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The PAXpocalypse List: The Best of PAX East 2016

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Believe it or not, we’re not living in a post-apocalyptic hellscape (depending on your political affiliation, insert your own Trump/Hillary joke here). But you’d never know it if all you had to go by was the 2016 PAX East show floor, which was overrun by dozens of titles that took place after the collapse of society… and a lot of them were pretty good.

But what if some disaster did befall the world and force PAX East attendees to forever wander the halls of the Boston Convention and Exhibition, feasting on whatever mac and cheese bowls or turkey legs they may find? That’s where Warp Zoned’s PAXpocalypse List comes in, because these are the games we’d keep playing if we could never venture outside again… (more…)

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John Romero hacked together another Doom map in his spare time

doomJohn Romero is at it again. The Doom co-creator recently returned to one of his earliest successes with “Phobos Mission Control,” a brand new WAD for Doom that replaces the “Command Control” map (E1M4). Available to download now through Romero’s Dropbox account, here’s what the developer had to say about the new map:

With the Toxin Refinery in the rear-view, you make your way to Phobos Mission Control where the computers crunching the data from the Phobos Anomaly are located. You need to use them to gain access to the Phobos Lab, but remember hearing that the computers were tied into all areas of the installation and that you never knew when the environment around you would change. You need to keep your eyes alert to all movement – this place is not what it seems…

According to Romero, “Phobos Mission Control” isn’t as hard as his previous new map, “Tech Gone Bad,” and is another warm-up for the newly announced Blackroom. However, the developer “paused” Blackroom’s Kickstarter campaign earlier today to create a playable demo of the game for potential backers.

If you want to see “Phobos Mission Control” in action, check out a gameplay wakthrough embedded after the break from YouTube user “Doom Video Vault.” (more…)

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John Romero “pauses” Blackroom Kickstarter campaign to produce a gameplay demo for potential backers

Even though the Kickstarter campaign for John Romero’s Blackroom was going pretty well, the Doom developer has decided to suspend it for now to work on a gameplay demo for potential backers. Here’s what Romero had to say about pressing Blackroom’s “PAUSE” button:

The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make Blackroom truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.

There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for Blackroom to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.

Romero’s original goal for Blackroom was $700,000, and at the time of its cancellation, backers had pledged $131,052 towards the project. According to Kicktraq, Blackroom was on pace to reach its goal before the cancellation, so Romero, and the rest of Night Work Games, probably do want to do right by their fans.

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Developers from id Software showcased Doom’s single-player campaign in this 60-minute video

“This isn’t Doom 4. This is actually Doom, straight up, from the beginning.”

The developers at id Software have always said the upcoming Doom reboot was about getting back to their roots. Even when id co-founder John Carmarck was involved with the project, he often discussed his desire to locate “the DNA of Doom.” Yesterday, Creative Director Hugo Martin and Executive Producer Marty Stratton walked us through 60 minutes of Doom’s single-player campaign in a brand new video, and I have to admit, I think they found it.

Players who watch the whole video will be introduced to Doom’s “Glory Kill” system, as well as a massive amount of weaponry and some of the lore that’s sprinkled throughout the game. Naturally, it all ends with a trip to Hell.

Doom will be released for the PC, PS4, and Xbox One on May 13.

Posted in News, PC, PS4, Xbox One | Tagged




The Walking Dead Season 3 tease from Robert Kirkman reveals an older Clementine

Robert Kirkman is the creator of the Walking Dead comic book and the guiding hand behind the megafranchise’s expansion into television, novels, and video games. So Telltale Games recently gave him the chance to talk about his thoughts on The Walking Dead: Michonne, which came to a conclusion yesterday.

In the video, Kirkman praises the Telltale team for their fine work, and reveals that several of the game’s plot points came directly from his notes for Michonne’s absence in issue #126. The writer also couldn’t resist teasing The Walking Dead Season 3, and confirmed that fans of the series are in store for another time jump:

“Season 3 of the Telltale series is really exciting to me. The way that the timeline works, Season 3 will actually be getting pretty close to where we are in the comics concurrently,” said Kirkman. “We’ll be checking in on Clementine again, so we’ll be seeing her, seeing where she’s at and what’s going on with her which is going to be great. But also similar to the Michonne series there will probably be some more comic book elements that we’ll be working into it in some interesting ways. I don’t want to spoil too much…”

The first episode of The Walking Dead Season 3 will be released sometime this year.

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Cuphead Hands-On Preview: A Shoot-Shoot-A-Hoot

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There was no Cartoon Network when I was a little kid. Instead, a sugary haze of Transformers, Teenage Mutant Ninja Turtles, and G.I. Joe filtered into my home via regular broadcast channels on Saturday mornings. And after they turned the day over to programming for adults, I’d turn my attention to nearly six hours of non-stop Looney Tunes on TNT.

I loved the Looney Tunes, but occasionally, TNT programmers would slip in an older 20s or 30s short that didn’t have anything to do with Bugs Bunny, Daffy Duck, or Foghorn Leghorn. I never knew what to make of those earlier attempts at animation, but I always felt like there was something unsettling about them. Brothers Chad and Jared Moldenhauer, of Studio MDHR, saw the same sinister edge in these cartoons, and they tapped directly into it for their upcoming side-scrolling shooter, Cuphead. (more…)

Posted in PC, Previews, Top Story, Xbox One | Tagged ,

Dear Diary: Saturday and Sunday at PAX East 2016 I Played…

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Another PAX East has come to an end, but Mike “Gabe” Krahulik, Jerry “Tycho” Holkins, and game developers from around the world will return to Boston next year for more shenanigans. In the meantime, I’ve got an overflowing notebook and thoughts on more than a dozen titles from the final days of the expo. (more…)

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An open beta for Fallout 4’s modding tools is now available on the PC

Fallout 4 is about to get a whole lot crazier on the PC as Bethesda has announced Creation Kit is now available. Using the included modding tools, players will be able to craft new “quests, environments, characters, dialogue, outfits, weapons, and more” for other Fallout 4 players.

Players can search for new mods from within Fallout 4 by selecting “Mods” from the Main Menu. There, they’ll be able to select a mod, download it, offer feedback, and rate it all from the same spot.

Bethesda is still tweaking the Creation Kit tools, so the framework is currently available to download as an open beta through the Bethesda.net launcher. But eventually, Bethesda wants to make the Creation Kit available for the PS4 and Xbox One in June, and cross-platform compatibility for mods looks likely.

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