Warp Zoned Presents
Video Game Canon- Jordan Minor’s “Boss Fight Books: Super Mario Galaxy” is Now Available for Pre-Order
- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- 2025 GOTY Scoreboard: In Progress
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
Warp Zoned Presents
Video Game Research Library- With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well – PC Gamer (2026)
- Vib-Ribbon: An oral history – Design Room (2026)
- How a Second-Grade Teacher Revived a Beloved Video Game – The New York Times (2026)
- Spore: An oral history – Design Room (2026)
- Diablo IV PC Cooled With Real Human Blood Is Still Going Strong Two Years Later, Says Guy Who Won It – Aftermath (2026)
Warp Zoned Archives
Most Recent: PC
Valve adds traditional thumbstick to Steam Controller

Engadget has a look at the latest iteration of Valve’s Steam Controller… and now they’ve added a thumbstick. The very traditional-looking stick replaces a set of directional buttons on the lefthand side of the controller. The stick sits below the left trackpad, which remains in the same spot. The right side of the controller looks the same as it did before with another trackpad and four face buttons.
This is the third design of Valve’s Steam Controller that the developer has made public. The controller was originally unveiled last year and Valve dropped a planned touchscreen earlier this year. It’s expected to be available in 2015, but who knows, Valve might have other iterations of the Steam Controller up their sleeve.
This new version of Valve’s Steam Controller makes it look closer to a standard console controller, however, a part of me thinks that the trackpad and analog stick fighting for controller real estate on the left side make it look a little unwieldy. But what do I know? I love the three-pronged Nintendo 64 controller.
EA casts a six-week delay on Dragon Age: Inquisition’s release

Electronic Arts hit one other game with a delay late last night… Dragon Age: Inquisition. However, unlike Battlefield Hardline, Inquisition has only been pushed back six weeks. Mark Darrah, Inquisition’s Executive Producer, wrote on the Dragon Age Blog that his team at BioWare needs this extra month and a half to “improve the overall experience”:
I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.
Originally set to launch on October 7, Dragon Age: Inquisition will now be released for the PC, PS3, PS4, Xbox 360, and Xbox One on November 18.
Lara Croft and the Temple of Osiris will be released on December 9

Speaking to IGN, Square Enix has revealed that Lara Croft and the Temple of Osiris will be available to download for the PC, PS4, and Xbox One on December 9.
Temple of Osiris is a top-down dungeon crawler and a sequel to 2010’s Lara Croft and the Guardian of Light. Like that game, Temple of Osiris allows multiple players to tackle the tombs together. However, Temple of Osiris is taking Guardian of Light’s two-player mode and upping the number of co-op players to four.
And in case you’re in need of more Lara Croft, don’t forget that Crystal Dynamics is also hard at work on Rise of the Tomb Raider, a sequel to the 2013 franchise reboot. It will be released sometime in 2015.
Posted in News, PC, PS4, Xbox One
Tagged Lara Croft and the Temple of Osiris
Visceral’s Battlefield Hardline will now be released in 2015

Battlefield Hardline was officially announced just over a month ago, but Electronic Arts doesn’t want to deal with a repeat of Battlefield 4‘s stability issues, so they’ve decided to push the game back a few months. Instead of a Fall 2014 launch as originally planned, Battlefield Hardline will now be released in early 2015.
Writing on the Battlefield Blog, Community Manager Dan “danmotoxx” Mitre also said that the team at Visceral wants to spend some more time on the single-player portion of the game and implement some of the feedback they received during the recently completed beta:
1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.
2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.
3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.
Battlefield Hardline is currently in development for current-generation consoles (PS4 and Xbox One), previous-generation consoles (PS3 and Xbox 360), and the PC.
Bethesda’s Decision to Keep the Doom 4 Demo Under Wraps is a Stroke of Genius

Hi. My name is John and I’m a Doom fanboy. It all started back in 1995 when my cousins gave me a copy of the game’s shareware edition. A year later, I bought a blazing fast IBM Aptiva with a Pentium processor (133 MHz!), a massive hard drive (2 GB!), and Windows 95 pre-installed. With a little leftover money, I purchased The Ultimate Doom on compact disc. After playing around with the first episode for over a year, the full game just absolutely blew me away. It may have been one of the earliest first person shooters around, but I’d never seen anything like it, before or since. It is what made me a lifelong fan of the franchise. (more…)
Mighty No. 9’s monthly trailer blitz includes a look at Call
Keiji Inafune and the development team at Comcept have gotten into the habit of unveiling a new trailer for Mighty No. 9 every month. For the July trailer, the team has given us a sneak peek at Mighty No. 9’s sidekick, Call. The developer has also shone a spotlight on the dash mechanic and the many transformations at Mighty No. 9’s disposal.
Mighty No. 9 will be released for the 3DS, PC (Windows, Mac, Linux), PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One in Spring 2015.
Doom 4 likely won’t be shown to the public until next year

Doom 4 (I know, I know, it’s actually just Doom) made its debut at this weekend’s QuakeCon, but it sounds like the rest of us won’t get a peak at the next game in the beloved series until sometime in 2015. Speaking to PC Gamer, Bethesda’s Pete Hines revealed that that’s because development is still in the early going and that the game isn’t quite ready for a public reveal just yet:
“I try really, really hard for this to be a dev first, dev-lead thing,” said Hines, and id Software isn’t ready for a worldwide reveal of Doom. “We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”
So if Doom 4 is still so rough around the edges, why show it at QuakeCon at all? According to Hines, it was to get the Doom name back out there and show that id Software’s troubles are behind it:
“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” said Hines. “And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.
“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”
It looks like those of us who couldn’t attend QuakeCon 2014 are just doomed to wait.
Posted in News, PC, PS4, Xbox One
Tagged Doom (2016)
The Evil Within’s release moves up a week early to October 14

The release date for The Evil Within is moving again. After delaying the game’s release from August 26 to October 21, Bethesda has now revealed that it’s moving up a week and will be available in stores on October 14.
The Evil Within is in development at Shinji Mikami’s new studio, Tango Gameworks. The game will mark Mikami’s return engagement to survival horror, and it is his first foray with the genre in almost a decade (since 2005’s Resident Evil 4).
The Evil Within is in development for the PC, PS3, PS4, Xbox 360, and Xbox One.







