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SAG-AFTRA voice actor union holds another rally in Los Angeles as strike continues

With the continuing strike between the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) and a cabal of 11 video game companies locked in a stalemate, the union held a rally in Los Angeles to help support the striking voice actors.

The strike, which has been active since October 21, is an ongoing dispute about working conditions and salary for motion capture and voice artists when working on video games. However, there has been little movement in negotiations on the matter, according to SAG-AFTRA’s Chief Contracts Officer, Ray Rodriguez, who said the purpose of the rally was “to get people refocused that the strike is happening.”

In addition to demanding better safety conditions for its members, SAG-AFTRA is seeking additional bonus payments for actors that work on a game that sells well. The union has suggested an extra payment for games selling two million copies, with additional bonuses up to eight million copies sold.

However, lawyers for the 11 companies, which include Activision Blizzard, Electronic Arts, Take Two Interactive, Insomniac Games, Warner Bros., and Disney, do not see room for compromise. Scott Witlin, their Chief Negotiator, released a statement saying, “We remain disappointed that SAG-AFTRA leadership remains focused on outmoded ideas about how compensation is structured rather than the real dollars and cents that the video game companies put on the table.”

The contingent of companies, who have seen their premises picketed over the last few months, have proposed an immediate 9% wage increase, instead of a 3% annual increase for the next three years, which is what SAG-AFTRA is asking for on top of the bonus. The video game companies are also offering additional payments, which could be as high as $950 per game, dependent on the length of time an actor works on a specific title.

SAG-AFTRA Interactive Negotiating Committee Chair Keythe Farley said, “I can’t believe we’re still fighting for this contract two years later. I thought we’d be done by lunch on day one. I figured we were all eager to update the substandard, 20-year-old contract that we’ve been operating under and start fresh with a modern, industry-standard agreement that protects, and fairly compensates, performers working on today’s video games. The one thing that keeps me going is our members’ dedication and commitment to a fair contract. It’s the same dedication they bring to their performances, so I guess it’s no surprise, really.”

The SAG-AFTRA rally, which began at SAG-AFTRA Plaza and stretched to the nearby La Brea Tar Pits, attracted 500 union members and was joined by the aptly named David Ryu, an LA City Councilman. He offered strong words of support for the crowd, saying video game companies “need to pay their fair share” and telling the SAG-AFTRA protesters “you should not give in.”

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EA Sports will release Madden NFL 18, FIFA 18, NHL 18, NBA Live 18, UFC 3 this year

There’s no need to panic… EA Sports will indeed release a full slate of sports simulations in 2017.

CEO Andrew Wilson shared the completely unsurprising news during EA’s quarterly financial report earlier this week, and he seems particularly proud of the enhancements planned for FIFA 18, including an expanded new storyline for “The Journey”:

FIFA 18 will build on the foundation we created with Story Mode this year, bringing players back to “The Journey” with Season 2, featuring new characters and new storylines. Our development team in Vancouver is delivering deeply innovative new experiences across this year’s game, including an Ultimate Team, and creating the most emotionally immersive and connected FIFA we have ever produced.

Wilson also announced that development of the Madden franchise will finally transition to the Frostbite Engine with Madden NFL 18:

Our Madden NFL franchise will transition to the Frostbite Engine with Madden NFL 18, unlocking major visual advancements and new gameplay experiences that will excite dedicated Madden players, football fans, and sports fans overall.

The executive closed the EA Sports portion of his report with confirmation that EA Sports UFC 3 is set to be released sometime in 2017, while NHL 18 and the “all new” NBA Live 18 will be released in the Fall.

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BioWare will deliver the first entry in a brand new franchise in Early 2018

During EA’s quarterly financial report earlier this week, CEO Andrew Wilson gave investors and fans alike a sneak peek at the year ahead for the megapublisher, and he even peered out into 2018 for one brief moment.

After discussing Star Wars: Battlefront 2 and Need For Speed 2017, Wilson turned his attention to BioWare and confirmed that the developer’s next project after Mass Effect: Andromeda will be released in Early 2018. But rather than return to Dragon Age or Jade Empire, BioWare will release the first entry in a brand new franchise that’ll feature “new concepts, new game play mechanics, and new stories.” According to Wilson, the title will also include an “exhilarating” multiplayer component:

At the end of the fiscal year, our BioWare studio will be delivering an all new IP. A clean-sheet design with new concepts, new game play mechanics, and new stories, set in a unique new universe. This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in an exhilarating new way. We’re very excited about the future of this new franchise and its ability to attract a large global audience.

Later, Wilson added that the game will have “greater action and greater adventure” than any of BioWare’s previous games, though it’ll also contain “the great RPG character development and storyline progression” that has become the developer’s trademark:

[BioWare’s next game is] action-adventure, not RPG. So, what we’re starting to see more and more in game genres is kind of genre melding, which is great components of a number of different genres really kind of coming together into single games. And so, when you think about this game, you should be thinking about the great RPG character development and storyline progression that BioWare is known for, but in a world of greater action and greater adventure, which is growing to be one of the larger categories in games. It will be a wholly-owned IP. We’re very excited about it, and we’ll share more in the year to come.

While BioWare’s next project remains unannounced as of today, it’s likely in development for the PC, PS4, and Xbox One. Expect to learn more about it during this year’s E3 Expo.

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Women of Color In Video Games: A Much Needed Dialogue

Have you ever heard of the “magical negro” trope? Perhaps you haven’t. How about the one regarding black women being “hypersexual?” No, haven’t heard of that trope either? Well, here’s the thing… you’ve definitely seen it, read it, digested it, but you might not have consciously absorbed it. Don’t feel too bad; most people don’t recognize it, either.

The fact that most people don’t see how offensive the portrayal of black and brown women in video games is, is exactly why commentary on this valid argument is so direly needed. (more…)

Posted in Mobile, Opinions, PC, PS3, PS4, Top Story, Vita, Xbox 360, Xbox One | Tagged , , ,

Morrowind is coming to The Elder Scrolls Online in the next expansion

Yes, you read that headline right… Morrowind is coming to The Elder Scrolls Online. Players will return to the island of Vvardenfell in the next expansion, while also exploring a new story arc and character class:

Morrowind is on the verge of destruction and it’s up to you to save it from a deadly Daedric threat. Embark on a dangerous journey through legendary locales, from the volcanic Ashlands to mushroom-filled forests. Dive into the murderous realm of Dunmer house politics and gain the trust of an elite assassin. Experience the beautiful world of Morrowind like never before.

  • New ESO Chapter: Return to Morrowind and begin an epic story arc in an all-new adventure
  • New Class: Harness nature-based magic to master a powerful new character class — The Warden
  • New Game Mode: Take the battle to the Ashlands and fight to the death in Battlegrounds, an all-new 4v4v4 PvP mode set in competitive arena-style environments

The Elder Scrolls III: Morrowind is considered by some to be the best entry in the franchise. With its dark, gritty backdrop and the complex mechanics, why wouldn’t people love Morrowind? However, it’s been nearly 15 years since Morrowind first made its way to the PC and the original Xbox, and since then, the only dedicated Morrowind experience that fans have had was confined to an Elder Scrolls V: Skyrim expansion, Dragonborn, back in 2012. Fans have been begging for a return to Morrowind, and as Bethesda Softworks usually does, they’ve delivered.

So, how does this work? Current ESO players can add the Morrowind expansion to their current copy of The Elder Scrolls Online for $39.99, while newbies to the ESO universe can purchase the Standard Edition (which also includes the original game) for $59.99, or pick up the awesome Collector’s Edition (Digital: $79.99, Physical: $99.99). Both Collectors Editions will feature several in-game items including an Armored War Horse, Dwarven Spider Pet, Morag Tong Armor Converter, Gray War Bear, and Character Emotes. But opting for the physical Collector’s Edition will add an exclusive game case, map of Morrowind, Dwarven Colossus Statue, and Naryu’s Journal.

The Elder Scrolls Online: Morrowind arrives for the PC, PS4, and Xbox One on June 6, 2017, but you can pre-order it now, and don’t forget to check out the Announcement Trailer above.

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Next Need For Speed game is still on track for 2017 release

Almost a year ago, Ghost Games announced they were working on a brand new entry in the Need For Speed franchise, which would launch sometime in 2017. Yesterday, CEO Andrew Wilson offered an update on the game to fans and investors as part of EA’s quarterly financial report.

Wilson revealed that the currently untitled Need For Speed sequel will be released sometime between April 1, 2017 and March 31, 2018. He is also said that the team at Ghost Games is “pushing the boundaries of action driving”:

We’re also excited to have a new Need For Speed title launch in FY 2018. We’ve given the game an extended development cycle to focus on innovation, and the Need For Speed team is pushing the boundaries of action driving with what we believe is the most exciting and best looking Need For Speed game we’ve ever produced.

The next Need For Speed game will be Ghost Games’s second lap with the franchise, as they also produced 2015’s Need For Speed.

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EA CEO promises Star Wars: Battlefront 2 will be “even bigger” than first Battlefront

Electronic Arts presented their quarterly financial report to investors yesterday, and once again, CEO Andrew Wilson delivered a progress report for Star Wars: Battlefront 2. Wilson reiterated that the game is still on track for a Fall 2017 launch, while also promising to include “more locations” and “more heroes and characters [from] multiple Star Wars eras.”:

We’re thrilled to bring a new Star Wars Battlefront game to fans worldwide in 2017 holiday season. In the past two years, Rogue One and The Force Awakens have opened new storylines and captured the imagination of hundreds of millions of Star Wars fans. We’ve listened closely to our passionate Star Wars: Battlefront community and have expanded our existing game with more great content and experiences since its launch. As that game continues to thrive, we have also heard our players’ desire for even more depth and progression.

Our next Star Wars Battlefront will be even bigger, taking players into more locations and allowing them to play with more heroes and characters across multiple Star Wars eras. There will be new ways to play, including an all new single-player campaign and much, much more that we are excited to share with our players in the months ahead. To build a game of this magnitude, we’ve brought together three great studios, DICE, Motive and Criterion, and allowing their areas of expertise to deliver an amazing experience in the next Star Wars Battlefront.

Towards the end of the report, Wilson also said EA is actively listening to fan feedback and that he believes the new single-player campaign is “very, very exciting”:

This is going to be a big game. The first game was very well received. It was widely regarded as a game that fulfilled people’s Star Wars fantasies in ways they could never imagine. But it was also a game where people asked for a lot more, and a lot more depth and a lot more of the greatness of the game kind of embodied.

This game, again, is going to be in more locations, more game modes, more eras, more shifts, including a full single-player campaign which is very, very exciting. So, we have every reason to believe we’re delivering fans exactly what they’re asking for with respect to a Star Wars game.

With the game’s launch less than ten months away, we should be hearing a lot more about Star Wars: Battlefront 2 in the coming days.

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Catch up with the story for Double Dragon IV… which is now available for PC and PS4

Double Dragon IV is now available to download for the PC (through Steam) and the PS4, and developer Arc System Works has unveiled a new trailer detailing the story and enemies found in the retro reboot.

This time around, the Black Warriors are still causing trouble for Billy and Jimmy Lee, but now they’re joined by a motorcycle gang known as The Renegades and a mysterious group in Japan that’s pulling all the strings. And even though she was gunned down in Double Dragon II: The Revenge, Marian might somehow still be alive.

Double Dragon IV was created to celebrate the franchise’s 30th anniversary, and several members of the original development team from 1987 (including Planner Yoshihisa Kishimoto, Designer Koji Ogata, and Composer Kazunaka Yamane) helped bring the game to life.

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