Warp Zoned Presents
Video Game Canon- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
- GDC Awards: All the Winners from 1996 to Today
- Clair Obscur: Expedition 33 Wins “Game of the Year” at 2025-2026 GDC Awards
Warp Zoned Presents
Video Game Research Library- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
- In 2005, games started rewiring our brains – The AV Club (2025)
Warp Zoned Archives
Author: John Scalzo
Crowdfunding campaign for Jay and Silent Bob: Chronic Blunt Punch launches on Fig
Snootchie bootchies… Kevin Smith is making a video game! The Clerks director has teamed up with Interabang Entertainment to develop Jay and Silent Bob: Chronic Blunt Punch, a 2.5D beat ’em up about a cursed mall. With an art style inspired by Clerks: The Animated Series, Chronic Blunt Punch might just be the Askewniverse game adaptation we’ve been waiting for:
Jay and Silent Bob’s customers are gone and they’re on a mission to find out why. Their search soon leads them to the sparkling new mega-mall which is almost a city unto itself complete with apartments, restaurants, hospitals, and schools. On the surface, the mall seems a Utopia. But as our heroes soon discover once a would-be patron of this paradise enters they find they can’t make their way out. Before long the power of the place mesmerizes them and they no longer remember their lives before becoming permanent citizens of The Galleria. Who’s responsible for this diabolical labyrinth?! What do they want?! Will Jay and Silent Bob ever find the Orange Julius?! Only time will tell…
Interabang has launched a crowdfunding campaign for Chronic Blunt Punch through Fig, and the developer is seeking $400,000 by March 31. Like Fig’s previous crowdfunding success story, Pyschonauts 2, prospective backers will be able to pledge money through a variety of reward tiers or invest in the final product and receive some of the profit back further down the line. As of this writing, the campaign has amassed $25,000 in pledges and investments.
In addition to “voicing” Silent Bob, Smith will serve as a consultant on the game to ensure it captures his signature vulgar streak. He’ll be joined in the recording booth by his hetero life mate, Jason Mewes, who will provide Jay’s unmistakable voice. Players will be able to team-up in a two-player co-op mode and they’ll also be able to use their words to drive the story in new directions with the Convo Combo Combat mechanic. According to Interabang, the mechanic “changes the dynamics of enemy showdowns through cutting insults combined with an intricate facial animation system that bonds dynamic fighting with timed phrase matching.”
If Jay and Silent Bob: Chronic Blunt Punch reaches its crowdfunding goal, the plan is to release it for the PC, PS4, and Xbox One in February 2018.
Posted in News, PC, PS4, Xbox One
Tagged Jay and Silent Bob: Chronic Blunt Punch
Bethesda will add official mod support to Fallout 4 (on PC) in April; Console release to lag one-two months behind

Bethesda’s Todd Howard is a very busy man. But the company’s Studio Director found the time to sit down for a discussion with Game Informer recently, where he revealed that official mod support for the PC version of Fallout 4, AKA the Creation Kit, will be available in April. Howard also confirmed that PS4 and Xbox One owners will get a chance to play with Fallout 4’s mod tools, but they likely won’t be ready until May or June:
Game Informer: When can we expect to see mods, especially on console side?
Howard: Our goal is between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it. There’ll be a lag on consoles. We want to get it up on PC and have it work. It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4.
Howard was a huge presence at last week’s DICE Awards, when he trudged to the stage on Thursday to collect “Game of the Year” honors for Fallout 4. That same day, he also had a conversation with comedian Pete Holmes and told the audience that Bethesda is currently working on three unannounced projects that are, in his words, “big and crazy.”
Axiom Verge is “really, really close” to launching for the Vita
Axiom Verge launched last Spring to ecstatic reviews and closed out the year with a trophy case full of awards. But sadly, the promised Vita release never materialized.
But it looks like a Vita launch for the game is closer than we realized. In a lengthy update on the game’s official website, developer Tom Happ confirmed that the Vita version is “really, really […] close” to release:
The tl;dr version is this: we have a list of mostly known issues that we are working through and we really, really are getting quite close.
[…]
So here’s the good news: the game is ported. It runs and is playable! Anyone who has worked on a porting project can tell you that that represents the biggest hurdle. Going from ported game to polished and shippable ported game is much easier than going from non-ported game to ported game. In fact, one of the reasons I couldn’t give a status update on the port before was that there was nothing to show. It was all plumbing and wiring. It’s only when you get everything hooked up and hit the switch that it goes from 0-100 pretty much overnight.
Happ also shared some alpha footage of Axiom Verge running on the Vita, which has been embedded above. And don’t forget, Axiom Verge on the Vita will be Cross-Buy compatible with the already-available PS4 version when it finally does get released.
Posted in News, Vita
Tagged Axiom Verge
Bethesda has three “big and crazy” unannounced projects in the works
Todd Howard, the Studio Director at Bethesda Game Studios, sat down for a chat with comedian Pete Holmes during last week’s DICE Summit and dropped a nuclear-sized bombshell… Bethesda is hard at work on three unannounced games. According to Howard, the three projects will be “different” from anything the studio has done in the past while still being recognizable as a “Bethesda-style game”:
“We actually have three kind of longer term projects we’re doing… We’ll talk about them at a much future date, but they’re different than anything we’ve done before while also being a Bethesda-style game. Big and crazy, but in many ways different than anything we’ve done before.”
It’s interesting that Howard emphasized the differentness of the titles, as many people believe that Bethesda is currently toiling away on The Elder Scrolls VI. Whatever they’re up to, the developer will receive some help from the newly launched Bethesda Montreal office.
A complete recording of Howard’s sitdown with Holmes has been embedded above.
Posted in News
Tagged The Elder Scrolls 6
Here’s a GameCube vs Wii U comparison video for Zelda: Twilight Princess HD from Nintendo
Nintendo will launch The Legend of Zelda: Twilight Princess HD in just eleven days, but Nintendo UK wants everyone to get excited a tad early with this brand new trailer comparing the graphics of the Wii U update with the GameCube original. It’s a short trailer, but it’s obvious that the visual contrast between the two is striking.
In addition to improved graphics, Nintendo has added a bevy of And don’t forget all the other other features to the HD re-release including the Cave of Shadows Challenge Mode, Off-TV Play, and Hero Mode. And don’t forget about the awesome Wolf Link Amiibo figure that’s included with every copy of the game.
The Legend of Zelda: Twilight Princess HD will be released on March 4.
Posted in News, Retro, Wii U
Tagged The Legend of Zelda: Twilight Princess
Check out the first trailer for The Arbiter in Killer Instinct Season 3
Killer Instinct Season 3 will kick off on the Xbox One and PC next month, but the upcoming addition of franchise mainstays Kim Wu, Tusk, and Gargos might be overshadowed by a pair of previously-confirmed guest characters.
Microsoft and Iron Galaxy unveiled Rash (of Battletoads fame) last year, and now we’ve been given our first look at The Arbiter’s Killer Instinct debut. Unfortunately, it sounds like Keith David won’t step up to the microphone for the character in Killer Instinct Season 3.
Iron Galaxy usually requires two-to-three months of development time to bring each new character to Killer Instinct, so it might be a while before we get to play as The Arbiter. Though you never know, the team might break with tradition and release the entire character set for Season 3 all in one fell swoop. Probably not, but I can dream, right?
Posted in News, PC, Xbox One
Tagged Killer Instinct
Weekly Warp-Up: Fallout 4 Wins Big at 2016 DICE Awards
No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…
Awards season kicked off this week and Fallout 4 looks to be an early frontrunner thanks to its “Game of the Year” win at the 2016 DICE Awards. But don’t forget about Rise of the Tomb Raider; Lara Croft’s latest adventure won the 2016 Writers Guild Award for “Outstanding Videogame Writing.”
Of course, it’s easy to look backwards. It’s much harder to predict the future. But I’m going to go out on a limb and say that The Witness will likely be part of this conversation next year. If you need further convincing, I think Sam Sheldon’s recently published review is a good place to start.
More stories from this past week can be found after the break. (more…)
Posted in News
New Releases: Far Cry Primal, PvZ Garden Warfare 2, Mega Man Legacy Collection, More

A trip back to the Stone Age, anthropomorphic plants with guns, and a compilation of some of the greatest platformers ever sit atop this week’s new release roundup.
Publishers are easily swayed by trends and it’s not hard to slot many of the most popular shooters of the last 15 years into three well-defined eras. After Medal of Honor, everyone rushed to produce a shooter set during World World II. After Call of Duty 4: Modern Warfare, the hardware and tactics of the modern military became the focus. And after Deus Ex: Human Revolution, many shooters have seen shifted to the “not-so-distant future.”
But Ubisoft wants to go back… even further back than the European Theater. And that’s why Far Cry: Primal (PS4, Xbox One) features a battle between warring tribes of Stone Age warriors. Trading machine guns and laser rifles for stone knives and spears, Far Cry: Primal also lets players train a prehistoric tiger to do their dirty work for them.
And on the subject of bizarre shooters, EA and PopCap Games are back this week with another entry in the Plants vs Zombies: Garden Warfare saga. Plants vs Zombies: Garden Warfare 2 (PC, PS4, Xbox One) is a time-hopping trip that also adds back in the single-player modes that its predecessor was lacking.
Finally this week, Capcom brought together the first six Mega Man games for the retail release of the Mega Man Legacy Collection (3DS, PS4, Xbox One). If you didn’t play it last year, you should definitely stop putting it off.
A complete list of this week’s new releases can be found after the break. (more…)
Posted in 3DS, News, PC, PS4, Xbox One
Tagged Far Cry: Primal, Mega Man Legacy Collection, Plants vs Zombies: Garden Warfare 2







