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RBI Baseball 16 will head for home this Spring

MLB Advanced Media is stepping up to the plate once again with the announcement that RBI Baseball 16 will be available this Spring. This year’s RBI Baseball 16 cover athlete will be Mookie Lynn Betts, an outfielder for the Boston Red Sox… and possibly the only “MLB” in Major League Baseball history. For their third trip to the plate, MLBAM has promised to include a number of new features in their retro-styled baseball sim including a “rebuilt defensive artificial intelligence system” and more realism on the field than ever before:

RBI Baseball 16 Features

  • Defense: A redeveloped defensive AI will introduce new fielding capabilities including dives, wall catches, fake throws and more. This system will give users more control than ever before in making defensive plays.
  • Baserunning: Built in part from MLBAM’s award-winning tracking technology, Statcast, baserunners’ abilities will be driven by on-field metrics from the 2015 MLB season.
  • Batting: An improved batting engine will feature variable perfect timing. For the best outcome, swing earlier on inside pitches and later on outside pitches.
  • Pitching: With a reworked pitching strategy AI, pitchers will play to their individual strengths. For example, a pitcher who features a wide range of velocity will mix speeds more often.
  • Season Sim: During season mode play, sim a game or multiple games to quickly advance through the season and into the Postseason – should the team win its division or earn a Wild Card spot.
  • Lineup: Modify a team’s lineup pre-game or in-game, including substitution strategies such as double switches. Lineups can be set from a franchise’s 40-man roster or the game’s classic 16-player rosters.
  • Graphics: All 30 MLB ballparks will feature a new lighting system based on actual geographic locations, field views and additional hi-resolution realistic design elements.

RBI Baseball 16 is currently in development for the PC, PS4, Xbox One, and mobile devices (iOS and Android).

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Capcom slaps a May 2016 release date on Umbrella Corps and unveils a new trailer

Capcom’s Umbrella Corps, a team-based shooter in the Resident Evil universe, finally has a release date. The publisher plans to release the game as a digital download for the PC and PS4 sometime this May.

As part of the announcement, Capcom also unveiled a new Umbrella Corps trailer, giving fans a look at “The Village,” another one of the game’s arenas. “The Village” is based on the unnamed township that Leon Kennedy stumbles across early in Resident Evil 4… and it’s no less terrifying now. The trailer also includes an early peak at “The Experiment,” a single-player Horde Mode that’ll feature more than 20 missions with varying objectives. “The Experiment” will bring players back to “The Village,” but they’ll also be asked to survive in a research facility based on the Tricell Headquarters from Resident Evil 5. The Tricell Headquarters map will also be available for multiplayer matches.

More maps and modes from Umbrella Corps will be announced at a later date.

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New CoD: Black Ops III Awakening Pack trailer introduces us to “Der Eisendrache”

Activision will release Call of Duty: Black Ops III‘s Awakening DLC Pack on February 2 (for PS4 owners), but first they want to introduce would-be players to the newest Zombies Mode map: “Der Eisendrache.” German for “The Iron Dragon,” players will definitely have to deal with some kind of fire breathing monstrosity as they move further into the deadly castle:

Call of Duty: Black Ops III’s epic Zombies DLC season begins here. In “Der Eisendrache”, Origins characters Richtofen, Nikolai, Takeo, and Dempsey embark on a suicide mission to an enemy research facility built upon an archaic site of unspeakable horror. Massive deposits of Element 115 have recently been discovered, delivering inspired new gameplay and — in Zombies tradition — a variety of plot twists and surprises to discover at every turn.

The Awakening DLC Pack will be exclusive to the PS4 for 30 days and should appear on the PC and Xbox One sometime in March.

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The Witcher 3: Wild Hunt nabs eight nominations at 2016 SXSW Gaming Awards

sxsw-logoSouth by Southwest Gaming recently announced the nominees for this year’s SXSW Gaming Awards and The Witcher 3: Wild Hunt, not surprisingly, has captured the most accolades. CD Projekt’s sprawling RPG is up for eight awards, including “Game of the Year.” It was also nominated for “Excellence in Gameplay,” “Excellence in Art,” “Excellence in Technical Achievement,” “Excellence in Visual Achievement,” “Excellence in Narrative,” “Excellence in Musical Score,” and “Most Enduring Character.”

Competing against Geralt of Rivia for “Game of the Year” is a familiar-looking quartet of games including Bloodborne, Fallout 4, Metal Gear Solid V: The Phantom Pain, and Undertale. Bloodborne was actually a close second to The Witcher 3 with seven nominations.

Who wins at the 2016 SXSW Gaming Awards will be determined in part by a public vote that will hosted by IGN from Monday, February 1 through Friday, February 12. The winners will be announced on Saturday, March 19 at 9:00 PM (Eastern Time) and you can watch it live on Twitch.

The complete list of this year’s nominees can be found after the break. (more…)

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Activision officially announces Platinum-developed Teenage Mutant Ninja Turtles: Mutants in Manhattan

The development of Teenage Mutant Ninja Turtles: Mutants in Manhattan has been leakier than a busted sewer pipe as most gamers first heard about it late last year. But now Activision is finally ready to deliver an official announcement for the tie-in game, which is indeed being developed by PlatinumGames:

Players will protect The Big Apple from aliens, mutants and the Foot Clan in a single-player campaign or partner with up to three friends in four-player online co-op. But be prepared – defeating Bebop, Rocksteady, Shredder and other iconic bosses won’t be easy.

PlatinumGames’ flair for stylish visuals and fluid combat are on full display in Teenage Mutant Ninja Turtles: Mutants in Manhattan. Fast-paced, team-based brawling will challenge gamers of all skill levels. Each Turtle has a distinctive combat play style and can be customized with a unique set of Ninjutsu moves, combat items and special bonuses.

Activision and Platinum last teamed up for 2015’s Transformer Devastation, and they plan to use a similar cel-shaded art style for Mutants in Manhattan. The game’s overall design has been heavily inspired by Dan Duncan’s artwork for the currently ongoing Teenage Mutant Ninja Turtles comic from IDW, with writer Tom Waltz providing the story.

Teenage Mutant Ninja Turtles: Mutants in Manhattan will be released for the PC, PS3, PS4, Xbox 360, and Xbox One this Summer.

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TimeFrame Review: Blurring the Lines Between Art and Game

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TimeFrame is a bit like Myst in that they are both calm and exploratory. It is the kind of game you can play to relax and unwind and continue to feel that way when you stop playing. Instead of a game where one might seek catharsis through lots of action, TimeFrame sets you on a thoughtful journey through a doomed society, as you’re given ten minutes to explore the last ten seconds of a world. It’s simple in its presentation, but TimeFrame features a lot of little details that make every ten-minute playthrough worthwhile. (more…)

Posted in PC, Reviews, Top Story |

Street Fighter V Story Mode detailed; First DLC character to be available in March

In a first for the franchise, Capcom has announced that Street Fighter V will be getting individual Character Stories and a full-fledged Story Mode.

Street Fighter V’s Character Stories will feature artwork by Bengus, an illustrator who has worked on a number of Capcom titles in the past, and will serve as a prologue to the Story Mode, which will be released as a free expansion this June. According to the Capcom-Unity blog, the Character Stories will include “background information on what drives them to fight, and what their relationships are to the other characters.” As for Story Mode, it’ll offer cinematic cutscenes that bridge the gap between the events of Street Fighter IV and Street Fighter III. And if the teaser trailer above is anything to go by, it looks like M. Bison is planning some kind of massive terrorist attack on the citizens of the world.

Capcom also confirmed the first downloadable character will be available in March. Best of all, the publisher said that players who complete all the Character Stories should earn enough “Fight Money” (Street Fighter V’s in-game currency) to unlock the new fighter for free. Downloadable characters will also be able to purchased with “Zenny,” which can be obtained by spending some real money.

Finally, Capcom wants to give players one last chance to test out Street Fighter V’s online modes before the big launch on February 16. A beta test will be available on January 30 and January 31 for everyone who has already pre-ordered the game for the PC or PS4.

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Mighty No. 9 delayed for a third time… will now be released in Spring 2016

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There is no joy in Mudville… Mighty Keiji has delayed again.

Keiji Inafune and his team at have Comcept have informed Kickstarter backers that Mighty No. 9 has been delayed again. The platformer won’t be able to meet its planned release date of February 9 and will instead now launch sometime in the Spring. Once again citing bugs in the network code as the reason for the delay, all the developer could do was apologize:

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).

Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Inafune added that the development team “has been working on these issues non-stop without break” and that “the end is in sight.” If that’s true, Mighty No. 9 will finally be released for the 3DS, PC, PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One this Spring.

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