Warp Zoned Presents
Video Game Canon- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
- GDC Awards: All the Winners from 1996 to Today
Warp Zoned Presents
Video Game Research Library- Spore: An oral history – Design Room (2026)
- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
Warp Zoned Archives
Most Recent: PC
Pac-Man and the Ghostly Adventures chomps on Wii U, PS3, Xbox 360, PC, 3DS this Fall
Pac-Man will star in a brand new animated series, Pac-Man and the Ghostly Adventures, this Summer on Disney XD. But everyone’s favorite little yellow circle will also be spending 2013 starring in his first third-person platforming game since 2005’s Pac-Man World 3. The game, which is also titled Pac-Man and the Ghostly Adventures, will be available for the Wii U, PS3, Xbox 360, and PC this Fall. A side-scrolling version of the game is in development for the 3DS.
The game revolves around the vibrant universe of Pac-World, where Pac-Worlders lived in peace until the mischievous Netherworld ghosts, led by their wicked leader Betrayus, escaped from their ghoulish domain to forcibly take control of Pac-World. Pac-World’s only hope lies in the last surviving yellow Pac-Worlder, our hero with a voracious appetite.
Not only will Pac-Man and the Ghostly Adventures feature an entirely revamped Pac-Man universe, but it will also hearken back to Pac-Man’s origins with classic elements such as Ghost encounters. The Ghost-chomping mechanics return from the original Pac-Man but with exciting powered up variations in Pac-Man and the Ghostly Adventures, creating an innovative yet familiar gameplay experience.
Be sure to watch to the end of the trailer, which shows that maybe Pac-Man shouldn’t have a time limit for his ghost-eating Power Pellets.
Borderlands 2’s Krieg the Psycho DLC is now available to download
Gearbox has added Krieg the Psycho, the second downloadable character, and the first focused on melee combat, to Borderlands 2 today. Krieg is available to download from the PlayStation Store, Xbox Live Marketplace, and PC download services for $9.99 (or 800 Microsoft Points). If you previously purchased the Borderlands 2 Season Pass, Krieg will be a free download.
“On behalf of the development team at Gearbox Software, I want to thank the fans of Borderlands 2 for the love and engagement that allows us to invest our hearts and time into supporting the game with an entirely new player character, Kreig the Psycho,” said Randy Pitchford, President of Gearbox Software. “Our fans now get the opportunity to step into the shoes of one of the most iconic characters in the Borderlands franchise as they slice their way through Pandora on the hunt for new loot!”
If the launch trailer isn’t enough to satisfy your clamoring for Krieg carnage, Creative Director Paul Helquist has posted a 15-minute walkthrough with the character at Game Trailers.
Posted in News, PC, PS3, Xbox 360
Tagged Borderlands 2
Ken Levine begins writing his next project
It’s a good day to be Ken Levine, the Creative Director at Irrational Games. First, Take Two announced that his most recent creation, BioShock Infinite, has sold 3.7 million copies since being released on March 26. And then, Levine revealed (via Twitter) that he’s begun writing his next project.
“This is something else,” he writes, a phrase which will surely lead the Internet to run wild with claims that Levine is working on BioShock 4 and that it’s better than the preceding three… or… that it’s something totally new and not related to BioShock in any way.
In a followup tweet, Levine revealed that he’s currently finding inspiration in Mad Men, P.T. Anderson, the Coen brothers, Stanley Kubrick, Steven Soderbergh, Tom Stoppard, Stephen Sondheim, and “games.” Whether or not any of these inspirations will make it into Irrational’s next game remains to be seen.
And no mention was made of BioShock Vita, which is a bad sign for the constantly delayed project’s future survival.
UPDATE: In June, it was confirmed that Ken Levine’s next project is actually the screenplay to a Logan’s Run remake.
Posted in News, PC, PS3, Xbox 360
Tagged BioShock Infinite
Shadow of the Eternals crowdfunding campaign is now on Kickstarter

Precursor Games is no longer going it alone for their Shadow of the Eternals crowdfunding campaign. “Due to popular demand,” the developer is now seeking additional funding through Kickstarter. Even with a Kickstarter campaign in full force, the fundraising campaign on their own site (and the PayPal payment option not available through Kickstarter to go with it) is still available. Precursor had collected about 10% of the $1.5 million goal through the campaign on their own site. So the goal for their Kickstarter campaign has been adjusted downwards to $1.35 million (as of this writing, 115 backers have pledged $7,397 towards it). Everything else about the two campaigns are identical.
The “spiritual sequel” to Eternal Darkness has fans of the GameCube title excited, but many were wary of Precursor’s ties to Silicon Knights (specifically Denis Dyack’s involvement in both companies), which had a history of monetary problems. The jump to Kickstarter (and it’s strict backer protection policy) is, at least in part, likely a response to their concerns.
The Shadow of the Eternals Kickstarter campaign will conclude on Wednesday, June 19.
Posted in News, PC, Wii U
Tagged Shadow of the Eternals
Uncover the truth (kinda) in this new trailer for The Bureau: XCOM Declassified
2K’s rebranded and rebooted XCOM shooter, The Bureau: XCOM Declassified, is chugging towards its August 20 release on the PC, PS3, and Xbox 360. Today, the publisher released a new trailer for the game promising to delve into the origin of the mysterious “Bureau” that has been hunting aliens since the 1960s.
Does the trailer deliver on its promise? You’ll have to [REDACTED] [REDACTED] [REDACTED] [REDACTED] to find out.
Energy Hook swings onto Kickstarter
A few months ago we talked to Jamie Fristrom, the creator of Spider-Man 2‘s webslinging mechanic, about his next game, Energy Hook. Energy Hook takes the same cityscape grappling hook-style gameplay and adds jetpacks and a story about a futuristic sports league gone wild.
Interested?
As promised in our interview, Fristrom has launched a Kickstarter campaign for his game and he’s already surpassed his funding goal. In fact, backers have pushed the campaign to 1,608,924% of his goal so far. His goal was only $1, but that’s impressive none-the-less. Fristrom is dedicated to finishing Energy Hook and he needs your help with a variety of stretch goals that will add new features to the game. These goals include extra levels, Oculus Rift support, Linux support, and much more. If all goes well, Energy Hook should be available by March 2014.
So be sure to check out Energy Hook’s Kickstarter campaign. It looks like fun.
Posted in News, PC
Tagged Energy Hook
New Releases: Metro: Last Light, More
After a bit of a delay after original publisher THQ went bankrupt, Metro: Last Light is ready to be released in stores this week. New publisher Deep Silver is giving the Russian-set shooter the red carpet treatment and will release the game on the PC, PS3, and Xbox 360 this week.
Also available this week is Nancy Drew: Ghost of Thornton Hall, a point-and-click adventure for the PC.
Posted in News, PC, PS3, Xbox 360
Tagged Metro: Last Light
Shadow of the Eternals uses art assets from Silicon Knights’ Eternal Darkness 2 project

Before Silicon Knights went under, it was widely known that the company was working on Eternal Darkness 2. As far as anyone knows, Nintendo never signed off on the project and Silicon Knights was developing it in hopes of getting Nintendo interested down the line.
Obviously, that never happened and a core group of developers from the company broke off and formed Precursor Games, which launched their crowdfunding campaign for Shadow of the Eternals, a “spiritual successor” to Eternal Darkness, earlier this week. But according to CEO Paul Caporicci, there’s more than just the spirit of Eternal Darkness in Shado of the Eternals visuals.
Speaking to Wired, the developer said: “We did purchase some art assets from Silicon Knights and we were very happy to be able to put those assets created by the talented past employees to use.” Caporicci would go on to say that Precursor is only using art assets from Eternal Darkness 2 and that the rest of the game completed so far has been recoded using CryEngine 3.
Shadow of the Eternals’ crowdfunding campaign is currently available through Precursor’s official website and currently sits at 8.8% funded (a little over $132,000) with 27 days left.
Posted in News, PC, Wii U
Tagged Shadow of the Eternals







