Rock Band 4 is less than two months away, and PS4 owners are now able to pre-order the game through the PlayStation Store. Harmonix also announced that all PlayStation Plus subscribers who pre-order the game will receive a special bonus pack at launch containing ten songs:
All That Remains – “Divide”
Blitz Kids – “Run For Cover”
Bring Me The Horizon – “Throne”
Dead Sara – “Mona Lisa”
Duran Duran – “The Reflex”
Janis Joplin – “Move Over”
Of Mice & Men – “Would You Still Be There”
Oh Honey – “Sugar, You”
Pantera – “Cowboys From Hell” (Live from Monsters In Moscow Festival)
Seasick Steve – “Summertime Boy”
PlayStation Plus members will also immediately be able to download an exclusive Rock Band 4 theme with their pre-order.
Rock Band 4 will be available for the PS4 (and the Xbox One) on October 6. It’ll be compatible with most wireless music game controllers and microphones, as well as the vast majority of previously-purchased music from the Rock Band Store.
Take-Two Interactive didn’t have much to talk about during their quarterly financial report yesterday. Because XCOM 2, Battleborn, and Mafia III are still many months away, company executives mostly used the presentation to boast about the continued success of Grand Theft Auto V.
Take-Two CEO Strauss Zelnick said that the game has sold more than 54 million copies since it was released in 2013. That number includes GTA5’s initial launch on the PS3 and Xbox 360, as well as its subsequent release on the PS4, Xbox One, and PC. It’s quite an impressive achievement for everyone involved, which is probably why Zelnick didn’t sound very appreciative when an analyst tried to compare Mafia III to a Rockstar-developed project during the Q&A portion of the presentation:
Mafia III is a completely different experience. I wouldn’t compare it to anything else out there. The reveal was great, but it stands alone. And no, we don’t use any other game in the same sentence as Grand Theft Auto. It is the industry’s standard bearer. It’s not up for comparison. So no, I think, it’s flattering to even think that may be the case, but it’s not.
I love Zelnick’s “take no prisoners” attitude and the defense of his developers, but there was also some bad news for GTA fans during the presentation as well. Karl Slatoff, the President of Take-Two Interactive, confirmed the publisher has no information to share about a single-player expansion for Grand Theft Auto V, telling one analyst, “[W]e really don’t have anything to say about that today.”
After a successful Kickstarter campaign, Woolfe: The Red Hood Diaries was released by developer GRIN earlier this year (the Belgian GRIN, not the Swedish Grin that shut its doors in 2009). Yesterday, founder and CEO Wim Wouters wrote on the game’s official website that the developer has filed for bankruptcy and is shutting its doors immediately. Wouters said that poor sales of the game and the unexpected costs associated with an increase in scope during development were to blame:
Why on earth would we want to increase the scope of our game without increasing the budget. Ok, it is understandable that you get inspired to try new things in gameplay, you have to experiment to come up with creative ideas and solutions. I’m not saying the ideas we came up with were impossible. But changing gameplay from 2D to 3D had a major impact on overall development cost (we found out a little too late).
Wouters also talked about the company’s history and its decision to try out Kickstarter, making it an interesting read by itself.
While not losing my passion and still spending every minute of spare time, I generated my basic income doing work-for-hire jobs. Every year the company grew a little stronger, a little better, a little more stable. Until 2 years ago, GRIN had 5 full-time employees exclusively making games for clients, we even made enough money to save a little cash on the side. We would use these savings to create the game of our dreams. Little did we know this would be the beginning of the end.
However, his positive take on the situation turns to worry when he starts to talk about Kickstarter rewards. Primarily because GRIN doesn’t have the money to ship any of the physical rewards.
The people that believed in us from the beginning? People we made promises too. People we have let down. Even worse… people we will not be able to give the full rewards they invested in.
The crazy thing is, that we have most of the rewards ready for postage. All the backer stickers and letters of enlistment just need a stamp. All the poster sets printed, signed and ready. The artbook is ready to be printed, the soundtrack is ready for distribution, the DVD case is ready for production. But we have literally no money whatsoever to pay for stamps, let alone print the artbooks and dvd-cases.
Video game studios shut down all the time. It’s an expensive business, and feature creep is a serious issue for new and old developers alike (see Double Fine’s Broken Age). No matter how big or small the studio, it’s always sad to see someone who entered the industry to follow their dreams have life rip that dream from cold, hungry hands.
It’s even worse when Kickstarter is involved, and people don’t get to have their rewards. On the bright side, the game did end up getting made, and while it didn’t sell great, it got some decent reviews. All backers seem to have gotten their digital rewards at the very least. A continuation of the first game, Woolfe Chapter 2, is currently in limbo, as is the planned Xbox One version.
Here’s hoping those Kickstarter backers don’t feel too burned, and that the developers from GRIN get to continue their passion. For now, the developer is attempting to sell the rights to Woolfe: The Red Hood Diaries (and all the assets created for Chapter 2), so perhaps they’ll get enough to fund the physical rewards at least.
With Fallout 4 scheduled for release this Fall, and an inevitable set of expansions sure to follow, Bethesda Game Studios is unlikely to have much time to think about the next entry in the Elder Scrolls series. In fact, Bethesda’s Pete Hines told DualShockers during this year’s Gamescom expo that it will probably be a “very long time” before we hear anything about The Elder Scrolls VI.
Bethesda’s Vice President of Marketing told the publication that Bethesda Game Studios is 100% focused on Fallout 4, and that the team isn’t large enough to handle multi-game development. And even then, it’s always possible that the next from Bethesda Game Studios won’t be a sequel to The Elder Scrolls V: Skyrim.
Of course, fans can still get their Elder Scrolls fix with The Elder Scrolls Online, an MMO that was developed by ZeniMax Online Studios. ESO’s first expansion, Imperial City, should be available in the next few weeks.
It’s a new week, and there are some new deals, as always! At the Humble Store, you can snag some good new sales. Celestian Tales: Old North is $9.74, the pre-order of Final Fantasy Type-0 is $26.99, and Letter Quest: Grimm’s Journey is $7.19, among many others.
There are 112 brand new Weeklong Deals at Steam! Pick up Total Wars: Shogun 2 Collection for $12.49, D4: Dark Dreams Don’t Die, Season One for $11.39, and one I always recommend, the hysterical Mount Your Friends for $2.99. Today’s Daily Deal is Choice of Robots, which is $2.99.
There are lots of shirts today! Hit the jump to check them all out.
Despite some fan backlash at launch, Blizzard must be very pleased with the success of Diablo III. During their most recent financial report, it was revealed that the game has sold 30 million copies across the PC, PS3, PS4, Xbox 360, and Xbox One. Now it looks like Blizzard is gearing up to release a new entry in the series as an opening for an Art Director who will work on an “Unannounced Diablo Project” was recently posted on Blizzard’s Careers page.
Aside from asking that candidates possess a “deep understanding of the Diablo franchise,” there’s not much information in the listing. At this point, we dont even know if the project is Diablo IV or just a new expansion for Diablo III. And knowing Blizzard, it may be a while before we find out.
However, BlizzCon 2015 is just three months away (November 6-7 in Anaheim, California) and we may learn more about this mystery project then.
Mighty No. 9 might have been officially delayed last week, but it looks like a game inspired by the Mega Man franchise will be released next month. Batterystaple Games has announced the “beta build” of 20XX, their procedurally-generated platformer that’s heavily inspired by Mega Man X, will be available on September 15.
The “beta build” of 20XX will still be part of Steam’s Early Access program and the “full release” of the game will come at a later date. However, Batterystaple considers the beta release a “major development milestone” and all of the game’s planned features, “more or less,” will be included in the beta release.
We loved 20XX at this year’s PAX East expo and can’t wait to get our hands on the beta.
Pac-Man‘s infamous “Kill Screen,” an ominous black cloud of symbols and numbers, has become sentient in Pac-Man 256. But gaming’s most famous yellow circle has an escape plan. Pac-Man 256 is actually an “endless runner” developed by Hipster Whale, the same team that released Crossy Road for mobile devices last year.
Hipster Whale was in attendance at this weekend’s Gamescom expo, where they showed off the first gameplay trailer for Pac-Man 256. It features the same isometric style as Crossy Road with plenty of Pac-Man touches and a number of new Ghosts.
Pac-Man 256 will be available for mobile devices this Summer.