Most Recent: PC

Xbox Store Today: Killer Instinct Season 3, RBI Baseball 16, Resident Evil 6, more

Ready? Fight!

Microsoft has launched the first batch of Killer Instinct Season 3 content on the Xbox One and PC today. That includes four new characters (Rash, Arbiter, Kim Wu, and Tusk) and an updated visual look. Four more characters are in the works (the vampiric Mira in April, Gargos in May, and a pair of brand new characters in June and July), as well as the mysterious “Shadow Lords” Story Mode.

Also available to download this week for the Xbox One is RBI Baseball 16, MLB Advanced Media’s latest retro-styled baseball sim. This year’s edition includes a number of new animations, along with a “revamped defensive AI” and an “improved batting system.” There’s no peanuts or Crackerjack, but Xbox One owners will also get the chance to try out Resident Evil 6, which was re-released in a remastered edition this week by Capcom.

Finally this week, Telltale Games will bring Minecraft: Story Mode to a temporary end with the game’s fifth episode, while The Walking Dead: Michonne reaches its midpoint with Episode 2. Both games are available to download through the Xbox Games Store for the Xbox One and Xbox 360.

More information on all of these games (and a few other new releases) can be found after the break. (more…)

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Here’s a 14-second teaser trailer for Gun Media’s Friday the 13th: The Game

Gun Media will release Friday the 13th: The Game this October, and the developer recently unveiled a brand new teaser trailer for the game. Clocking in at 14 seconds, the teaser depicts a possible victim of Jason’s rampage cowering in a room while the machete-wielding maniac breaks down the door.

Friday the 13th: The Game is in development for the PC, PS4, and Xbox One.

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Rocket League’s Basketball Mode will be available this April

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Psyonix has revealed that Rocket League‘s upcoming Basketball Mode will be known as “Dunk House.” The developer also confirmed on Twitter that it’ll be available sometime this April as a free update:

As of right now, the release window and that pretty awesome GIF are all we know about Rocket League’s “Dunk House.” But I can’t wait to hear more.

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Catlateral Damage Review: An A-Meow-Zing Experience!

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It’s no secret that I adore cats. I’ve owned cats, loved cats, and am actively looking to adopt a new cat. I have cats on everything, from t-shirts to totebags to cat-butt magnets. Because I don’t own any actual cats right now, my friends refer to me as the “catless cat lady.” So it should be no surprise that, the first time I saw Catlateral Damage, I knew it was a game I was going to love. (more…)

Posted in PC, PS4, Reviews, Top Story | Tagged

Jay and Silent Bob: Chronic Blunt Punch reaches its funding goal on Fig

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Here’s some good news for fans of Kevin Smith… side-scrolling brawler Jay and Silent Bob: Chronic Blunt Punch has reached its funding goal on Fig. With a little over two days remaining, backers and investors have pledged more than $400,000 towards its development.

If you’ve been keeping tabs on the campaign, you might have seen that the berserkers at Interabang Entertainment have plans to add several other View Askewniverse characteds to the game. First, Brian O’Halloran and Jeff Anderson have been called in to voice Dante (who isn’t even supposed to be here today) and Randal from Clerks once again. Also, the developer also revealed that Cock Knocker (who was originally played by Mark Hamill in Jay and Silent Bob Strike Back) will appear in Chronic Blunt Punch as a playable character.

With the crowdfunding campaign complete, Interabang Entertainment hopes to release Jay and Silent Bob: Chronic Blunt Punch for the PC, PS4, and Xbox One in February 2018.

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Here are the finalists for the World Video Game Hall of Fame’s Class of 2016

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The Strong Museum has announced the finalists competing for a spot in the World Video Game Hall of Fame’s Class of 2016.

The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red and Blue, The Sims, Sonic the Hedgehog, and Space Invaders were all nominated last year, but ultimately weren’t selected by the Hall of Fame’s international committee. They’ll get another shot in 2016, alongside Elite, Final Fantasy, John Madden Football, Nurburgring, Sid Meier’s Civilization, Street Figher II, and Tomb Raider.

Any and all of these titles would be worthy of enshrinement in the World Video Game Hall of Fame, but only a handful of titles will make the final cut when the inductees are announced on May 5 at 10:30 AM (Eastern Time).

If you’re unfamiliar with any of these classic games, a quick rundown of all 15 titles (provided by The Strong) is available after the break. (more…)

Posted in 3DS, Mobile, News, PC, PS2, PS3, PS4, Retro, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged , , , , ,

Rumor: Call of Duty IN SPACE is real and coming this Fall

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It’s looking more and more likely the “Call of Duty IN SPACE” hints that Infinity Ward’s Mark Rubin teased back in 2013 will directly influence this Fall’s Call of Duty 2016.

Expected to be released this November, Call of Duty’s excellent space-based adventure was outed by Eurogamer, who corroborated a similar story being told by a game industry insider at NeoGAF.

Three years ago, Rubin told the Metro newspaper that “everything’s on the table” for Call of Duty 2016. Later adding, “If we think that it’d be cool to have a battle over Jupiter, sure. Why not?” The developer, who is no longer employed at Infinity Ward, was just playfully musing at the time, but after the smashing success of Destiny, I wouldn’t put it past Activision to launch another space-based shooter.

We’ll find out exactly what form Call of Duty 2016 will take during this year’s E3 Expo, where Activision plans to unveil the next game in the franchise during Sony’s E3 Press Conference.

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Insert Quarter: Building the Perfect Oculus Rift Headset

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Early adopters of the Oculus Rift will be able to sync their eye holes with the virtual reality headset for the first time this week, but did you ever wonder how a small startup got to this point? Sure, there was a massively successful Kickstarter campaign and the Facebook acquisition, but how did the engineers at Oculus actually build the Rift? Peter Rubin of Wired wanted to find out, so he met with Oculus founder Palmer Luckey and found out what makes the Rift tick:

WHEN YOU SET out to create a virtual reality headset, you soon realize that the idea of form following function is bullshit. It’s a reductive canard. Yes, both of those things matter, and the Oculus Rift does need to be both beautiful and powerful, but it’s not something you hold in your hand—it’s something you put on your face. That’s a daunting prospect: Not only are you blind to the world around you, but there’s the whole I-look-nuts thing.

That’s only part of it, though; once you put it on your face, it needs to disappear. It needs to be not just comfortable but light—or at least feel light. After all, it’s less of a window than it is a wormhole; the more you remember it’s there, the less you’re able to lose yourself in everything happening inside it.

The full article is available for your perusal at Wired.

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