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Leakers have uploaded a video of Fallout 4’s Gamescom demo to Pornhub

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The exclusive Fallout 4 demo shown off at Gamescom this year hasn’t yet found its way online through Bethesda’s official channels. This has left fans who weren’t able to attend the show justifiably angry. And they’re so angry that they’re willing to go to the most unlikeliest of places to view some of the footage.

It’s not YouTube or Vimeo or Vine… It’s actually Pornhub, so let’s try to keep this somewhat professional.

The seven-minute video, and yes it really is footage from Fallout 4’s Gamescom demo, is titled “Hidden Camera Shows Audience Teased by Big Butt Man in Tights Live.” It’s not great footage, even as far as leaks go. Befitting its title, the person in the audience is clearly holding up their camera to the screen, trying desperately not to be seen. The video that’s been uploaded is grainy, shaky, and most of the time the camera is positioned between two people seated in front of the cameraman, which obscures most of the screen.

What we can see of the video though is a full, unedited playthrough of what appears to be this game’s version of the Super Duper Mart. We also see the dog in action, as well as the new shooting mechanics.

We also see ghouls for the first time, which have been completely redesigned. They now move and act like zombies. You can shoot off their arms and they’ll lunge forward to bite, or you can shoot off their legs and they’ll still crawl after you. Unfortunately, once they do reach you, it seems they still just stand there and swipe at you until you kill them. I would have liked to have seen close quarters combat become more dynamic, maybe have them latch on to you, like the “Blood Bugs” shown off in the E3 trailer.

Also, for better or worse, the lockpicking and terminal hacking minigames haven’t changed in the slightest. They’re still exactly the same as they were in Fallout 3.

That’s about all I can ascertain from this short leak. Apparently, the demo was longer, and (believe it or not) there weren’t two guys blocking most of the video. But those of us who didn’t get to see the demo firsthand might never find out, as Bethesda still hasn’t officially released Fallout 4’s Quakecon demo either.

Here’s the link to the video…

NSFW LinkFallout 4 Gamsecom 2015 Demo (AKA “Hidden Camera Shows Audience Teased by Big Butt Man in Tights Live”) at Pornhub

…but be warned, the site ISN’T SUITABLE IN THE LEAST FOR WORK OR PUBLIC VIEWING. Unless that’s what you’re in to, which is fine. I would have made a porn joke at some point, but I’m afraid it would have sucked.

Posted in News, PC, PS4, Xbox One | Tagged ,

Indie Megabooth announces massive PAX Prime 2015 presence

It’s that time gain! Those beautiful, brilliant minds behind the Indie Megabooth have announced the PAX Prime 2015 lineup, and it certainly IS mega! I see a lot of personal favorites in there, including Armello, Death Road to Canada, Hyper Light Drifter, Mushroom 11, Cinelinx: A Card Game For People Who Love Movies, Pleasant Dreams, Skiptrace, and two games I can’t keep my hands off of: Monikers and Mini Metro! And let’s not forget that this might be your best chance to check out Funomena’s Wattam!

If you’re in Seattle the last weekend in August for PAX Prime, trust me: you do not want to miss the Indie Megabooth. These are traditionally some of the best games on the show floor, and I don’t just say that because my own game (Resistor) has been part of the Tabletop Area. OK, maybe that might sway my opinion a little. But the team behind the IMB carefully curates some of the most amazing games, not just for your enjoyment, but as an installation of the best and brightest developers in indie gaming right now.

Enough of my gushing. Watch the trailer and hit the jump for the full list of developers and games (more than 70 in all)! (more…)

Posted in 3DS, Mobile, News, PC, PS3, PS4, Vita, Wii U, Xbox 360, Xbox One | Tagged ,

Daily Scoop: August 11, 2015 – Lots more great shirts!

It’s too bad today was a weekday, because it was the perfect rainy day for staying in bed and gaming! Alas, I had to get up and get my butt to work. But I dreamed about gaming all day!

The big deal at Humble right now is the Farm Overload Sale! Farm Expert 2016 is $9.99, Farm Mechanic Simulator 2015 is $9.99, and Agricultural Simulator: Historical Farming is just $1.49.

Over at Steam, there’s a sale to celebrate the Japanese Indie Game Festival. You can pick up Gigantic Army for $2.99, Gundemonium Recollection for $2.67, and Bunny Must Die! Chelsea and the 7 Devils for $6.69.

Of course, there’s also a new Daily Deal at Steam as well. Pay just $4.99 for Lego – The Hobbit. Add on the three DLCs for just $0.49 each.

Check out today’s shirts! (more…)

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New CoD: Black Ops III trailer gives us a glimpse at the beta test

Activision gave us a sneak peek at what the Call of Duty: Black Ops III beta will contain in a new trailer released this afternoon.

Beta participants can expect to test out at least seven multiplayer modes, at least three maps, eight Multiplayer Specialists, and weapon customization with the game’s “Paintshop” tool.

Do you want to be part of the beta? First thing you have to do is pre-order a copy of Call of Duty: Black Ops III on the PC, PS4, or Xbox One. Then you’ll get an invite to join the beta on August 19 (PS4) or August 26 (PC and Xbox One).

Call of Duty: Black Ops III is in development at Treyarch and will be released on November 6.

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PS Plus subscribers who pre-order Rock Band 4 will receive bonus pack containing 10 songs

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Rock Band 4 is less than two months away, and PS4 owners are now able to pre-order the game through the PlayStation Store. Harmonix also announced that all PlayStation Plus subscribers who pre-order the game will receive a special bonus pack at launch containing ten songs:

  • All That Remains – “Divide”
  • Blitz Kids – “Run For Cover”
  • Bring Me The Horizon – “Throne”
  • Dead Sara – “Mona Lisa”
  • Duran Duran – “The Reflex”
  • Janis Joplin – “Move Over”
  • Of Mice & Men – “Would You Still Be There”
  • Oh Honey – “Sugar, You”
  • Pantera – “Cowboys From Hell” (Live from Monsters In Moscow Festival)
  • Seasick Steve – “Summertime Boy”

PlayStation Plus members will also immediately be able to download an exclusive Rock Band 4 theme with their pre-order.

Rock Band 4 will be available for the PS4 (and the Xbox One) on October 6. It’ll be compatible with most wireless music game controllers and microphones, as well as the vast majority of previously-purchased music from the Rock Band Store.

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Grand Theft Auto V has sold 54 million copies; Single-Player DLC is still MIA

grandtheftautov-box-largeTake-Two Interactive didn’t have much to talk about during their quarterly financial report yesterday. Because XCOM 2, Battleborn, and Mafia III are still many months away, company executives mostly used the presentation to boast about the continued success of Grand Theft Auto V.

Take-Two CEO Strauss Zelnick said that the game has sold more than 54 million copies since it was released in 2013. That number includes GTA5’s initial launch on the PS3 and Xbox 360, as well as its subsequent release on the PS4, Xbox One, and PC. It’s quite an impressive achievement for everyone involved, which is probably why Zelnick didn’t sound very appreciative when an analyst tried to compare Mafia III to a Rockstar-developed project during the Q&A portion of the presentation:

Mafia III is a completely different experience. I wouldn’t compare it to anything else out there. The reveal was great, but it stands alone. And no, we don’t use any other game in the same sentence as Grand Theft Auto. It is the industry’s standard bearer. It’s not up for comparison. So no, I think, it’s flattering to even think that may be the case, but it’s not.

I love Zelnick’s “take no prisoners” attitude and the defense of his developers, but there was also some bad news for GTA fans during the presentation as well. Karl Slatoff, the President of Take-Two Interactive, confirmed the publisher has no information to share about a single-player expansion for Grand Theft Auto V, telling one analyst, “[W]e really don’t have anything to say about that today.”

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Woolfe: The Red Hood Diaries developer GRIN shuts down, cannot deliver Kickstarter rewards

After a successful Kickstarter campaign, Woolfe: The Red Hood Diaries was released by developer GRIN earlier this year (the Belgian GRIN, not the Swedish Grin that shut its doors in 2009). Yesterday, founder and CEO Wim Wouters wrote on the game’s official website that the developer has filed for bankruptcy and is shutting its doors immediately. Wouters said that poor sales of the game and the unexpected costs associated with an increase in scope during development were to blame:

Why on earth would we want to increase the scope of our game without increasing the budget. Ok, it is understandable that you get inspired to try new things in gameplay, you have to experiment to come up with creative ideas and solutions. I’m not saying the ideas we came up with were impossible. But changing gameplay from 2D to 3D had a major impact on overall development cost (we found out a little too late).

Wouters also talked about the company’s history and its decision to try out Kickstarter, making it an interesting read by itself.

While not losing my passion and still spending every minute of spare time, I generated my basic income doing work-for-hire jobs. Every year the company grew a little stronger, a little better, a little more stable. Until 2 years ago, GRIN had 5 full-time employees exclusively making games for clients, we even made enough money to save a little cash on the side. We would use these savings to create the game of our dreams. Little did we know this would be the beginning of the end.

However, his positive take on the situation turns to worry when he starts to talk about Kickstarter rewards. Primarily because GRIN doesn’t have the money to ship any of the physical rewards.

The people that believed in us from the beginning? People we made promises too. People we have let down. Even worse… people we will not be able to give the full rewards they invested in.

The crazy thing is, that we have most of the rewards ready for postage. All the backer stickers and letters of enlistment just need a stamp. All the poster sets printed, signed and ready. The artbook is ready to be printed, the soundtrack is ready for distribution, the DVD case is ready for production. But we have literally no money whatsoever to pay for stamps, let alone print the artbooks and dvd-cases.

Video game studios shut down all the time. It’s an expensive business, and feature creep is a serious issue for new and old developers alike (see Double Fine’s Broken Age). No matter how big or small the studio, it’s always sad to see someone who entered the industry to follow their dreams have life rip that dream from cold, hungry hands.

It’s even worse when Kickstarter is involved, and people don’t get to have their rewards. On the bright side, the game did end up getting made, and while it didn’t sell great, it got some decent reviews. All backers seem to have gotten their digital rewards at the very least. A continuation of the first game, Woolfe Chapter 2, is currently in limbo, as is the planned Xbox One version.

Here’s hoping those Kickstarter backers don’t feel too burned, and that the developers from GRIN get to continue their passion. For now, the developer is attempting to sell the rights to Woolfe: The Red Hood Diaries (and all the assets created for Chapter 2), so perhaps they’ll get enough to fund the physical rewards at least.

Posted in News, PC, Xbox One |

It’ll be a “very long time” before Bethesda announces The Elder Scrolls VI

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With Fallout 4 scheduled for release this Fall, and an inevitable set of expansions sure to follow, Bethesda Game Studios is unlikely to have much time to think about the next entry in the Elder Scrolls series. In fact, Bethesda’s Pete Hines told DualShockers during this year’s Gamescom expo that it will probably be a “very long time” before we hear anything about The Elder Scrolls VI.

Bethesda’s Vice President of Marketing told the publication that Bethesda Game Studios is 100% focused on Fallout 4, and that the team isn’t large enough to handle multi-game development. And even then, it’s always possible that the next from Bethesda Game Studios won’t be a sequel to The Elder Scrolls V: Skyrim.

Of course, fans can still get their Elder Scrolls fix with The Elder Scrolls Online, an MMO that was developed by ZeniMax Online Studios. ESO’s first expansion, Imperial City, should be available in the next few weeks.

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