Warp Zoned Presents
Video Game Canon- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
- GDC Awards: All the Winners from 1996 to Today
- Clair Obscur: Expedition 33 Wins “Game of the Year” at 2025-2026 GDC Awards
Warp Zoned Presents
Video Game Research Library- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
- In 2005, games started rewiring our brains – The AV Club (2025)
Warp Zoned Archives
Most Recent: Top Story
Hotline Miami: A Piece of Poetic Prose

If you look at it purely as a video game, Dennaton Games’ Hotline Miami is a top-down shooter with a retro palette and a modern amount of blood spray. But Hotline Miami isn’t just an ordinary game and I felt it would be unfair to give it an ordinary review (though, I believe it’s worthy of perfect score, for reasons that I hope are clear). What follows is a “prose poem” that tries to get to the heart of Hotline Miami. I hope you like it. (more…)
Posted in Features, PC, Top Story
Tagged Hotline Miami
Jamie Fristrom’s Swingin’ Career, From Spider-Man to Energy Hook: An Interview

Jamie Fristrom is a name that you might not be familiar with, but you’ve certainly experienced his work. In 1996, Fristrom became part of the original team at Treyarch and had a hand in many of their earliest hits. But his biggest claim to fame is the creation of the webslinging engine found in Spider-Man 2 (and used in nearly every Spider-Man game since). In that dark period between GoldenEye 007 and Batman: Arkham Asylum, Fristrom’s work on Spider-Man 2 proved that licensed games could still be fun.
After his days at Treyarch ended, he went the indie route and created the acclaimed XBLA game Schizoid and founded his own one-man-studio, Happion Labs. His first game under the Happion Labs banner will be Energy Hook, a game that attempts to recapture the fun we all found in aimlessly webslinging around Manhattan.
Fristrom is readying a Kickstarter campaign to help fund the game, which will likely launch in a few weeks. In the meantime, I had a chance to talk to him about his career so far and where he plans to take it with Energy Hook. (more…)
Posted in Features, Interviews, PC, PS2, Top Story, Xbox 360
Tagged Energy Hook
Halo 4: Spartan Ops Episode 8 Review: Two Steps Forward, One Step Back

The latest episode of Halo 4 Spartan Ops has a tough act to follow, since Episode 7 was a tight, thrilling package that finally delivered the promised blend of action, intensity and story integration. While Episode 8 isn’t bad, it unfortunately pales in comparison. (more…)
5 TV Shows That Should Be Games

Gamemakers take inspiration from a variety of sources: films, books, graphic novels, and historical events have all been turned into great games. But television shows very rarely make the cut. With the recent success of Telltale Games’ The Walking Dead video game (and another one from Activision somewhat needlessly on the way), we found ourselves wondering which other current TV shows could make the transition from our airwaves to our gamepads. (more…)
Halo 4: Spartan Ops Episode 7 Review: 7 Really is Number 1

As Halo fans know, the number seven plays an important part of the mythology, thanks to Bungie’s insane obsession with it. Well, it seems that little prime number is also important to 343 Industries, because the seventh episode of Halo 4 Spartan Ops is by far the best yet. (more…)
Kickstart This! Winter 2013 Edition

Hello and welcome to the first Kickstart This! of 2013. A new year brings us new projects that we can help push from the planning stages to a grateful reality by offering donations in exchange for credits, goodies, and whatever oddities these humble game designers can dream up. This month we have the nomadic turn-based strategy game Unwritten, fantasy MMORPG Oceania, cuter-than-cute dungeon adventure Monsters Ate My Birthday Cake, evolutionary RPG Wildman, hectic sci-fi shooter Defend the Fawkin Station, and last, but by no means least, puzzle strategy game Pixel Kingdom. (more…)
The Games of February 2013

Most of the Warp Zoned staff has decided to hole up inside their houses this February with a copy of Dead Space 3. Forget asking if the groundhog will see his shadow this year, gamers the world over will be seeing shadows of Necromorphs everywhere they look. But there are plenty of other games to get excited about this month. And let us tell you about them… (more…)
Skulls of the Shogun Review: Tactically Storming the Samurai Afterlife

General Akamoto is having a pretty bad day. Just as he’s about to become Japan’s new Shogun, he’s betrayed by one of his own and killed. The icing on the cake? Someone is impersonating him. Skulls of the Shogun features fantastic art and sound design that marry themes from ancient Japanese art style with Cartoon Network style. The aesthetic attention to detail by 17-Bit is remarkable. The whimsical Japanese fantasy setting is brought to life by magnificent character and level design, and accessible, progressive tactical strategy gameplay. (more…)







