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Learn more about “Squads” in this Call of Duty: Ghosts trailer

Activision has released a new trailer detailing the “Squads” feature of Call of Duty: Ghosts‘ multiplayer. Check it out:

Squads introduces a whole new level of competition to Call of Duty: Ghosts. Combining the unrivaled Multiplayer experience with cutting edge AI, Squads lets you play a variety of new game modes with your customized squad-mates. Play solo against another player and their squad, or cooperatively with friends, competing versus an AI-controlled squad. Best of all, the XP earned in Squads is directly connected to your Multiplayer progress!

Call of Duty: Ghosts will be released for the PC, PS3, Wii U, and Xbox 360 on November 15. A PS4 edition will follow on November 15 and an Xbox One version will be available on November 22.

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Deus Ex: Human Revolution Director’s Cut will be released on October 22

The Square Enix name has taken an undeniable hit in credibility over the last few years. A significant amount of the company’s titles are simply re-releases of much older games (Final Fantasy VII for PC, Final Fantasy III for PSP, etc.). In amongst all of these titles was a game developed by Square’s Eidos Montreal studio, Deus Ex: Human Revolution. The game received widespread critical acclaim and spawned a number of extended universe installments in other media (such as books, comics, action figures, and a mobile game called Deus Ex: The Fall). CBS Films has even acquired the rights to create a film adaptation of Deus Ex: Human Revolution. Of course, true to form, an improved version of the game is being re-released later this month: Deus Ex: Human Revolution – Director’s Cut.

Originally announced as a Wii U exclusive title, it was revealed ahead of the game’s originally release date (May 2013) that the Director’s Cut would go multiplatform for the PC, PS3 and Xbox 360 as well. The Director’s Cut will feature updated visuals, overhauled boss fights, refined game balance and combat, and over eight hours of developer commentary. Additionally, the bonus content, “Tong’s Rescue” mission and the entire “Missing Link” chapter, has been integrated seamlessly into the narrative flow of the Director’s Cut. The game will also offer a great deal of exclusive second screen features for the Wii U GamePad, Microsoft’s SmartGlass, and the PlayStation Vita.

Deus Ex: Human Revolution – Director’s Cut will hit shelves on October 22nd, and it’s quite clear that Square Enix hopes the game can recreate its original success.

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Valve applies for Half-Life 3 trademark in Europe

valveguyUPDATE: Nevermind, it was all a hoax.

ORIGINAL STORY: Oh boy, here we go again.

After pointedly NOT announcing Half-Life 3 during last week’s flurry of SteamOS/Steam Machines announcements, Valve has gone and applied for a “video game software” trademark for “Half-Life 3” with the Trade Marks and Designs Registration Office of the European Union. The application was filed on September 29 and it’s currently listed as “under examination.” While this doesn’t confirm that a third Half-Life game is in development, it is a good sign that Valve is finally moving forward on a new chapter in their most famous franchise.

On the other hand, a search for “Half-Life 3” through the US Patent and Trademark Office did not return any results.

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Mighty No. 9 is coming to PS4, Xbox One, 3DS, Vita too

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With a little over ten hours left in their Kickstarter campaign, Keiji Inafune and his team at Comcept have announced several huge developments for Mighty No. 9. The total pledge amount currently sits at $3.4 million, which means that a PS4 and Xbox One version of the game is a go. And rather than waste any time, they’ve gone ahead and unlocked the 3DS/Vita stretch goal as well. So for those scoring at home, Mighty No. 9 will be released for the PC (Windows, Mac, Linux), PS3, Xbox 360, Wii U, PS4, Xbox One, 3DS, and Vita sometime in 2015. That’s amazing.

But rather than rest on his laurels, Inafune has revealed new stretch goals. If Mighty No. 9 reaches $3.8 million, the team will add an optional retro-style chiptune soundtrack to the game’s Settings menu. Finally, if the campaign reaches $4 million, Mighty No. 9 will include an Online Battle Race Mode.

What does that mean? Well… “You and a friend compete online, racing to the end of slightly customized versions of single-player stages. You can see your rival as a “ghost” image in your game, but you can’t affect each other… save for the enemies you defeat being sent over to impede your opponent’s progress!”

Wow. Time to up my pledge again.

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Comcept reveals Mighty No. 9 test video as Kickstarter campaign nears end

Keiji Inafune’s Kickstarter campaign for his spiritual successor to Mega Man, Mighty No. 9, has a little more than one day left on the clock. The campaign is more than 300% funded, but Inafune and his team still have a few surprises in store for us.

First, he posted the “Test Video” that you can view above. The short video clip showcases Mighty No. 9 walking, jumping, and shooting thanks to the game’s newly chosen development environment, the Unreal Engine. Inafune was quick to stress that the video is a very early taste of what Mighty No. 9 could look like and it will have no bearing on the final game. That said, it looks awesome and I’ve replayed the 13-second clip over and over again.

Inafune also revealed that Takashi Tateishi, the composer behind Mega Man II‘s memorable tunes, will be lending his musical talents to Mighty No. 9.

Finally, Mighty No. 9 is ridiculously close to reaching the PS4/Xbox One stretch goal. Less than $200,000 separates Inafune’s passion project from a next-generation console debut. Be sure to check back tomorrow to find out if Mighty No. 9 it makes it. And, of course, you can always bump up your pledge to help the game reach its goal. You’ve already donated, right?

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Precursor puts Shadow of the Eternals on hold

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It looks like the dream of a spiritual successor to Eternal Darkness is dead. Or, at the very least, in a very deep sleep.

Precursor’s Denis Dyack has announced, via the company’s Official Forums, that Shadow of the Eternals has been put “on hold.” Most of the team will be taking a break, though the forums will remain in place for those who want to talk about a game that will likely never come out. Though that might not be fair as Dyack also said: “Is the project dead? No, but we feel it needs a rest too. We have all agreed as a group that when and if the time is right we will get together and start it up again.”

But after two failed Kickstarter campaigns, I’m not sure it’ll be that easy.

Posted in News, PC, PS4, Wii U | Tagged

New Releases: Legend of Zelda: Wind Waker HD, NBA 2K14, Etrian Odyssey Untold, More

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The Wii U keeps on sailing towards better day with the release of The Legend of Zelda: The Wind Waker HD this week. In contrast with Wind Waker’s polarizing 2003 debut, everyone seems very excited to get their hands on the remake. Also available this week is 2K’s latest sports title, NBA 2K14. The game will be released for the PC, PS3, and Xbox 360.

A pair of RPGs will make their way to the 3DS this week including Atlus’ Etrian Odyssey Untold: The Millennium Girl and Marvelous/XSEED’s Rune Factory 4.

Finally, a pair of Ubisoft compilations may entice the budget Xbox 360 gamer. Assassin’s Creed: Ezio Trilogy (which includes Assassin’s Creed II, Assassin’s Creed: Brotherhood, and Assassin’s Creed: Revelations) and Tom Clancy’s Ghost Recon Trilogy (which includes Tom Clancy’s Ghost Recon: Advanced Warfighter, Tom Clancy’s Ghost Recon: Advanced Warfighter 2, and Tom Clancy’s Ghost Recon: Future Soldier) will both be available for Microsoft’s system.

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Interview: Traveling the Death Road to Canada with Rocketcat’s Kepa Auwae

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In our most recent Kickstart This! feature, the Sweet September Edition, we highlighted Rocketcat Games’ Death Road to Canada, a top-down “randomized permadeth road trip simulator” that pits you against mobs of undead hoardes while trying to survive the apocalypse. The game proved to be popular among Kickstarter backers, roaring across its $25,000 goal line and currently sitting at more than $40,000. With a few hours to go, we spoke with Kepa Auwae, the game’s Lead Designer, to discuss zombies, gaming inspirations, and Arnold Schwarzenegger. (more…)

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