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All Articles: Strafe
Cheekily citing “an unforeseen polygon shortage,” Pixel Titans has announced that their retro-styled first person shooter, Strafe, won’t be released on March 28 as planned.
“Strafe requires over 150,000 meticulously placed polygons to create its bleeding edge graphics,” Game Director Thom Glunt said. “Through an unexpected legal entanglement and a series of clerical errors, nearly 25,000 of those polygons arrived late to Pixel Titans world headquarters thus delaying the game by a few weeks.”
Glunt’s obsession with polygons is rather understandable when you remember that Strafe is a procedurally-generated first person shooter that’s patterned after the genre’s 1996 heyday.
Believe it or not, but there’s is somewhat of a silver lining to Strafe’s delay. Previously, Pixel Titans expected the PS4 version of the game to launch sometime after the PC version. But now, Strafe will be available for both platforms on May 9.
Publisher Devolver Digital has announced that Strafe, Pixel Titans’s retro-inspired first person shooter, will be released for the PC on March 28.
Strafe is a roguelike first-person shooter pushing the limits of computer-generated photorealism and hardcore sci-fi action into unimaginable territory.
As a Scrapper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of Strafe. When you die, nothing will ever be the same again.
Strafe is also in development for the PS4, and it’ll be available for Sony’s console at a later date. In the meantime, I suggest visiting the game’s official website, which will definitely make you nostalgic for 1996-era web design.