. Believe me; I’m just as devastated as you. Now my PS4 lineup will be without the title that I was looking forward to most. But hey – I don’t like to dwell on the past. I’m a half-full kind of guy. So I wiped my tears and got to searching for the next great next-gen game. And you know what I found? It looks like some of the best games won’t be coming from hundred-developer teams and multi-million dollar budgets. My friends, this generation is all about the indies.
While doing my research on what PS4 launch game to get to while I wait for Watch Dogs, I was a bit let down. Sure, there are some good choices, like Call of Duty: Ghosts and Killzone: Shadow Fall, but those didn’t really jump out at me. I’m already getting Knack, and I don’t have too deep an interest in sports or racing games. It was only when I started perusing the downloadable titles that I really started to get excited. And you should too. So here’s just a few upcoming PS4 independent games to use that Watch Dogs money on. (more…)