Most Recent: News

Player skill to blame for negative previews of Devil’s Third, says Itagaki

devilsthirdlogoThe tumultuous development cycle of Devil’s Third is finally starting to get to Tomonobu Itagaki, the game’s Director. The Wii U exclusive has been beset by the bankruptcy of its original publisher, a rocky relationship with its current publisher, an engine switch, and upgrading to a new console generation in mid-development.

Itagaki, who is no stranger to speaking his mind, took to Facebookto blame Devil’s Third’s poor reception on game journalist’s overall lack of skill:

Guys, At last, I was be able to understand about the reactions. Devil’s Third is the game which reflects the player’s skill directly/vividly. This is truth.

Game developers claiming any negative reviews are the result of the game journalist’s skill, or lack thereof, is nothing new. But when game journalists are in almost universal agreement that a game isn’t very good, it’s possible the game might not be very good. Criticism exists to inform readers, not to wage vendettas against people the critic doesn’t even know.

Hopefully Devil’s Third will be a good game, and who knows, maybe the people playing it weren’t very good. But we won’t know for sure until the game’s launch this August in the UK and Japan.

Posted in News, Wii U | Tagged

Warner Bros. to release “interim” patch for Batman: Arkham Knight on PC

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WB Games announced yesterday (through their Steam Community page) that an “interim” patch is coming for the much-maligned PC version of Batman: Arkham Knight.

In the statement, Warner Bros. said the patch will “address many of the issues” they include in their last update on June 27. Internal documents obtained by Kotaku Australia claim that a full patch won’t happen until September at the earliest, so it looks like this update will be little more than a band-aid.

Still, the next update looks like it will cover a wide range of bugs. The patch will allow the game to run higher than 30 FPS, will improve texture issues, and “improve overall performance,” though what specifically that means remains a mystery. Don’t expect this to be the deus ex machina that fixes all your problems, but it should make the game run a little better if you’ve already had the misfortune of buying it on PC. The full list of planned fixes can be found at Arkham Knight’s Steam Community page.

Sales of the PC version of Batman: Arkham Knight were suspended just days after its launch. Pulling a game from online storefronts is almost unprecedented, and can likely be attributed to Valve’s new refund policy on Steam.

WB GAmes has yet to announce when Batman: Arkham Knight will be once again available for purchase on the PC.

Posted in News, PC | Tagged

Long-lost animated cutscenes from Crash Bandicoot emerge

One of many former mascots for Sony’s PlayStation, Crash Bandicoot, was originally going to feature animated cutscenes between levels. Footage released yesterday via YouTube, thanks to a user named “9Matt2,” gave gamers their first look at the animation, which had been lost for more than 20 years.

David Siller, a Producer on Crash Bandicoot, spoke to Crash Mania about the cartoon:

“It was based on ideas for where we were going with this IP at that time. It was probably too ambitious in nature and was also trying to be humorous. It was never used or even embedded in the game as a hidden ‘easter egg’ treat.

Once UIS licensed the game to Sony for publication, Sony did not want it utilized since they were heavily pushing the ‘3D’ agenda.”

The first segment of the video was supposed to be the game’s intro, while the second part was going to be used for the outro of the game. Crash Bandicoot hasn’t been heard from in a long time, but it’s always fun to get a taste of gaming history.

Posted in News, Retro | Tagged

Weekly Warp-Up: Satoru Iwata 1959-2015

No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…

The only news last week was the untimely passing of Nintendo’s President and CEO, Satoru Iwata. Just 55 years old at the time of his death, Iwata wasn’t a prolific hitmaker like Shigeru Miyamoto or a big talker like Hideo Kojima, but his quiet devotion to video games has certainly made the world a better place.

Thousands paid their respects at Iwata’s funeral this weekend while thousands more have petitioned Nintendo to create an Amiibo figure to honor their late leader. After seeing Iwata perform hosting duties for Nintendo’s series of Nintendo Direct video, I think he would have enjoyed that very much.

More news from this past week, including our review of Kholat, can be found after the break. (more…)

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New Releases: Wolfenstein: Old Blood, Zombie Army Trilogy, Onechanbara Z2, F1 2015

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Two, count ’em, two games about fighting the undead in the waning days of World War II will be available on stores this week. And, interestingly enough, both are currently available to download through digital storefronts. The public has spoken, and they want discs!

Wolfenstein: The Old Blood brings B.J. Blazkowicz back to the frontlines on the PS4 and Xbox One. As a prequel to last year’s Wolfenstein: The New Order, Blazkowicz will get to do some 1940s-style Nazi hunting, but he’ll also tangle with an entire village of zombies. Ach du lieber!

But Blazkowicz won’t be fighting alone as Zombie Hitler himself is behind the undead shenanigans in Zombie Army Trilogy for the PS4 and Xbox One. A standalone spinoff of Sniper Elite III, Zombie Army Trilogy is a team-based game where the Allies have to stop this final solution for Nazi world domination. Ach du lieber, wieder!

A third round of zombie hunting is available to shoppers this week in Onechanbara Z2: Chaos for the PS4. Published by XSEED, Onechanbara Z2 features the further adventures of the “bikini zombie squad,” a group of Japanese sisters who kill zombies with swords while wearing bikinis… obviously.

Finally this week, Codemasters will release F1 2015, the latest Formula 1 racing sim, and first to be released for the PS4 and Xbox One. If you love open wheel racing, this is the game for you. But sorry, no zombies.

Posted in News, PS4, Xbox One | Tagged , ,

Shenmue III sets record for most-funded video game on Kickstarter with a few hours to spare

Bloodstained: Ritual of the Night and its record-shattering $5.545 million crowdfunding campaign was only able to hold on to the record for a month as Shenmue III‘s Kickstarter campaign surpassed it this morning. And fans still have a little more than five hours to add to its tally (currently sitting at $5.9 million), and further cement its status as the most-funded video game in Kickstarter’s history.

Game Director Yu Suzuki recorded a message for Shenmue’s many fans, thanking them for their support and inviting them to a special live broadcast to celebrate the end of the campaign. The livestream, which begins at 7:00 PM (Eastern Time), can be viewed at Twitch.TV/shenmue3official. Suzuki will be joined by Animation Producer Hiroaki Takeuchi, Main Character Designer Kenji Miyawaki, and other special guests.

And after that comes the hard part… waiting for Shenmue III’s December 2017 launch on the PC and PS4.

UPDATE: Shenmue III’s Kickstarter campaign closed with $6,333,295 in pledges, nearly a million dollars more than Bloodstained: Ritual of the Night.

Posted in News, PC, PS4 | Tagged

Xbox Store Today: So Many Me, No Time To Explain, SlashDash

Three brand new side-scrollers for the Xbox One make the Xbox Games Store a very retro-tastic place to be today.

So Many Me, which is available for free to Xbox Live Gold members, is a puzzle platformer that puts players into the fluffy shoes of Filo and his “band of misfit clones.” Using this mass of green puffballs, players will hop from platform to platform in a fight against an “ancient, malevolent evil.”

No Time To Explain is also a puzzle platformer, but it asks players to “blast through time” to rescue their imperiled future self.

Finally this week, SlashDash stars a quartet of “adorable” ninjas in a two-on-two local multiplayer game where players will slash, dash, shoot, and teleport their way to victory.

More information on all three of these games can be found after the break. (more…)

Posted in News, Xbox One | Tagged ,

Gearbox’s post-Battleborn game is “extremely different” from everything else they’ve done

gearbox-logoRandy Pitchford continued his tear through the Develop Brighton conference by telling IGN that his company’s next game will be “extremely different” from everything else they’ve ever done:

“It depends on how you define soon,” he said when asked if a reveal was imminent. “You’ll see it before the end of the generation! In some ways it’s extremely different to what you’ve seen from us. Astonishingly so. In others, you’ll see how we’re taking advantage of what we’ve learned.”

Gearbox is currently hard at work on Battleborn and plans to release the “hero shooter” later this year. So that means this “extremely different” new project is likely a few years out, though Gearbox has been working on it since at least 2013, when it was first mentioned by Pitchford at PAX Prime 2013.

Develop Brighton has kept Pitchford very busy as the Gearbox CEO also revealed that the company has begun preliminary work on Duke Nukem 5 and Brothers in Arms 4. It’s unknown where these two games fit into Gearbox’s schedule, but they’re looking to partner with at least one outside development house to produce both titles.

Posted in News |