Most Recent: PC

Vblank announces Shakedown Hawaii, a 16-bit sequel to Retro City Rampage

Two weeks ahead of this year’s PlayStation Experience, Vblank Entertainment has announced Shakedown Hawaii, a sequel to Retro City Rampage. Set to be released for the PS4 and Vita sometime in the “to be announced” future, the game will be playable on the show floor at Sony’s big showcase. Developer Brian Provinciano teased a tiny bit about Shakedown Hawaii, which will have a 16-bit art style, on the PlayStation Blog:

Shakedown Hawaii brings the Vblank open world universe into the 16-bit era, powered up with destructible environments and an arsenal of supercharged weapons. Taking place some thirty years after the events of Retro City Rampage, the game follows The Player as he comes out of early retirement to rebuild his neglected corporate empire.

The footer of the official Shakedown Hawaii website confirms that the game will also be available for the PC (via Steam) and at least one unnamed Nintendo platform.

Posted in 3DS, News, PC, PS4, Vita, Wii U | Tagged ,

Time Magazine names their top ten video games of 2015


It looks like Time Magazine will get the first word in the annual discussion about the best games of the past 12 months as the publication recently published their look at the “Top 10 Video Games of 2015.” As usual, Time’s honorees are a mix of blockbusters and games with a lower profile. That includes this year’s #1, which is Prune, a “minimalist” puzzler for the iOS. I’d never heard of Prune before today (and I’m sure I’m not alone), but it certainly looks interesting.

Among this year’s blockbusters, Nintendo has two titles in Time’s Top Ten: Super Mario Maker at #6 and Splatoon at #10. Both certainly made the Wii U stand out against the PS4 and Xbox One. But speaking of the PS4 and Xbox One, several multiplatform games rose to the occasion in the eyes of Time’s editors including Rise of the Tomb Raider (#2), Metal Gear Solid V: The Phantom Pain (#3), The Witcher 3: Wild Hunt (#5), and Batman: Arkham Knight (#8).

The rest of Time’s Top Ten can be found right here:

Time Magazine’s Top Ten Video Games of 2015
1. Prune (Mobile)
2. Rise of the Tomb Raider (Xbox One, Xbox 360)
3. Metal Gear Solid V: The Phantom Pain (PC, PS3, PS4, Xbox 360, Xbox One)
4. Her Story (PC, Mobile)
5. The Witcher 3: Wild Hunt (PC, PS4, Xbox One)
6. Super Mario Maker (Wii U)
7. Ryan North’s To Be or Not to Be (PC, Mobile)
8. Batman: Arkham Knight (PC, PS4, Xbox One)
9. Undertale (PC)
10. Splatoon (Wii U)

Posted in Mobile, News, PC, PS3, PS4, Wii U, Xbox 360, Xbox One | Tagged , , , , ,

Bombshell will be released for the PC on January 29; “Retro FPS Prequel” announced


3D Realms and Interceptor Entertainment have announced that Bombshell, an isometric action RPG that began life as Duke Nukem: Mass Destruction, will be released for the PC on January 29, 2016.

Bombshell stars Shelly “Bombshell” Harrison, a one-armed mercenary who has been enlisted to fly across the galaxy and save the President. And in Duke-like fashion, she’ll do it with a scowl and plenty of sarcasm.

Players interested in joining her on this adventure will be able to purchase Bombshell through Steam or in a standard edition ($34.99) or a Digital Deluxe Edition ($39.99). The Digital Deluxe Edition will include the game, as well as a Digital Soundtrack, Digital Art Book, Digital World Maps, and beta access to Bombshell: The Washington Project, a “retro FPS prequel” built from the ground up with the Build Engine. The Build Engine was used to create Duke Nukem 3D, so you know Bombshell: The Washington Project will be authentically retro.

Bombshell is also in development for the PS4 and Xbox One and it’ll launch sometime in 2016.

Posted in News, PC, PS4, Xbox One | Tagged ,


Capcom plans to support Street Fighter V for five years


Capcom supported Street Fighter IV for roughly six years when the final bell rang. Three major updates (and several smaller ones) were released for the fighting game, including Super Street Fighter IV, Super Street Fighter IV: Arcade Edition, and last year’s Ultra Street Fighter IV.

Though Street Fighter V is still a few months out, the publisher has already confirmed that its update schedule will look a little different. Rather than launch a major “Super” or “Ultra” update every year or two, Capcom will instead offer a single new character for the game roughly every two months, with six planned for release next year. And if all goes according to plan, this schedule will be in place for five years, ultimately allowing the game’s roster to grow from 16 to nearly 50.

Franchise Producer Yoshinori Ono recently sat down with Eurogamer and laid it all out:

Eurogamer: Street Fighter IV ended up with 44 characters, you’ve got 16 in V with six coming in the first year. My maths is terrible so I can’t figure out how long it’d take you to get to 44…. How long will you support it for?

Ono: A lot of it will depend on once the game’s out in the wild, and if the model we make comes to fruition and I can be proven right about it being the right choice. Simple maths suggests it’d take five years to get to the roster of Street Fighter 4, and we want to keep the game going for that amount of time. We want to support it as long as we can, we honestly will have to see – we don’t know anymore than anyone else does how it’s going to turn out next February, once we do this completely new way of doing things.

Street Fighter V will be released for the PC and PS4 on February 16, 2016.

Posted in News, PC, PS4 | Tagged

Knight Squad Review: Bomberman Goes Medieval


Let me tell you a story…

It’s 1993. You dust off an old Gauntlet cartridge and proceed to spend a few weeks marvelling at its overhead style and bashing monsters with your big barbarian’s sword. After that, someone hands you a copy of Super Bomberman and a Super Multitap, a small plastic brick with four controller ports. Gathering together three of your buddies, you blow each other up with bombs while laughing yourselves silly.

Now jump back to the present. Chainsawesome’s Knight Squad, which was released earlier this week on the PC and Xbox One, perfectly fuses those two games into a medieval-themed party game that drops up to eight players into its single-screen arena at the same time.

If it had been released in 1993, Knight Squad would have gone down as one of gaming’s classics. It doesn’t have the same impact 22 years later, but it’s still a ridiculously enjoyable romp. (more…)

Posted in PC, Reviews, Top Story, Xbox One | Tagged

Minecraft: Story Mode Episode 3 will be released on November 24

Telltale and Mojang are putting the pedal to the metal on Minecraft: Story Mode. Today, they announced that Episode 3, “The Last Place You Look,” will be available to download for the PC, PS3, PS4, Xbox 360, Xbox One, and mobile devices on November 24. The search for the legendary Order of the Stone continues for Jesse and his/her friends in Episode 3, but is it too late…

Trapped and running out of time, Jesse and crew must discover a means to locate Soren, the final member of the Order of the Stone. They’ll see sights and wonders beyond belief, including the horrors lurking beneath the starless sky of The End. Only Soren’s knowledge can help push back the all-consuming Witherstorm, but will it be enough to save the world?

A new trailer for Minecraft: Story Mode – The Last Place You Look has been embedded above. Watch out for those Endermen!

Posted in News, PC, PS3, PS4, Xbox 360, Xbox One | Tagged


EA’s Jorgensen says Star Wars: Battlefront 2 is already in the planning stages


Massive franchises are very important to business side of Electronic Arts, so it seemed like a natural fit when the megapublisher signed a deal with Disney to create multiple games that take place in that far, far away galaxy. In addition to Star Wars: Battlefront, which was released earlier this week, EA’s Visceral Games is hard at work on another Star Wars game that’ll likely launch sometime next year.

But we might not have to wait that long for Star Wars: Battlefront 2 to be released. Or Battlefront 3, for that matter. Speaking at the UBS Global Technology Conference in San Francisco earlier this week, EA CFO Blake Jorgensen said the publisher will likely release multiple Battlefront games as part of the Disney deal:

“It’s a big effort for us, and I don’t think there’s a human being in the world who hasn’t heard of the Star Wars movie coming. And so, [it’s a] great opportunity. We struck a licensing deal with Disney a few years back that’s almost ten years in length. The game that comes out tomorrow, Star Wars: Battlefront, is a traditional first-person style shooter game. Our goal is to make future Battlefront games as well as other style games around the Star Wars franchise, both on mobile as well as console and PC. It’s a huge opportunity for us.”

Jorgensen later reiterated that EA still isn’t interested in creating adaptations of the upcoming Star Wars films:

“The beauty of the Star Wars franchise is it’s almost unlimited in what you can do with it. We know Disney has done a great job with other franchises and we believe they’ll do the same with Star Wars over time in delivering new worlds, new characters, new vehicles, all the things that make great video games. Our goal is not to make video games directly about the movies, it’s to use the IP in the movie to make great, exciting games.”

While we don’t when Star Wars: Battlefront 2 will make its debut, it’s widely believed that Visceral’s Star Wars game will star Han Solo.

[Source: GameSpot]

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Square Enix augments a six-month delay onto Deus Ex: Mankind Divided’s release date


“Huge Upcoming Game Gets Delayed” has been a common headline over the last few months. Today, Square Enix and Eidos Montreal added another one onto the pile with the announcement of a six-month delay for Deus Ex: Mankind Divided. Previously scheduled to launch on February 23, the futuristic first-person shooter will now be available for the PC, PS4, and Xbox One on August 23, 2016.

David Anfossi, Eidos Montreal’s Studio Head, apologized to fans for the delay, citing a need for time for “refinement”:

As you may have already seen by reading and watching the many previews for Deus Ex: Mankind Divided our aim is for it to be a worthy successor to Human Revolution and to improve upon that game in every way possible. I know that expectations are extremely high and we not only want to meet those expectations but exceed them.

We’re confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations, and refinement to meet our high standards. In order to achieve this we need to move the release of the game to August 23rd, 2016.

With this delay, Deus Ex: Mankind Divided will be released exactly five years to the day after the release of Deus Ex: Human Revolution.

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