All Articles: Street Fighter V

The Amazing Race asked its contestants to play Street Fighter V last night

The Amazing Race sent the remaining four teams to South Korea last night, and host Phil Keoghan pitted them against professional Street Fighter V players for the chance to move on.

It’s easy to assume that racers wouldn’t have a chance against Seon-Woo “Infiltration” Lee and Chung-Gon “Poongko” Lee, but The Amazing Race found a way to make it a bit more fair. After ten wins, the pro players had to play with one hand behind their back. And after 20 wins, they were blindfolded. Even with these handicaps, it took quite a while for the racers to beat the pro players.

Clips from the episode are available after the break, and be on the lookout for London’s impressive button mashing style. The finale for this season of The Amazing Race will air on CBS on June 1. (more…)

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Capcom will add revamped CFN online service, new Targets, Ed, Spain stage to Street Fighter V on May 30

Capcom will release a major update for Street Fighter V on May 30 that’ll add a large number of new features and downloadable content to the game.

The big news is that the “Capcom Fighters Network,” Street Fighter V’s revamped online mulitplayer service, will be available on May 30. The CFN will feature faster loading times, matchmaking improvements, a “Rage Quit Penalty System,” and more. All players who sign in to the CFN by June 13 will receive 50,000 Fight Money, and you can learn more about all the improvements it’ll bring to the game at the Capcom-Unity blog.

A new character and a new stage will also be available to download alongside the May 30 update. Ed is a young commander in M. Bison’s army, and he’ll be available to download for $5.99 (or 100,000 Fight Money), or as part of the Season 2 Character Pass. Vega’s Spain stage, complete with a climbable fence, will also be available to download for $3.99 (or 70,000 Fight Money).

And speaking of Fight Money, Capcom will launch a series of new monthly Targets on May 30 for Street Fighter V players who also own the Capcom Pro Tour 2017 Premier Pass. Players with the skills to match these Targets will earn Fight Money to new unlock characters, stages, and costumes.

That’s all for now, but Capcom has many more updates planned for 2017, including three additional new characters.

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Capcom unveils a trailer for Ed, Street Fighter V’s next downloadable fighter

Street Fighter V‘s 2017 Season Pass continues to roll on with the reveal of Ed, the young commander of Bison’s Shadaloo forces. Raised by Balrog, Ed’s boxing prowess is augmented by Bison’s Psycho Power, which you can see in his embedded debut trailer.

Introduced to the franchise in Street Fighter IV, Ed is a rather unique character in that his special moves are performed with “simultaneous button presses, repeatedly pressing a button, or holding down a button.” A lengthy rundown of Ed’s fighting style was posted on the Capcom-Unity blog this morning:

Character Overview
At a young age, Ed was kidnapped and experimented on by S.I.N., a division of Shadaloo, in order to become a replacement body for M. Bison. Many of you might remember a young Ed appearing in Rose’s Street Fighter IV story and Balrog’s story in Super Street Fighter IV. Due to the experiments, Ed’s body ages faster than normal humans until they are old enough to be suited for battle. Since Balrog raised Ed, his fighting is centered on boxing but since he carries M. Bison’s genes, his fighting style is enhanced by Psycho Power.

Night after night he is troubled by Bison’s ghost, and struggles desperately to prevent M. Bison from possessing his body.

V-Skill: Psycho Snatcher
Ed releases Psycho Power from his palm, pulling himself or opponents depending on how long he charges it up.

V-Trigger: Psycho Cannon
With a full V-meter, Ed releases an enormous amount of Psycho Power. He can follow alongside it, allowing him to pepper in shots when it connects with the opponent.

Critical Art: Psycho Barrage
Ed lunges forward with a series of punches. If at any point he connects, he’ll continue weaving around the opponent, slipping in quick combinations of Psycho-punches ending with a powerful uppercut.

Street Fighter V fans will get their first chance to go toe-to-toe with Ed this weekend during the next Capcom Fighters Network beta test. The test includes access to all previously-released characters, and it’ll run from Thursday, May 11, through Sunday, May 14, on the PC and PS4.

A final release date for Ed will be announced “in the coming weeks.”

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The icy Kolin will be second character available as part of Street Fighter V’s Season Pass 2

As promised, Capcom has announced the next character that’ll be available to download as part of Street Fighter V‘s Season Pass 2. Kolin, a “Phantasm of Snow and Ice,” first appeared in Street Fighter III as a background character, and fans will be able to select her as a playable character for the first time on February 28.

In addition to the trailer embedded above, the publisher also shared a few details about Kolin’s arctic abilities on the Capcom-Unity blog:

Character Overview
Kolin excels in the Russian martial art of Systema, utilizing the opponent’s momentum against them and executing various slash-like attacks and knife hand strikes. Gill has bestowed upon her the power of ice, allowing her to augment her fight style with frigid blasts and deadly icicles. She is often heard speaking condescendingly towards her opponents, knowing they don’t stand a chance before her, let alone Gill.

V-Skill: Inside Slash
Kolin’s unique counter allows her to deflect and automatically punish incoming moves with ease.

V-Trigger: Diamond Dust
With a full V-Meter, Kolin can slam the ground twice with her foot, each time shooting out a path of sharp icicles across the floor. In addition to damage and stun, this move freezes the opponent’s stun gauge. While in this special state, the stun gauge will not deplete and if Kolin is successful in stunning the opponent, they will be frozen in place.

Critical Art: Frost Tower
Kolin dashes forward with a slice of her hand. If the attack connects, she’ll continue summoning large icicles from the ground, throwing the opponent into the air and shattering the ice to drop them to the ground.

In addition to Kolin’s debut, Capcom also confirmed today that Street Fighter V’s third new character of 2017 will be unveiled in April.

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Akuma kicks off Street Fighter V’s Season 2 DLC on December 20… don’t miss the trailer

Capcom has big plans for Street Fighter V‘s second season of downloadable content, and it all begins with Akuma on December 20. Revealed over the weekend at the 2016 PlayStation Experience, Akuma’s design will be “burlier” in Street Fighter V, but according to the Capcom-Unity blog, the martial artist is just as deadly as ever:

Character Overview
Akuma returns to Street Fighter V, displaying his mastery of Ansatsuken and while he has become burlier than previous games, he possesses quick footwork and devastating combos. He has a wide array of destructive tools and is able to completely out-class opponents with his oppressive pressure. His moves and stances often strike poses reminiscent of Buddhist statues and Ukiyo-e paintings.

How does Akuma feel about Ryu’s approach to overcoming the Satsui no Hado and what is his relationship to Necalli? Be sure to check out his character story to find out!

V-Skill: Rakan
Akuma strikes a defensive stance and similar to Ryu’s Mind’s Eye, can parry an incoming attack. He can follow-up the move with an upward kick or a long reaching palm strike.

V-Trigger: Dohatsu Shoten
Akuma powers up and envelops his body with ki to enter Dohatsu Shoten mode. In this mode, his Gohadokens are more powerful, now able to travel full-screen and he can unleash two in the air even while jumping backwards. Additionally, when he lands his Goshoryuken attack, he follows-up and violently drives his opponents into the ground.

Critical Art: Sekia Koretsuha
Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of fierce energy.

Critical Art: Shun Goku Satsu
Only accessible while in Dohatsu Shoten mode, Akuma’s most powerful attack returns. He glides towards the opponent and grabs them, resulting in a series of devastating strikes in the blink of an eye.

Akuma will be the first of six new characters added to Street Fighter V as part of the 2017 Character Pass ($29.99), which will also be available on December 20. The Pass will give Street Fighter V owners access to Akuma and five “completely new” characters throughout the year. Each character will also receive Premium Battle Costumes with Colors 3-10 unlocked. And as always, all of Street Fighter V’s upcoming bonus content can be unlocked by completing Challenges and earning Fight Money in the game.

Capcom also announced they’ll add the 2016 Holiday Content Pack, B-Boy Ryu, and B-Girl Chun-Li to Street Fighter V’s online storefront on December 20. A trailer for these extra costumes can be found after the break. (more…)

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Overwatch wins Game of the Year at 2016 Game Awards

gameawards-statueThe 2016 Game Awards were filled with surprises, but I’m sure no one was shocked when Blizzard’s Overwatch walked away with the most statuettes last night, including the coveted “Game of the Year” prize. The popular online shooter also won the “Best Multiplayer” award, as well as the fan-voted “Best eSports Game” award. And Blizzard was honored for their development work on Overwatch with the “Best Game Direction” award.

Naughty Dog and id Software also had a good night with two wins apiece. The familial tale at the center of Uncharted 4: A Thief’s End won “Best Narrative” and Nolan North won “Best Performance” for his final turn as Nathan Drake. Meanwhile, Doom blasted its way into the spotlight with wins in the “Best Music/Sound Design” and the “Best Action Game” categories.

Playdead’s Inside (“Best Art Direction” and “Best Independent Game”) and Pokemon Go (“Best Mobile/Handheld Game” and “Best Family Game”) also earned multiple awards last night at the Game Awards.

Congratulations to all the nominees, and the full list of winners can be found after the break. (more…)

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Capcom has Street Fighter V updates “planned out as far as 2020”

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Capcom recently wrapped up Street Fighter V‘s 2016 Season Pass in September, and the publisher plans to unveil Akuma, the first character from the 2017 Season, at next week’s PlayStation Experience event in Anaheim. But what happens after that?

In a new interview with Famitsu (helpfully translated by EventHubs), Capcom’s Yoshinori Ono and Tomoaki Ayano confirmed the company has development updates (and possibly new fighters) mapped out until 2020:

Famitsu: So, moving back to the earlier subject, how far does your current road map for Street Fighter V development go?

Ono: It’s not just a one-to-two year thing. We’re looking pretty far ahead… We’ve planned out as far as 2020 or so.

Ayano: Street Fighter V is a title we’re adding on to as it goes along, so we’re working on it while planning ahead on the best way to develop it further.

Street Fighter IV launched for consoles in 2009 and ultimately received five years worth of updates, so this type of devotion to a single game is not unusual for Capcom or the Street Fighter franchise.

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A Look Back at Street Fighter V’s Season Pass

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To say that Street Fighter V released with a bit of criticism would be an understatement. Critics (including myself) and fans alike derided the game due to its lack of an Arcade Mode, small number of characters, and just overall feeling of incompleteness. That’s not to say the game was bad… it just felt lacking. Capcom made it clear they would release timely updates in order to keep the game feeling fresh, and they even made a Season Pass available shortly before launch to ensure fans could keep up with everything.

By the time Summer rolled around, we’d already received a pair of new characters, some stages, and a handful of costumes. Alex stepped into the fight in March, and All-American badass Guile dropped in April. Both characters were interesting, and they did keep the game going, but the major updates were still in the future. Thankfully, Capcom delivered a full-fledged major update by July. Some of the items were technically supposed to release in June, but hey – what’s the difference between June 30th and July 1st, right? (more…)

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