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Video Game Canon- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
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Video Game Research Library- Spore: An oral history – Design Room (2026)
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Most Recent: PC
Daily Scoop: August 7, 2012 – Board game night
Tuesday is upon us, which means tonight, we’ll be playing board games at Redcap’s Corner! I’m excited to play Scrumbrawl again, which is sort of like a fast-paced version of Blood Bowl. I also want to get in some Carcassonne time, and maybe some Pandemic. And did I mention my friend, Jason Tagmire, designed the new expansion for Quarriors? There’s a lot of board game awesomeness going around right now.
What’s going on in the deals department, you ask? Sadly, very little. Amazon’s digital deal of the week is the free-to-play War Inc. Battle Zone, for which they have some Amazon-exclusive starter packs. War Inc. Battle Zone is an “online multiplayer, session-based shooter game, where players can compete with friends and other players in real time, action packed team vs. team ground combat.” The packs are loaded with in-game items, including gold credits, armor, and elite weaponry.
More importantly, here are today’s game-related t-shirts! (more…)
Posted in Daily Scoop, Etcetera, News, PC
Aliens: Colonial Marines Dev Diary #2: Xenos vs Marines
This developer diary for Aliens: Colonial Marines has it all. Xenomorphs? Check. Hot gameplay action? Check. Randy Pitchford? Double check. It’s also got awesome quotes like “There’s no negotiating with this thing. It’s going to kill you.”
Pitchford, Gearbox’s CEO and President, is joined by Producer Brian Burleson, Senior Design Director John Mulkey, and Writer Mikey Neumann in this episode. They talk about how scary these aliens are, how much influence they took from the films, and what their favorite weapons are in the game. But really, you should just watch the video.
Aliens: Colonial Marines will be out on February 12, 2013 for PC, PS3, and Xbox 360.
THQ begins work on four unannounced projects
Amidst all the doom and gloom of yesterday’s quarterly financial presentation, THQ President Jason Rubin announced that the company has started production on four new games in the last two months, spread out across its internal development studios. These will all be “triple A” titles, and will likely be released for the next generation of consoles, and, of course, the PC.
Rubin said, “THQ has talented studios, strong intellectual property, and is now nimble enough to navigate the complexities and take advantage of a marketplace in transition. Beyond our announced titles, in the last 60 days all four of our internal studios began working on new titles that represent the type of product that we believe will make THQ successful in the future.”
This announcement came about during the same presentation where Rubin announced that THQ canceled development on Insane, the first game in the Guillermo Del Toro horror trilogy.
So what games are they working on? Well, they’re unannounced, but hopefully they’ve already started turning Saints Row: The Third – Enter the Dominatrix into Saints Row 4.
[Source: Computer and Video Games]
First details on Rambo: The Video Game

The character of John Rambo, adapted from David Morell’s novel First Blood and immortalised on the silver screen by Sylvester Stallone in numerous outings, has long been absent from video games. Despite a string of early releases on the NES and Sega Genesis, as well as the old home computer systems such as the Atari ST, ZX Spectrum, and Commadore 64, the character has never reconnected with consoles. Even when the last film, simply titled Rambo, was released in 2008, its only accompaniment was Rambo Arcade, a light gun game from Sega.
Until now.
As Sly prepares to unleash The Expendables 2 on the world, Reef Entertainment has announced the first details for Rambo: The Video Game, which is currently in development by Polish outfit Teyon. The game will be based on the first three film entries: First Blood, Rambo: First Blood Part II and Rambo III. The “first person shooter with a fixed perspective” will see the one-man-army enter bloody shootouts, conduct stealth kills or generally cause destructive mayhem. Craig Lewis, Commercial Director for Reef Entertainment, sought to reassure fans of the cult classic that they would do it justice:
“For Rambo: The Video Game we are concentrating on authenticity to the films, variety of action and explosive gameplay sequences. By matching classic fixed-perspective play to a contemporary game engine we believe we can deliver a game that matches the pace and action set-piece diversity of the films.”
No release date has been given, but more information about the title, coming to PC, PlayStation 3 and Xbox 360, will be released during Gamescom in Cologne later this month.
THQ cancels Del Toro’s Insane; director retains IP rights

THQ President Jason Rubin just announced that the company has canceled Insane, the first game in a planned trilogy from director Guillermo Del Toro and developer Volition. “We have decided not to pursue further pre-production on Insane, and have returned all of our IP rights to Guillermo Del Toro,” Rubin said.
Insane was first announced during the 2010 Spike TV Video Game Awards, so the game was in development for at least two years before getting the axe. With Del Toro retaining the IP rights to the game, he would legally be able to take the PC, PS3, and Xbox 360 title to other publishers if he wanted to. However, it’s likely that Volition’s contirbution to the project would stay with the publisher.
THQ never talked about Insane much after that day, but Del Toro described it as a “Lovecraftian Thing” to the MTV Multiplayer Blog before the announcement.
[Source: Joystiq]
Do you want a new Need For Speed: Most Wanted gameplay trailer?
Did you say no? Well too bad. This new Need for Speed: Most Wanted trailer introduces you to the Corvette ZR1, The Koenigsegg Agera R, and the Hummer H1 Alpha, just a few of the stars of the new game.
Most Wanted is not about “pristine cars sitting untouched in a showroom,” so get that thought out of your head. This game is about getting dirty and smashy, driving fast (pedal to the metal and all that), and taking on your rivals as well as the police. The open world of Fairhaven City features heavily policed freeways, downtown grids, industrial zones, tunnels, storm drains, and high-speed open roads.
Need for Speed: Most Wanted will be out on October 30 for Android, iOS, PC, PS3, PlayStation Vita, and Xbox 360.
Rise of the Triad reboot will be cheap, have free DLC, and may come to consoles

Apogee Software has been tinkering with the idea of a Rise of the Triad reboot for years and we finally got our first look at it during last weekend’s QuakeCon. If you were a teenager in 1995, this is quite possibly the best news ever. Some would even say that it’s ludicrously good news.
More good news emerged from the show floor when Apogee announced that the Rise of the Triad reboot would be priced at $14.99. Developer Interceptor Entertainment is also working on a ton of additional downloadable content for the game (including an expansion based on Rise of the Triad: The Hunt Begins) that they plan to give away for free.
Finally, Apogee and Interceptor haven’t ruled out a console port, so PS3 and Xbox 360 owners may get their hands on ROTT someday.
[Source: Destructoid]
Posted in News, PC
Tagged Rise of the Triad
John Carmack: “Doom 4 will be done when it’s done”
John Carmack, id Software’s founder and chief Technical Director, told the assembled masses at this weekend’s QuakeCon that Doom 4 “will be done when it’s done.”
The existence of Doom 4 was confirmed back in 2008 and this vague progress report is nothing new. At one point, parent company Bethesda Softworks even denied the game was ever officially announced.
Work on the title appears to be well underway now though, with Carmack stating that id’s entire mobile team has been tasked with completing Doom 3: BFG Edition. After that game’s October launch, the entire company’s resources will be devoted to the development of Doom 4. Unfortunately, a side effect of these redoubled efforts towards Doom 4’s development will result in the end of mobile game development at id.
However, Carmack also reassured fans that the company will move back into mobile development “at the appropriate time.”
[Source: Game Informer, Polygon]







