Warp Zoned Presents
Video Game Canon- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- 2025 GOTY Scoreboard: In Progress
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
Warp Zoned Presents
Video Game Research Library- With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well – PC Gamer (2026)
- Vib-Ribbon: An oral history – Design Room (2026)
- How a Second-Grade Teacher Revived a Beloved Video Game – The New York Times (2026)
- Spore: An oral history – Design Room (2026)
- Diablo IV PC Cooled With Real Human Blood Is Still Going Strong Two Years Later, Says Guy Who Won It – Aftermath (2026)
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Most Recent: PC
Xbox Store Today: Killer Instinct Season 3, RBI Baseball 16, Resident Evil 6, more
Ready? Fight!
Microsoft has launched the first batch of Killer Instinct Season 3 content on the Xbox One and PC today. That includes four new characters (Rash, Arbiter, Kim Wu, and Tusk) and an updated visual look. Four more characters are in the works (the vampiric Mira in April, Gargos in May, and a pair of brand new characters in June and July), as well as the mysterious “Shadow Lords” Story Mode.
Also available to download this week for the Xbox One is RBI Baseball 16, MLB Advanced Media’s latest retro-styled baseball sim. This year’s edition includes a number of new animations, along with a “revamped defensive AI” and an “improved batting system.” There’s no peanuts or Crackerjack, but Xbox One owners will also get the chance to try out Resident Evil 6, which was re-released in a remastered edition this week by Capcom.
Finally this week, Telltale Games will bring Minecraft: Story Mode to a temporary end with the game’s fifth episode, while The Walking Dead: Michonne reaches its midpoint with Episode 2. Both games are available to download through the Xbox Games Store for the Xbox One and Xbox 360.
More information on all of these games (and a few other new releases) can be found after the break. (more…)
Posted in News, PC, Xbox One
Tagged Killer Instinct, Minecraft: Story Mode, RBI Baseball 2016, Resident Evil 6, The Walking Dead: Michonne
Here’s a 14-second teaser trailer for Gun Media’s Friday the 13th: The Game
Gun Media will release Friday the 13th: The Game this October, and the developer recently unveiled a brand new teaser trailer for the game. Clocking in at 14 seconds, the teaser depicts a possible victim of Jason’s rampage cowering in a room while the machete-wielding maniac breaks down the door.
Friday the 13th: The Game is in development for the PC, PS4, and Xbox One.
Posted in News, PC, PS4, Xbox One
Tagged Friday the 13th
Rocket League’s Basketball Mode will be available this April

Psyonix has revealed that Rocket League‘s upcoming Basketball Mode will be known as “Dunk House.” The developer also confirmed on Twitter that it’ll be available sometime this April as a free update:
Break some axles in the Dunk House this April! #RocketLeagueHoops pic.twitter.com/VA23YUEEXM
— Rocket League (@RocketLeague) March 29, 2016
As of right now, the release window and that pretty awesome GIF are all we know about Rocket League’s “Dunk House.” But I can’t wait to hear more.
Posted in News, PC, PS4, Xbox One
Tagged Rocket League
Catlateral Damage Review: An A-Meow-Zing Experience!

It’s no secret that I adore cats. I’ve owned cats, loved cats, and am actively looking to adopt a new cat. I have cats on everything, from t-shirts to totebags to cat-butt magnets. Because I don’t own any actual cats right now, my friends refer to me as the “catless cat lady.” So it should be no surprise that, the first time I saw Catlateral Damage, I knew it was a game I was going to love. (more…)
Posted in PC, PS4, Reviews, Top Story
Tagged Catlateral Damage
Jay and Silent Bob: Chronic Blunt Punch reaches its funding goal on Fig

Here’s some good news for fans of Kevin Smith… side-scrolling brawler Jay and Silent Bob: Chronic Blunt Punch has reached its funding goal on Fig. With a little over two days remaining, backers and investors have pledged more than $400,000 towards its development.
If you’ve been keeping tabs on the campaign, you might have seen that the berserkers at Interabang Entertainment have plans to add several other View Askewniverse characteds to the game. First, Brian O’Halloran and Jeff Anderson have been called in to voice Dante (who isn’t even supposed to be here today) and Randal from Clerks once again. Also, the developer also revealed that Cock Knocker (who was originally played by Mark Hamill in Jay and Silent Bob Strike Back) will appear in Chronic Blunt Punch as a playable character.
With the crowdfunding campaign complete, Interabang Entertainment hopes to release Jay and Silent Bob: Chronic Blunt Punch for the PC, PS4, and Xbox One in February 2018.
Posted in News, PC, PS4, Xbox One
Tagged Jay and Silent Bob: Chronic Blunt Punch
Here are the finalists for the World Video Game Hall of Fame’s Class of 2016

The Strong Museum has announced the finalists competing for a spot in the World Video Game Hall of Fame’s Class of 2016.
The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red and Blue, The Sims, Sonic the Hedgehog, and Space Invaders were all nominated last year, but ultimately weren’t selected by the Hall of Fame’s international committee. They’ll get another shot in 2016, alongside Elite, Final Fantasy, John Madden Football, Nurburgring, Sid Meier’s Civilization, Street Figher II, and Tomb Raider.
Any and all of these titles would be worthy of enshrinement in the World Video Game Hall of Fame, but only a handful of titles will make the final cut when the inductees are announced on May 5 at 10:30 AM (Eastern Time).
If you’re unfamiliar with any of these classic games, a quick rundown of all 15 titles (provided by The Strong) is available after the break. (more…)
Posted in 3DS, Mobile, News, PC, PS2, PS3, PS4, Retro, Vita, Wii, Wii U, Xbox 360, Xbox One
Tagged Minecraft, Space Invaders, Street Fighter II, The Legend of Zelda, Tomb Raider (1996), World Video Game Hall of Fame
Rumor: Call of Duty IN SPACE is real and coming this Fall

It’s looking more and more likely the “Call of Duty IN SPACE” hints that Infinity Ward’s Mark Rubin teased back in 2013 will directly influence this Fall’s Call of Duty 2016.
Expected to be released this November, Call of Duty’s excellent space-based adventure was outed by Eurogamer, who corroborated a similar story being told by a game industry insider at NeoGAF.
Three years ago, Rubin told the Metro newspaper that “everything’s on the table” for Call of Duty 2016. Later adding, “If we think that it’d be cool to have a battle over Jupiter, sure. Why not?” The developer, who is no longer employed at Infinity Ward, was just playfully musing at the time, but after the smashing success of Destiny, I wouldn’t put it past Activision to launch another space-based shooter.
We’ll find out exactly what form Call of Duty 2016 will take during this year’s E3 Expo, where Activision plans to unveil the next game in the franchise during Sony’s E3 Press Conference.
Posted in News, PC, PS4, Xbox One
Tagged Call of Duty: Infinite Warfare
Insert Quarter: Building the Perfect Oculus Rift Headset

Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Early adopters of the Oculus Rift will be able to sync their eye holes with the virtual reality headset for the first time this week, but did you ever wonder how a small startup got to this point? Sure, there was a massively successful Kickstarter campaign and the Facebook acquisition, but how did the engineers at Oculus actually build the Rift? Peter Rubin of Wired wanted to find out, so he met with Oculus founder Palmer Luckey and found out what makes the Rift tick:
WHEN YOU SET out to create a virtual reality headset, you soon realize that the idea of form following function is bullshit. It’s a reductive canard. Yes, both of those things matter, and the Oculus Rift does need to be both beautiful and powerful, but it’s not something you hold in your hand—it’s something you put on your face. That’s a daunting prospect: Not only are you blind to the world around you, but there’s the whole I-look-nuts thing.
That’s only part of it, though; once you put it on your face, it needs to disappear. It needs to be not just comfortable but light—or at least feel light. After all, it’s less of a window than it is a wormhole; the more you remember it’s there, the less you’re able to lose yourself in everything happening inside it.
The full article is available for your perusal at Wired.
Posted in Insert Quarter, PC







