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All Articles: Tacoma
We’re nearly to the end of February, but Microsoft thought today was a great day to launch their first major game of 2017, Halo Wars 2. To celebrate, the consolemaker turned the spotlight on their “Epic 2017” in a special episode of This Week on Xbox.
Besides delving deeper into the latest addition to the Halo franchise, Larry “Major Nelson” Hyrb and friends explore Crackdown 3, Phantom Dust, Sea of Thieves, State of Decay 2, and several indie games (including Ron Gilbert’s Thimbleweed Park and Studio MDHR’s Cuphead) set to launch this year through the ID@Xbox program.
Microsoft’s Chris Charla also confirmed that ID@Xbox developers will have a major presence at GDC 2017, and Microsoft’s Showcase will include more than 20 titles. GDC attendees will get a chance to play Fullbright’s Tacoma (and many others) when the conference kicks off in San Francisco next week.
Finally, Phil “Head of Xbox” Spencer had a few more words to say about Microsoft’s “Epic 2017” on the Xbox Wire, and he also confirmed that a remake of Voodoo Vince will be available for the PC and Xbox One this Spring.
Fullbright has announced that Tacoma, their followup to the critically-acclaimed Gone Home, will be released for the PC and Xbox One in 2016. Like Gone Home, Tacoma is all about exploration. But instead of a Clinton-era suburban home, Tacoma takes place 200,000 miles from Earth inside a massive space station:
Discovery. Exploration. Isolation. What is life like 200,000 miles from Earth? Uncover the mysteries held by Lunar Transfer Station Tacoma and its crew, living at the edge of humanity’s reach.
According to Microsoft, Tacoma will be released for the Xbox One “first,” implying it’ll come to other platforms later. So don’t despair if you don’t own a capable gaming PC or an Xbox One, you’ll eventually get your chance to play it.
Fullbright, the independent game company that brought us Gone Home, announced their new game, Tacoma, during last night’s Game Awards festivities.
“What mysteries await you, 200,000 miles from Earth? Who is exploring Lunar Transfer Station Tacoma? And what happened here?”
Fullbright will be giving us “new, big problems to solve” – but first, they need to solve “the problems of how story exploration gameplay works in microgravity, what kind of near-future timeline might lead to the existence of Tacoma Station, what this imagined place looks like, what the daily lives of its inhabitants might be like…” Basically, they’re going to solve some problems first, and then give us some problems to solve in turn.