All Articles: Metal Gear Solid V: Ground Zeroes

Kiefer Sutherland is the voice of Snake in Metal Gear Solid V

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Ever since we heard his voice in the GDC 2013 trailer, we’ve known that Kiefer Sutherland was connected to Metal Gear Solid V: The Phantom Pain in some way. Today, Konami and Hideo Kojima have confirmed that he will be voicing Snake in the upcoming open-world game.

In addition to lending his voice to the character, Sutherland will also perform the motion capture for Snake. Appearing on Konami’s Pre-E3 2013 Show, Kojima revealed that he is very excited about Sutherland’s motion capture performance and plans to develop the script around his acting, making the dialogue more succinct and hoping Snake’s facial expressions can convey the rest.

David Hayter, who previously Snake in every previous Metal Gear Solid game, won’t be involved with Metal Gear Solid V: The Phantom Pain. According to Kojima, he wanted a new voice actor for Snake that would more closely match the character’s age in the game (which is 49). Apparently Hayter, who is 44, was just a bit too young for the part (Sutherland, by the way, is 46).

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The Final Word: Ground Zeroes and The Phantom Pain will be “distributed differently”

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A Konami PR representative shot down Hideo Kojima’s claim that Metal Gear Solid V: The Phantom Pain is a single game that would encompass “Ground Zeroes” and “The Phantom Pain” in a statement last night. This morning, a different Konami representative, speaking to CVG, has clarified further.

According to this representative, “Metal Gear Solid V” is a concept represented by two games: The Phantom Pain and Metal Gear Solid: Ground Zeroes. As previously stated, Ground Zeroes is the prologue to the game’s main narrative, which will be told in The Phantom Pain. But as a prologue, it’ll be “distributed differently” from Metal Gear Solid V: The Phantom Pain, which is being developed as a disc-based game for the PS3 and Xbox 360.

Ground Zeroes is also in development for the PS3 and Xbox 360, but what form it will take when it’s finally released… digital download, separate disc, or some combination of the two… wasn’t made clear.

This jives nicely with Kojima’s desire to create “pilot episodes” to get players interested and engaged in his future games.

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Wait! The Phantom Pain and Ground Zeroes might be two separate games after all

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OK, this is getting ridiculous. Siliconera has contacted Konami to get to the bottom of the Metal Gear Solid 5/The Phantom Pain/Ground Zeroes mess and to figure out how many new Metal Gear Solid games are actually in development. The answer they got may surprise you.

Jay Boor, Konami’s Director of Public Relations, said: “Ground Zeroes and The Phantom Pain are two separate games. GZ will be a prologue to The Phantom Pain.”

That seems to contradict what Hideo Kojima said earlier this morning when he stated that “Ground Zeroes” is the tutorial that leads to the nine-year time skip before “The Phantom Pain” in Metal Gear Solid V.

I take it back, this whole situation isn’t almost as absurd as the plot of your average Metal Gear Solid game, it’s worse.

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Phantom Pain, Ground Zeroes combined to form Metal Gear Solid V! Watch the trailer now!

Konami has released the full trailer for Metal Gear Solid V: The Phantom Pain that Hideo Kojima unveiled this morning at the Game Developers Conference. Set to the strains of Garbage’s “Not Your Kind of People,” the trailer confirms that Metal Gear Solid: Ground Zeroes isn’t a separate game. Instead, that game appears to have been combined with The Phantom Pain to form Metal Gear Solid V.

So we started with two games (Ground Zeroes and Metal Gear Solid 5). Then we added a third game that seemed to share some similarities with the Metal Gear series, but which was said to be an original game (The Phantom Pain). Then comes the big twist where it was revealed that all three were the same game all along. That’s almost as topsy-turvy as the plot to your average Metal Gear Solid game.

Metal Gear Solid V: The Phantom Pain is in development for the PS3 and Xbox 360. It doesn’t currently have a release date, but who knows what will happen next.

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The Phantom Pain officially announced as Metal Gear Solid 5

hideokojimaWell, that was anti-climactic.

Hideo Kojima is on stage for his presentation, “Photorealism Through the Eyes of a Fox: The Core of Metal Gear Solid Ground Zeroes,” at this year’s Game Developers Conference. In a shock to absolutely no one (OK, my 93-year old grandma was probably surprised), the developer opened with the news that “The Phantom Pain” is indeed the fifth Metal Gear Solid game.

Metal Gear Solid 5: The Phantom Pain was first announced at the 2012 Spike TV Video Game Awards, credited to Moby Dick Studio. The Metal Gear touches in the trailer were pretty obvious and Kojima Productions was able to keep the Metal Gear Solid 5/Phantom Pain connection a secret for about an hour before the Internet cracked their code.

What this means for the now fictional Moby Dick Studio and their bandaged CEO, Joakim Mogren, remains to be seen.

[Source: VG247]

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Just Stop! Hey Kojima, WE KNOW You’re Behind The Phantom Pain

When the Internet decides to collectively believe something that’s just not true, we have to cry out… Just Stop! This is what’s making a Warp Zoned editor rip his computer from the wall in frustration today…

It’s not the Internet-at-large that’s bugging me today, but instead it’s one man: Hideo Kojima. Actually, it’s two men, as Joakim Mogren, the CEO of Swedish game developer Moby Dick Studio, is most definitely not Hideo Kojima. But who is he, really? Some say it’s Cliff Bleszinski in disguise. Is the man formerly known as CliffyB really behind Moby Dick’s first game, The Phantom Pain? Or is it just some actor keeping the world in suspense until Kojima reveals his connection to the game at this year’s Game Developers Conference? Whoever’s behind The Phantom Pain, they think they’re being clever.

No! Just Stop! YOU. ARE. WRONG. (more…)

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Check out this 11-minute Metal Gear Solid: Ground Zeroes trailer

Hideo Kojima has invaded PAX Prime 2012 to give us a closer look at his newly announced Metal Gear title, Metal Gear Solid: Ground Zeroes. The nearly 11-minute trailer above is very impressive and we now know that the game won’t star Solid Snake. Instead, the game will continue the adventures of Big Boss in the 1970s as Ground Zeroes is being positioned as a direct sequel to Peace Walker. Not only that but, according to Kojima himself, the game will serve as a prequel to Metal Gear Solid 5.

Metal Gear Solid: Ground Zeroes is in development for the PS3 and Xbox 360, but no release date has been announced.

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Metal Gear Solid: Ground Zeroes announced

It doesn’t have a “5” tacked onto its title, but Hideo Kojima has just announced the fifth major Metal Gear Solid game at a special 25th anniversary event in Japan. Officially known as Metal Gear Solid: Ground Zeroes, the game will star a younger Solid Snake in an open-world game.

A short demo accompanied the announcement, showing Snake “avoiding searchlights, riding a jeep, and calling a helicopter in for evacuation.” All of this was also said to take place in the rain, a first for the series.

Metal Gear Solid: Ground Zeroes is powered by Kojima Productions’ new Fox Engine, but it’s believed that the game will ship for current generation platforms (the PS3 and/or the Xbox 360) in addition to a possible PC version. However, that release date is obviously a closely guarded secret for now.

[Source: Siliconera]

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