Author: Nicole Kline

Nicole Kline is Warp Zoned's Senior Editor. She first began preparing for the job by climbing a milk crate to play Centipede in an arcade. You can find her on PSN under the name toitle or you can email her at nicole AT warpzoned DOT com.

Techland introduces you to the humans of Dying Light in new trailer

In the latest Dying Light trailer, “Humanity,” we’re given a glimpse into the humans of the game – the humans who are now trapped in a quarantine zone teeming with infected. These human beings view the zombies not as just a slew of monsters to tear through, but rather, as something else entirely: people. Or, at least, they were people, before all of this happened. The survivors were all “doctors… teachers… fathers… sons,” as the narrator tells us. But so were the zombies, once.

The PlayStation Blog gives us an ever deeper look, with some comments from the game’s producer, Tymon Smektala. Smektala talks about the difficult choices the game gives you:

When traversing the city of Harran, the player will encounter survivors in a variety of situations. You may find them hidden, trapped or surrounded by the infected in the most unlikely places, calling hopelessly for help. Your help. It’s up to you whether you’ll decide to come to their aid or not. Lending a helping hand, be it out of kind heart or want for reward, is always a risk, though. The grim reality of Harran doesn’t allow any safe choices.

Dying Light’s gritty realism will grace store shelves sometime this year on the PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Posted in News, PC, PS3, PS4, Xbox 360, Xbox One | Tagged

Roundabout is headed to Xbox One, GDC, and PAX East

Roundabout, the “city with a twist,” will be coming to Xbox One as part of the ID@Xbox program. Developer No Goblin is “super honored to be included with one of the first waves of developers to release through the program,” according to their website. (And yes, they “will investigate yelling “Xbox, HONK HONK” to activate the limo’s horn.” Ha!)

The game will be playable at GDC next month, for those who want to try it out early. And if you can’t make it to GDC, they’ll also have their own booth at PAX East in April. So that’s two great chances for you to take the limo for a spin… literally!

Roundabout is currently available for pre-order for Windows, Mac, and Linux at No Goblin’s website right now for $9.99. The developers will be announcing a release date soon.

Posted in News, PC, Xbox One | Tagged , ,

Square Enix trademarks “Luminaries of the Legendary Line” in the US

dragonqueststartGet ready to start theorizing! Square Enix has trademarked “Luminaries of the Legendary Line” and “The Seeds of Salvation” here in the good old USA. What could it mean?

There’s plenty of speculation going around. Siliconera thinks it could be for remakes of Dragon Quest Monsters or Dragon Quest VII, or perhaps even a smartphone remake of Dragon Quest III. “Luminaries of the Legendary Line” could also be interpreted as an Americanization of the currently Japan-only Dragon Quest X: Rise of the Five Tribes. The Wii/Wii U MMORPG is a huge hit in Japan and it’s suprising it hasn’t made its way across the Pacific yet. But I personally love what Technology Tell had to say about the alliteration:

As you may recall, the last four DS games in the series that we received were Dragon Quest IV: Chapters of the Chosen, Dragon Quest V: Hand of the Heavenly Bride, Dragon Quest VI: Realms of Revelation, and Dragon Quest IX: Sentinels of the Starry Skies.

So yeah, both titles likely refer to future Dragon Quest games. And with so many games in the series, the possibilities are close to endless.

Posted in 3DS, Mobile, News, Wii U |

Nutjitsu coming to Xbox One via ID@Xbox program

Phil Spencer, the Head of Microsoft Studios, mentioned on Twitter that the first two ID@Xbox games will be Nutjitsu (see the launch trailer above) and a game in the Worms series (most likely the recently announced Worms: Battleground). Nutjitsu is already available on Windows Phone; however, there’s not much known about the Worms game.

ID@Xbox is Microsoft’s self-publishing program, a smart move on their part to try to catch some of the indie game market. According to IGN, the first ID@Xbox games (including Nutjitsu and the Worms game) are set to come out in March.

Posted in News, Xbox One | Tagged

Worms: Battlegrounds coming to PS4, Xbox One this year

wormsbattlegrounds-header

Team17 has announced Worms: Battlegrounds, their first title to be released for the PlayStation 4 and the Xbox One. The developer’s franchise has appeared on 25 other platforms since it first debuted in 1995, and now it’s about to join next-gen consoles.

Team17 will be one of the first studios to self-publish through the ID@Xbox program with Worms: Battlegrounds. The game is due sometime in 2014 for both PS4 and Xbox One; however, if this is the Worms game Phil Spencer mentioned on Twitter (and it likely is), it’s due out on Xbox One in March.

Posted in News, PS4, Xbox One | Tagged

Ubisoft’s Child of Light will be released on April 30

Ubisoft’s utterly gorgeous Child of Light has a new trailer, and it’s lovely. This fairytale-like game takes players through Lemuria, which looks like a beautiful painting. This coming-of-age story lets you play as Aurora, who is fighting to return to the home she was stolen from. The game looks like Ico as a traditional JRPG, with added skills and crafting abilities. In short: it’s just the kind of game I want to play.

Child of Light will be out on April 30 for Xbox 360 and Xbox One (XBLA), PlayStation 3 and PlayStation 4 (PSN), the Wii U (Nintendo eShop), and the PC (Steam).

Posted in News, PC, PS3, PS4, Wii U, Xbox 360, Xbox One | Tagged

Pillars of Eternity will be released in the second half of 2014

projecteternity

Pillars of Eternity, the well-funded Kickstarter project by Obsidian Entertainment, has had a few hiccups along the way. Their Kickstarter campaign originally predicted the game would launch in April 2014, but their most recent development update says otherwise:

“However, before we get to the art, we wanted to officially update everyone that we are looking good to release Eternity by Winter 2014. So, look forward to getting your hands on Pillars of Eternity later this year,” wrote Rose Gomez, the newest producer on the game.

Pillars of Eternity – originally just Project Eternity – hasn’t had a Spring 2014 date for some time. Eurogamer spoke to project lead Josh Sawyer last May, and even then, he hinted at a Winter 2014 release.

But no, according to project lead Josh Sawyer, who spoke to me recently, “It’s not going to be in spring.” What about summer? Probably not.

Is it realistic, then, for people not to expect Pillars of Eternity in the first half of 2014? “Yeah,” he answered. “It’s going to come later.”

And then he explained: “We foresaw needing a bit more time when the Kickstarter ended. It’s understandable that people don’t know this but when you start a Kickstarter, once it goes live, you can’t change that [estimated release] date. You’re not allowed to change to that date.

In 2014, we’re no strangers to delayed Kickstarters, though I’m sure there are more than a few disappointed people out there. Keep yourself occupied with your backlog until Winter 2014 comes around when you can get your hands on Pillars of Eternity.

Posted in News, PC | Tagged

Disney Infinity 2 in the works after Infinity 1 sells a ton

disneyinfinity-header

Disney Interactive had a 38% revenue growth (to $403 million) and a 600% quarterly operating income growth (to $55 million from $9 million), according to their quarterly earnings call, which took place last week. Chairman and CEO Bob Iger attributed the success primarily to Disney Infinity. Hopefully this means that last week’s rumor about layoffs was just that: a rumor.

But wait – there’s more great news. Iger confirmed that there would be additional entries in the Disney Infinity series, saying, “On the interactive front, there will be new iterations of [Disney] Infinity.” The executive also said that Disney Interactive would explore more mobile possibilities – could Infinity be coming to mobile platforms as well?

The company plans to focus more on licensing their iconic characters (for example, their deal with EA for two Star Wars games) instead of publishing when it comes to console – with the exception of Infinity. Iger also said they are “tracking what we are seeing in the industry” and “moving off of some of the more traditional platforms into mobile-to-mobile space, mostly for social games and for other casual games.”

With how much I see little kids stealing their parents’ phones to play Minecraft and other games, putting more Disney games on mobile would be sheer genius.

Posted in 3DS, News, PC, PS3, Wii, Wii U, Xbox 360 | Tagged ,