Most Recent: Top Story

It Came From 200X: Spider-Man

The tail-end of the 90s wasn’t a great time for superhero games. With the likes of Superman 64, Batman Beyond: Return of the Joker, and Spawn: The Eternal clogging store shelves, the average comic geek had few options for playable superheroics. That is, until Neversoft and Activision took it upon themselves to create one of the best comic book-based games of all time: Spider-Man!

Okay, so the title is lazy — but it also set the expectation that gamers could finally become Spider-Man like no previous video game could achieve. Launching in 2000 for the Sony PlayStation (with ports appearing over the next 12 months on the Nintendo 64, Dreamcast, and PC), this game oozed authenticity from minute one. From the very beginning, we were living an adventure narrated by Stan Lee, hanging out with the acrobatic Black Cat, swinging by the famous Baxter Building (home of the Fantastic Four), and putting an end to a daring bank robbery.

It was, quite frankly, a revelation. Suddenly, superhero games didn’t have to be cheap cash-ins like all of those terrible movie-based atrocities. There were a few pioneers on earlier consoles, to be sure — Batman on NES and Spider-Man and Venom: Maximum Carnage for SNES/Sega Genesis come to mind — but this gem captured my imagination like no other. However, does it hold up to those sugary-sweet memories in these darker modern times? (more…)

Posted in Features, Retro, Top Story |

The Video Game Canon – Tomb Raider (1996)

Dig deeper into the Video Game Canon by checking in with Tomb Raider (1996), the debut adventure of one of gaming’s most famous female characters. Here’s a teaser…

For better or worse, Lara Croft is the most famous woman in all of gaming. But all her fame might be a fluke, because the developers behind her creation claim it was all an accident.

Formed in the late 80s, Core Design was an unlikely candidate to be creating a wide open 3D title like Tomb Raider. The developer’s biggest claim to fame at the time was Rick Dangerous, a game that could charitably be called an “homage” to Indiana Jones. Other gamers might remember Chuck Rock, a platformer created by Core that starred a dimwitted caveman. But like many British developers of the time, they didn’t think about their limitations and just went for it. This definitely applied to Toby Gard, the artist behind Lara Croft’s original look.

Like Rick Dangerous, Lara began life as a man with no name that bore a striking resemblance to Harrison Ford. Fearing a lawsuit, Gard redrew the character as a woman and began tinkering with a number of different personalities. The artist told IGN in 2008 that the proto-Tomb Raider began life as a “sociopathic blonde” before morphing into a muscle woman, a “flat topped hip hopster,” and a “Nazi-like militant in a baseball cap.” None of these looks fit the game that Core envisioned, but Gard’s final pass at it proved to be the winner. Laura Cruz, “a tough South American woman in a long braid and hot pants,” was born.

We’ll never know if Laura Cruz would have received the same reception, but Gard continued to tinker, and eventually, the character became a descendant of British royalty when the developers plucked the name Lara Croft out of a City of Derby phone book. The final piece of the puzzle fell into place when Gard was playing with a slider that controlled the size of Lara’s breasts and accidentally inflated them to 150% their original size. The Core Design team gathered around Gard’s computer and hooted their approval, even if the artist himself was skeptical of the character’s inflated curves.

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Posted in Features, Mobile, PC, PS2, PS3, PSP, Retro, Top Story, Video Game Canon, Wii, Xbox 360 | Tagged

Shovel Knight: Specter of Torment Review: Death Takes Over in a Perfect Prequel

Yacht Club Games has built a strong reputation over the years for their ability to deconstruct, modernize, and regenerate the side-scrolling platformer. Using Ducktales and Mega Man as a template, the original Shovel Knight was a game that honored the past, while only being able to exist in the present. Meanwhile, its first expansion, Plague of Shadows, brought back the gadget platformer in a unique adventure that felt more like a true sequel than an add-on.

The developer must have had the same thought, as Shovel Knight: Specter of Torment is the first game in the franchise’s rapidly-growing expanded universe to be available as a standalone game as well as a free expansion. Widening their playing field has also lead Yacht Club to tackle the cinematic storytelling and swordplay found in the NES era’s ninja platformers, best exemplified by Ninja Gaiden. (more…)

Posted in 3DS, Mobile, PC, PS3, PS4, Reviews, Switch, Top Story, Vita, Wii U, Xbox One | Tagged ,

The Video Game Canon – Ms. Pac-Man

Dig deeper into the Video Game Canon with a look at the accidental creation of Ms. Pac-Man. Here’s a teaser…

It’s easy to forget nowadays, but Ms. Pac-Man was actually created by accident. Like Doc Brown’s invention of time travel after a tumble from the toilet, Ms. Pac-Man was created when a group of game developers from MIT attempted to release an unauthorized sequel to Pac-Man known as “Crazy Otto.”

Before turning their sights on the biggest arcade game of the day, the development team, General Computer, first used their programming skills to create an “enhancement kit” for Atari’s Missile Command. Instead of creating their own game from scratch, the enhancement kit hooked into Atari’s code and altered it to provide a new gameplay experience. Essentially, General Computer created the first expansion pack.

Even though the enhancement kit required an original Missile Command cabinet, Atari later attempted to sue General Computer for copyright infringement. But rather than become mired in a protracted court case, the arcade giant and the enterprising college students reached a settlement. Atari would hire General Computer to design original arcade games so long as they agreed not to create any additional enhancement kits without the permission of the original game publisher. The developers quickly signed on, but first they took a nearly complete version of “Crazy Otto” to Midway, the North American distributor of Pac-Man.

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Posted in Features, PC, PS2, PS3, PS4, Retro, Top Story, Video Game Canon, Wii, Xbox 360, Xbox One | Tagged

17 Random Thoughts About the Nintendo Switch (and its Launch Lineup)

It’s much too early to say for sure, but it looks like Nintendo is off to a great start with the Switch. The Wii U had bit of a hot start as well, but something feels different this time. Perhaps it’s the near-universal acclaim that Breath of the Wild has received. Or maybe it’s the interesting selection of exclusive launch titles that you can only get on the Switch.

Whatever the reason, after a week with the Switch, I’m enjoying it very much. And that’s not the only thought that popped into my head over the last seven days… (more…)

Posted in Opinions, Switch, Top Story | Tagged , , , ,

The Games of March 2017

Well, it’s no surprise that here at Warp Zoned, we’re all talking about the same thing: Nintendo’s Switch! Nicole didn’t manage to snag a pre-order because she is some kind of newbie, but everyone else got one. Read on to see what they’ll be playing as soon as they pick up their Switch consoles! (more…)

Posted in Features, Top Story |

Warpback: What We Played in February 2017

The month of February was a cold one, but at least we had our games to keep us nice and warm! We all did a little bit of dipping into our various backlogs, trying to get some gaming done before so many other games we’re looking forward to hit the shelves. Hit the jump to see what games we were playing here at Warp Zoned in February! (more…)

Posted in Features, Top Story |

Interview: Serving Up Conversation About Joysticks, Pints, and Kickstarter With the Owner of Glasgow’s First Arcade Bar

One of the rare delights of following projects on Kickstarter is when you spot someone trying to build something in your own town or city, be it a video game, an album, a film, or, in this case, a bar. There is an instant, and intimate, connection of homegrown pride and creative curiosity. That’s especially true after Super Bario popped up on my radar late in its campaign.

For my sins, I never contributed to Super Bario when the project was live, despite my love of both video games and tasty craft beer. The arcade bar occupies a small space on King Street in Glasgow, Scotland, in an area teeming with art and creative spirit. It backs onto the Tron Theatre, while directly opposite there is Trongate 103, home to Glasgow Print Studio, Street Level Photography, and the Sharmanka Kinetic Theatre.

I have now become a patron of the bar, and try to pop in when I can, enticing friends who love video games, or those who remember being a kid standing before that monolith of entertainment… a cabinet of wood and a CRT display flickering sprites into our awestruck eyes.

Super Bario has proven to be a great success, a space for gamers to chill and enjoy a drink while sucking in the sweet smell of nostalgia. Amidst the craziness, I managed to chat with co-owner Shaun Murawski, who along with Scott McLauchlan and George Black, conceived of the arcade bar back in 2015, and fought hard to make it a reality with the backing of 166 donors. (more…)

Posted in Features, Interviews, Retro, Top Story |