All Articles: Mass Effect: Andromeda

Shadow Realms has been canceled by BioWare

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Electronic Arts and BioWare unveiled Shadow Realms with quite a bit of fanfare during last year’s Gamescom expo… and now the multiplayer PC title is no more. BioWare Austin’s Jeff Hickman talked about the cancellation on the game’s official website, but didn’t list the reason behind EA’s decision:

While the team did amazing work on the game concept and we got lots of great feedback from our fans at events and through other game testing, right now there are other projects for the team to work on within the BioWare studios for the coming year and beyond. We’ve got an incredibly talented team here at the Austin studio, and they are excited and already deep on new projects within the BioWare family, ones that will make some great BioWare games even better.

In the original announcement, BioWare Austin said that Shadow Realms would have taken the form of a “4v1” RPG, which they hoped would evoke the pen-and-paper RPGs the team grew up playing. But even with the cancellation, the Austin team is being kept busy as Hickman revealed they’ve begun work on “ongoing enhancements” to Dragon Age: Inquisition. They will also provide development support on Mass Effect 4 and “other new IP.”

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Mass Effect 4 panel planned for Comic-Con 2014

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It looks like we’re going to learn a bit more about Mass Effect 4 at this year’s San Diego Comic-Con. Developers from BioWare Edmonton and BioWare Montreal will be on hand to discuss the “expansion” of the game’s universe:

Mass Effect developers from the Edmonton and Montreal studios discuss what it’s like to expand on a well-established and beloved video game franchise. Panelists Carl Boulay (lead animator), Fabrice Condominas (producer), Mike Gamble (producer), Noel Lukasewich (senior artist), and Jessica Merizan (community manager), share their experiences in shaping the next Mass Effect game with new possibilities while staying true to the critically acclaimed series. Moderated by Nerdist.com.

The panel, “Charting a Course: Developing the Next Mass Effect,” will be held on Saturday, July 26 at 2:00 PM (Pacific Time). Better get in line now.

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BioWare updates us on Mass Effect 4 and a brand new game in E3 2014 trailer

In what was more of a talking head, corporate sales pitch than the trailer many had hoped for, BioWare’s developers talked about how the story and characters of their beloved Mass Effect trilogy has shaped the next installment, the currently untitled Mass Effect 4. The most telling quote came from Project Director Casey Hudson:

We start by asking fans what they want, what Mass Effect means to them? One of the things that fans have told us most about what they want in the next Mass Effect game is to go somewhere new and move forward.

Given that Hudson and his team pretty much reworked the entire ending for Mass Effect 3, it would suggest that BioWare is on the level about building a game that the fans want to play. “We’re taking you to a whole new region of space,” he added later. But how new can it be? The jargony “conceptual prototype” featured a character dressed in the N7 Armor, which indicates the game will take place in roughly the same time period as what has come before.

One thing the video does confirm is that BioWare staff in Montreal like to stare into the darkness, and work in really dark rooms. Hudson also revealed that BioWare’s Edmonton studio is cooking up something brand new, but their words were chosen well so as not to reveal anything beyond that.

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BioWare has a playable (and beautiful) version of Mass Effect 4

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Mass Effect 4 exists in playable form (though it hasn’t been officially announced) according to a tweet from BioWare General Manager Aaryn Flynn. He calls the game “Ambitious. Beautiful. Fresh but recognizable. And fun.” Given that he works for BioWare, his opinion is just ever so slightly biased, but we can but hope that it is an accurate description:

The new title in the sci-fi franchise is utilizing the Frostbite 3 engine that can currently be seen crashing a lot in EA’s Battlefield 4. Hopefully BioWare is not experiencing the same issues that DICE seemed to.

The “fresh” approach Flynn alludes to confirms early reports that the game would shift away from Commander Shepard and his motley crew, although we hope that some familiar faces pop up in the final game.

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See BioWare developers working on Mass Effect 4

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BioWare likes to refer to November 7 as “N7 Day.” It’s an excuse to celebrate and an excuse to share their love for the Mass Effect franchise with their fans. During this year’s celebration, a quartet of developers took to Twitter to show off a few images from Mass Effect 4.

It’s very early stuff, but hit the jump to look over the shoulders of Producer Mike Gamble, Studio Director Yanick Roy, Level Designer Gary Stewart, and Gameplay Designer Manveer Heir as they work on the next installment in the series. (more…)

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Mass Effect 4 WON’T feature Shepard at all

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Mass Effect, BioWare’s sci-fi juggernaut, has been the developer’s flagship franchise for the last few years. The first installment was released in 2007 and five years (and two additional games) later, the series reached a climactic ending that brought the entire story to a very final conclusion. SPOILERS FOLLOW.

The protagonist for the entire series, the character through whom players experienced every moment of every event in every game was forced to sacrifice his or herself to end the threat of the Reaper Invasion. In almost every ending, Commander Shepard dies. This left many wondering about the future of the franchise. The Mass Effect name seemed too powerful for BioWare to simply let go of the intellectual property, but if there were another Mass Effect game, when would it take place? Would it be a prequel? Or would players simply assume the role of another character? Certainly there were plenty of viable companions who could see their own titles, particularly Garrus Vakarian or Liara T’Soni. Complex recently posted an interview with Mac Walter, the man behind most of the content in the Mass Effect universe, and what the writer had to say was not what many gamers wanted to hear.

When asked explicitly about the direction of the next Mass Effect installment, the currently untitled Mass Effect 4, Walter revealed that the plan was “to tell a story that doesn’t relate necessarily to any of the Shepard events at all, whatsoever.” He went on to add that regardless of what happened, the most important thing to the team was to make sure that it still felt like a Mass Effect game, instead of a spin-off. And for anyone thinking that perhaps a story could still be told from Garrus’s perspective, a story that doesn’t relate to any of the Shepard events, Walter concluded that the next game would be “without the Shepard character or the Shepard-specific companions.”

So it seems that the next Mass Effect will start from scratch, though Walter did discuss his current project, a 13-issue comic called Mass Effect: Foundation. He mentioned that he couldn’t imagine not using “the comics as a companion” with the fourth Mass Effect installment. Fans who wish to familiarize themselves with the next step in the Mass Effect universe may want to pick up the comics to find out what’s in store.

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Development begins on Mass Effect 4 and BioWare wants your opinion

Casey Hudson wants to know what you want to see in Mass Effect 4. The Executive Producer of the Mass Effect series has taken to Twitter to confirm that development has begun on the title (which actually won’t feature Commander Shepard) and to ask fans for feedback on a game that is likely nothing more than scribbles on a piece of paper right now:

So let’s see… is this an honest attempt at engaging the community in the creation of the game or is this a preemptive strike against endless complaints about the ending? The world may never know.

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BioWare co-founder comments on Mass Effect 3 backlash, hints at new ending DLC

Developers at BioWare can’t stop talking about Mass Effect 3 and the fan backlash concerning the ending. They preface each new comment with some variation of “we’ll talk about it later” and then they proceed to talk about it right now in that diplomatic PR-speak that artists and entertainers use when they’ve screwed up: “I’m sorry, the team was great, I’m sorry, everybody else seems to like it, I’m sorry…”

The latest person to join the backlash bandwagon is BioWare co-founder Dr. Ray Muzyka, who took to the BioWare Blog to praise the development team, crow about the very positive critical response, and to again admit that answers to fan complaints are coming in “a timely way.”

But Muzyka also spoke about BioWare’s post-release plans for Mass Effect 3 including “a number of game content initiatives that will help answer the questions [of the ending], providing more clarity for those seeking further closure to their journey.” While he didn’t come right out and say it, it seems likely that a “new ending” DLC pack is in the works as these content initiatives will join several additional Mass Effect 3 expansions the team was already developing. The developer promised that more information about these content initiatives will be revealed in April.

The BioWare General Manager also confirmed that the Mass Effect franchise will continue with “new full games” in the series. So let’s hope the launch of Mass Effect 4 (or whatever it’s called) goes much smoother.

Muzyka closed by thanking fans for their feedback and, once again, tried to assure them “we are listening.”

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