Author: John Scalzo

John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.

First Pro Evolution Soccer 2015 details revealed

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The World Cup is winding down, but there’s still a lot more soccer to look forward to in 2014, including the release of Konami’s Pro Evolution Soccer 2015. Scheduled for release this Fall, and in development for the PS3, PS4, Xbox 360, and Xbox One, Pro Evolution Soccer 2015 will be the first game in the series to use Hideo Kojima’s Fox Engine.

With a new engine comes a new desire to rework the game from the ground up and, in the months ahead, Konami plans to reveal new details about Pro Evolution Soccer 2015’s commitment to “game presentation, ball physics tied to weather conditions, new leagues, a revolutionary role control system, enhanced player and stadium edit modes, online systems and cheating technology, plus talk about improvements to existing modes such as Master League and Become A Legend.”

But for now, hit the jump to get a full rundown on the the on-field improvements Konami has planned for Pro Evolution Soccer 2015 and the benefits of the Fox Engine (more…)

Posted in News, PS3, PS4, Xbox 360, Xbox One | Tagged

These are Nintendo’s shareholders: People who hate games and people who want free games

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Lively discussion was the order of business during Nintendo’s 74th Annual General Meeting of Shareholders, which was held on June 27. The consolemaker released the English translation of that meeting yesterday, giving the public a glimpse inside the gloriously weird world that Nintendo created for one afternoon.

Most questioners kept things professional by asking about company President Satoru Iwata’s health (he had to skip the meeting for medical reasons), offering congratulations on the launch of Mario Kart 8, and praising Nintendo’s E3 Digital Event. But I think the highlight of the Q&A was definitely the shareholder who told Nintendo executives that all this talk about video games made him angry:

I do not understand video games and I even feel angry because, at Nintendo’s shareholders’ meetings, the shareholders always discuss things relating to video games or such childish topics as “what the future of video games should be,” while I, for one, was flabbergasted that Mr. Iwata continues to hold his position although he had said that he would resign if the company’s performance were bad. I hope that Nintendo’s shareholders’ meeting will become an opportunity where the shareholders discuss the company’s business operations from the viewpoints of capital gain and dividends.

Sensing an opportunity to vent some frustration, Senior Managing Director Genyo Takeda sarcastically referred to the question as a “valuable opinion” before passing it to Tatsumi Kimishima, General Manager of Corporate Analysis & Administration. Kimishima refrained from calling the investor stupid, but he very obviously pointed out that video game discussion occurs at shareholder meetings because Nintendo is a company that makes video games: “As an entertainment company, it is also very important for us to inform our shareholders about the kinds of entertainment Nintendo offers, including video game content.”

Aside from that lunacy, the afternoon was saved when another shareholder straight up asked for free games:

Would you please give us something related to Nintendo as a shareholder perk? I do not think hardware systems should be given to shareholders due to their high costs, but games like “Tingle’s Balloon Fight DS” and “Game & Watch Collection,” which were presents to Club Nintendo members, could be good options.

Kimishima came through again by diplomatically telling the questioner that they’re going to stick with dividends for now.

Of course, neither of these responses can hold a candle to Take-Two CEO Strauss Zelnick’s takedown of the investor who asked about Grand Theft Auto V in 2009 (more than two years before it was officially announced): “We’re not going to announce it. We’re not going to announce when we’re going to announce it. And we’re not going to announce the strategy about announcing it or about when we’re going to announce it either, or about the announcement strategy surrounding the announcement of the strategy. Any other questions?”

Nope, that covers it.

Posted in 3DS, News, Wii U |

Civilization: Beyond Earth will launch on October 24

2K Games has announced that Civilization: Beyond Earth will be available exclusively for the PC on October 24. I think this is the first time I’ve written about a game’s launch date when the game in question actually has launches in it.

Players who pre-order the game (from select retailers) will receive the Exoplanets Map Pack, which includes six additional maps, all based on existing exoplanets:

  • Kepler 186f: This lush forest planet is one of the oldest known Earth-like planets.
  • Rigil Khantoris Bb: Orbiting the closest star to our solar system, the historical records of this arid continental planet’s settlement are well-preserved.
  • Tau Ceti d: This planet of seas and archipelagos features a booming biodiversity and a wealth of resources.
  • Mu Arae f: Tidally locked in orbit around a weak star, the southern hemisphere of this planet is a blistering desert where the sun never sets, while the northern hemisphere is perpetually in frozen darkness.
  • 82 Eridani e: An alien world of scarce water and wracked by tectonic forces.
  • Eta Vulpeculae b: A mysterious new discovery with unknown terrain.

And if you want to learn even about Civilization: Beyond Earth, be sure to check out the “Inside Look” video above where Lead Designers Will Miller and David McDonough discuss “details about the story, leaders, and [other] key features.” You can also find a brand new gameplay walkthrough after the break. (more…)

Posted in News, PC | Tagged

Meet Lana, an original character created for Hyrule Warriors, in this trailer

Koei Tecmo Japan has released another character trailer for Hyrule Warriors. This time we’re introduced to Lana, a new character created exclusively for the game.

Lana is a magic user who can blast enemies with magic bolts. In addition, she can create glass walls to keep enemies back, but they also serve an offensive purpose as the walls can be pushed into groups of enemies or shattered to shower the screen in sparks.

Hyrule Warriors will be released on September 26 in North America, though Japanese gamers (where it is known as Zelda Unrivaled) will get a chance to purchase it a month earlier on August 14.

Posted in News, Wii U | Tagged

Tecmo Koei will be known as Koei Tecmo from now on

tecmokoei-logoTecmo Koei has used the “KT” logo seen to your right since their merger in 2009, and with good reason. In Japan, where the publisher is headquartered, they’re known as Koei Tecmo. Now, the company’s European and American arms will invert their corporate names as well.

The newly renamed company says it’ll take some time before every instance of “Tecmo Koei” changes over to “Koei Tecmo,” but their Twitter account has already made the switch:

Posted in News |

Ar Nosurge: Ode to an Unborn Star coming to US in September

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Tecmo Koei has announced that the latest prequel to the Ar Tonelico series, Ar Nosurge: Ode to an Unborn Star, is coming to America. The turn-based RPG is in development at Gust and will feature a character progression heavily based on relationships:

Ar Nosurge is a Fantasy, Sci-fi, “7 Dimension” RPG, that takes place in a world where music and song can create magic. It tells the compelling story of a civilisation that lost their planet and has been roaming the edge of space for 2000 years in search of a new home. The player follows two sets of characters: Delta and Casty, whose goal is to protect humanity and save the world, and Ion & Earthes, who are trying to find Ion a way home to Earth. The player can interchange between both pairs and soon discover a way to combine their storylines and strengths to eventually solve the mystery that shrouds their ongoing struggle.

Ar Nosurge: Ode to an Unborn Star will be released exclusively for the PS3 on September 23.

Posted in News, PS3 | Tagged

Nintendo Download: Guacamelee!, Bombing Bastards, Squids Odyssey, more

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How can you not be intrigued by a game known as Bombing Bastards? The game, which is an homage to the Bomberman franchise, is now available through the Wii U eShop courtesy of developer Sanuk Games. And it’s joined by another uniquely named homage (this time to lucha libre wrestling): Guacamelee! Super Turbo Championship Edition.

Over on the 3DS, players will be able to download Squids Odyssey for the first time. The game is actually an enhanced compilation of two other games (Squids and Squids Wild West) and is described as “a unique mix of an action and turn-based RPG.”

More information on all of these games, as well as many more (including the Wii U release of Mario Tennis: Power Tour), can be found after the break. (more…)

Posted in 3DS, DS, News, Wii U | Tagged

Behold… Shovel Knight’s Butt Mode revealed (along with hundreds of other cheat codes)

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Just like The Legend of Zelda‘s Second Quest, Yacht Club Games’ Shovel Knight includes a series of secret codes that activate special conditions when they’re entered as your name at the New Game screen. So far, the developers have revealed four official codes, including perhaps the greatest code to ever grace any game ever: Butt Mode.

If you use “X&BUTT” as your name, several common words in the dialogue (Shovel, Knight, Health, Magic, and others) will be replaced by the word “butt.” So, for example, Shovel Knight becomes “Butt Butt.” Well played, Yacht Club. Other officially released codes include “J&2JMP!” (Super Jump), “J&!JSMP” (Moon Jump), and “IM&SGC14” (Iron Man of Gaming Mode, a timed version of Mole Knight’s stage created for the Iron Man of Gaming event).

But the developers also created the “Gimme the Dirt” tier for their Kickstarter campaign, so there are a lot more cheat codes out there. More than 300 backers pledged enough to receive an “exclusive” code and the Internet, naturally, is trying to brute force their way into figuring out what all of them do. A Google Doc has been created to compile every working code and a few of my favorites include:

  • “ENTSSYSQ” – New Game+
  • “QMPGLCRA” – Enemies Are 8 Times Stronger
  • “KYRNMAPC” – Sudden Death Boss Battles
  • “FCCKJOIQ” – Pogo Bounce (AKA DuckTales Mode)

Go on, try a few out yourself. With hundreds of combinations, Shovel Knight will have enough staying power to last you all Summer.

Posted in 3DS, News, PC, Wii U | Tagged