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Author: John Scalzo
Three new Xbox One games are now available to download from the Xbox Games Store:
- Tetris Ultimate – Calling any game the “Ultimate” version of Tetris is pretty tough, but the Xbox One edition does include four-player competitive play and six different gameplay modes.
- Kalimba – A new puzzle platformer from Press Play, the creators of Max: The Curse of Brotherhood.
- Risk – The classic board game of “global domination” has been recreated for the Xbox One. And remember, don’t call The Ukraine weak or feeble…
More information on all three of these games can be found below.
Xbox One Games
Tetris Ultimate ($9.99)
The world’s most-loved puzzle game arrives on next-gen consoles, and is better than ever in Tetris Ultimate. With six exciting modes, fun new features, and unique visuals, the evolution of this iconic game is the ultimate must-have on next-gen consoles. Experience the Best of Tetris In this fast-paced game of skills, you can take on the puzzle game solo, battle a friend, partner up with friends, or make battle teams. Up to four players can get in on the action.
Kalimba is a mind-bending and playful puzzle-platformer. Choose between single-player and local two-player, where cooperation is key. The island of Kalimba has been cast into darkness. Jump, slide, and fly your way from the underworld to the heavens in order to restore light in the land.
Modern combat meets Risk – the classic game of global domination. Risk steps into the near future with modern armies. Using the 2010 rules as standard, Risk offers an exciting strategic experience. Direct the war from your high-tech control room, fighting on the classic map layout on 3D; Deploy tanks, planes and infantry. All in the modern warfare twist on the classic game of global domination! Xbox Live league play allows you to compete with people from around the world.
Publisher CI Games and developer Deck 13 have revealed that development has begun on Lords of the Fallen 2. Lords of the Fallen, a medieval “hack and slash” reminiscent of Dark Souls, was released for the PC, PS4, and Xbox One back in October to above average reviews.
Tomasz Gop, the Executive Producer of the game at Deck 13, confirmed the news to Eurogamer this morning, saying, “We’re now working on vision and concepts for Lords 2.” No other information about the game was announced.
While Lords of the Fallen 2’s destination has yet to announced, it seems likely that it too is in development for the PC, PS4, and Xbox One.
CI Games announced today they’re bringing their popular Sniper: Ghost Warrior series to new-generation consoles in the first half of 2016. Sniper: Ghost Warrior 3‘s development team will include Steve Hart (who previously worked on Sniper Elite V2 at Rebellion), as well as former Marine Paul B. Robinson, who has worked as a consultant on game development projects for more than 20 years, according to CI Games.
While it’s still early in the development cycle, here’s what prospective players can expect from Sniper: Ghost Warrior 3:
Set in a modern day conflict based in Eastern Europe, players will be thrust into the role of a sniper caught between three warring factions, played out in a realistic and immersive environment. Dig deep into the Ghost Warrior DNA as you choose between taking out your targets up close or from a distance, while at the same time focusing on your survival through evasion and stealth. Non-linear, sandbox-style gameplay on large open-ended maps give players the flexibility to play and replay the missions in a number of different ways. Sniper: Ghost Warrior 3 will offer intriguing challenges for tactically-minded gamers, while still remaining accessible to first-person shooter fans.
The first piece of concept art from the game has also been posted for your perusal.
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
It is a precarious time to be an indie developer. Steam’s Greenlight and Early Access initiatives are producing just as many misses as hits and discoverability is still a problem on the Xbox Games Store, the PlayStation Store, and mobile storefronts. Matthew Handrahan examined the squeeze that indie developers are feeling from all sides as part of GamesIndustry.biz’s roundup of 2014’s major stories. The picture he paints is one of gloom and doom, but also one that can be overcome with the right level of talent and a genuinely groundbreaking idea:
So are indies heading towards a “mass extinction event”? Overcrowding is certainly a key aspect of the overall picture, but the act of making and releasing a game is only getting easier, and the allure of development as a career choice seems to grow with each passing month. It stands to reason that there will continue to be a huge number of games jostling for position on every single platform – more than even a growing market can sustain – but there’s only so much to be gained from griping about the few remaining gatekeepers. If the days when simply being on Steam or Kickstarter made a commercial difference are gone, and if existing discovery tools still lack the nuance to deal with all of that choice, then it just shifts the focus back to where it really belongs: talent, originality, and a product worth an investment of time and money.
The full article is available for your perusal at GamesIndustry.biz.
Grand Theft Auto Online players will feel the Heat next year as Rockstar has announced that they’re finally ready to release the “Heists” update for Grand Theft Auto V‘s multiplayer component. “Heists,” a cooperative mode that requires each player to complete multiple objectives to complete the job, will be available in early 2015:
GTA Online Heists are coming early in 2015 – check out the new trailer for the four-player co-op mode for Grand Theft Auto Online that allows players to plan, prepare and execute multi-tiered Heists across Los Santos and Blaine County. These will require tight communication and coordination, with players taking on specified roles at each point to accomplish multiple objectives on the way to each Heist’s epic finale. Featuring new gameplay, new vehicles, new weapons, new clothing and much more.
Rockstar has been talking about the “Heists” update for a long time and Lead Mission Designer Imran Sarwar sat down with IGN this morning to talk about why the mode has taken a little more time than originally expected.
This article includes MASSIVE SPOILERS for Alien: Isolation.
For a long time, it has felt like a curse has become attached to game adaptations of the Alien franchise… you could say like a facehugger on John Hurt. But it looks like Alien: Isolation has finally lifted the bad juju on the series with acclaim from both critics and the gaming public. Naturally, this has lead to speculation about a sequel, so AvPGalaxy went directly to the source. They recently sat down with Gary Napper, Lead Designer at Creative Assembly, and asked him about his thoughts on Alien: Isolation 2.
Napper responded that the possibility of a sequel is discussed within the walls of Creative Assembly “daily” and that the team has considered taking a prospective sequel in several different directions:
AvPGalaxy – The end of the game is left very open for a sequel. There’s quite a lot of fan speculation about what really happened. Did Amanda get infected in the hive, did she die in space? How much thought has Creative Assembly put into continuing Amanda’s story after the events in Alien: Isolation?
Gary Napper – The plot for a sequel is a daily topic in the studio sometimes. People have their own ideas for where it should go, our writers have some solid concepts and yes, we do have a great opportunity to continue her story. I personally think that Amanda did not get infected in the hive, as when she wakes, the closest egg remains closed…
What do you think happens at the end of Alien: Isolation? And are you excited for a sequel? Hopefully, Sega and Creative Assembly will figure out where they want to take their successful series soon.
Microsoft and Iron Galaxy Studios will add the next downloadable character to Killer Instinct this week and fans of the original game (and Jurassic Park) should be pleased. I’m talking, of course, about Riptor, the genetically-modified human/raptor hybrid. Nevermind the fact that an honest-to-god raptor would be ten times more deadly than a humanized dinosaur that punches people.
But Riptor is back and that means that all ten characters from the original Killer Instinct (minus Eyedol, the final boss) are now available in the Xbox One reboot. Or will be available as Riptor will be available to download for Ultra Edition owners on Wednesday, December 17. The character will be available to download by everyone on Tuesday, December 23.
According to the Killer Instinct Official Forums, Riptor will be part of a new update that will add Christmas-themed costumes to the game as well as Season 2‘s Story Mode and quicker load times.
Check out Riptor’s debut trailer above and keep watching until the end for a sneak peek at the next KI character, the mysterious “Herald of Gargos.”