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MachineGames created a new episode for Quake and John Romero shared an historical FAQ on the game’s 20th anniversary

quakeIt’s a good week for video game anniversaries.

Sonic the Hedgehog grabbed the silver ring yesterday, marking 25 years since his North American debut on the Sega Genesis. But nostalgia-minded gamer also stared down the barrel of Quake‘s 20th anniversary this week, and everyone seems like they’re doing something to celebrate.

The revelers include the developers at MachineGames, one of Bethesda’s internal studios and the team behind Wolfenstein: The New Order, who wowed fans by creating a brand new episode for Quake in honor of the game’s anniversary. They shared the free download on Twitter this morning, while also congratulating id Software, Quake’s developer…

Meanwhile, designer John Romero was also in a celebratory mood on Wednesday. He shared some early screenshots from Quake on his official blog, along with a fascinating pre-release FAQ that explored the game’s origins as a fantasy game that would’ve starred a god-like warrior who wields Thor’s Hammer.

Yeah… Once upon a time, Quake was a very different game.

Posted in News, PC |

Pac-Man Championship Edition 2 approved by Korean Game Rating Committee


The South Korea Game Rating and Administration Committee (GRAC) has approved a rating of “Everyone” for Pac-Man Championship Edition 2, the heretofore unannounced third entry in the series.

Designed by Toru Iwatani, and released for the Xbox 360 in 2007, the first game in the Pac-Man Championship Edition series rejuvenated the iconic character by adding a neon-infused visual style and a rocket-propelled increase in speed. It was followed by Pac-Man Championship Edition DX, a sequel with additional mazes and game modes, in 2010.

If the GRAC listing is legitimate, Pac-Man Championship Edition 2 is in development for the PC, PS4, and Xbox One at Bandai Namco. Unfortunately, there’s no release date information as of yet, but fans were warned they’ll need to “avoid the ghosts in the maze” to find success in the third game in the series. So we know it won’t stray too far from Pac-Man’s familiar formula.

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Teenage Mutant Ninja Turtles: Mutants in Manhattan Review: A Kodak Moment


When talking about quality, the Teenage Mutant Ninja Turtles franchise is filled with anomalies. It’s a veritable roller coaster of highs and lows, of amazing stories and embarrassing character designs. It’s kind of a love-hate relationship. Kids of the 80s have fond memories of the original comic, cartoon, and movie. Opinion on the early 2000s cartoon was kind of split, as it is for the current iteration on Nickelodeon. The ongoing IDW comic, which recently released its 50th issue, has been incredible. The 2014 live-action movie resulted in a collective eye roll from the dedicated TMNT fan community, while this Summer’s sequel had many diehards enamored with its representations of favorites Bebop and Rocksteady. And let’s not even talk about The Next Mutation or the Out of Their Shells concert tour.

Yes, the Ninja Turtles actually went on tour back in the day.

Much like the other facets of the franchise, the TMNT video games range in quality from amazing to downright boring. The original arcade game and Turtles in Time are arguably two of the best beat ’em ups ever made. The game based on the 2007 computer-animated feature is also a decent title. On the flipside, the first game based on the 2013 cartoon series was pretty much universally panned, and the first NES game was downright awful. Electric seaweed? Really? Even with the Game Genie, I couldn’t beat that damn game.

Which brings us to Teenage Mutant Ninja Turtles: Mutants in Manhattan, the latest game in the ever-popular Turtles universe. Knowing the reputation of the franchise, I started this one up with a bit of understandable trepidation, as history shows that these games have potential to fall anywhere on the TMNT quality bell curve. After giving it my full attention, I can safely say that this one falls right there in the middle. Not quite a Cowabunga, but not a Shell Shock, either. (more…)

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Yacht Club sails in with an update on Shovel Knight’s Specter Knight campaign


Yacht Club Games is still toiling away at Shovel Knight‘s heaping helping of post-launch content, and after giving us a quick glimpse at the King Knight campaign a few weeks ago, the developer has returned with an extended profile of Specter Knight’s upcoming adventure.

Using a series of GIFs to illustrate Specter Knight’s moveset on their official website, Yacht Club Games seems to be mining another 8-bit classic, Ninja Gaiden, for inspiration. Specter Knight can slash with his trusty scythe, be he also has a lightning quick dash that can be performed on the ground or in the air. The character’s nimble form will also allow him to wall run to reach greater heights.

Yacht Club Games is developing the add-on campaigns for Specter Knight and King Knight simultaneously, though Specter Knight’s will launch first. The team isn’t ready to talk release dates just yet, but both campaigns will be available for free, alongside the also in-development Body Swap Mode and Battle Mode.

Finally, Yacht Club announced that Shovel Knight will be available on store shelves for the Vita soon. The limited physical version is in production at FanGamer and will be released in early October.

Posted in 3DS, News, PC, PS3, PS4, Vita, Wii U, Xbox One | Tagged

Kickstart This! Transmission

Sometimes a game comes along that just speaks to your soul before you have even played it. You fall in love with this game through its character design and music, and marvel at its art style in screenshots and trailers. You eagerly anticipate an exciting new adventure come release day. Of course, many of these games are backed by a studio and publisher that have a budget to spend on PR and marketing, with many coders cracking out footage needed to whet the appetites of potential players. To find a game on Kickstarter that manages to create a trailer so moving, so near to perfect as you could hope for, is remote, and yet, that is exactly what Paper Unicorn has achieved with Transmission.

Prepare for contact. (more…)

Posted in Features, PC, PS4, Top Story, Xbox One |

Kylo Ren angsts up the latest Character Trailer for Lego Star Wars: The Force Awakens

Exactly a week from today, Lego Star Wars: The Force Awakens will be available on store shelves for the 3DS, PC, PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One. So WB Games has released one last Character Trailer, this time focusing on Kylo Ren’s exploration of “the lighter side of the Dark Side.”

Featuring new dialogue from Adam Driver, be sure to pause Kylo Ren’s vignette after seven seconds to get a great look at his bedroom. It looks like something of a college comedy, but I think the Warhol-inspired Darth Vader portrait is an especially nice touch.

And in case you missed it, a Lego Star Wars: The Force Awakens demo is now available to download through the PlayStation Store and Xbox Games Store for the PS4 and Xbox One.

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Developer Lilith tries to explain Allison Road’s cancellation

A few weeks ago, Lilith revealed that Allison Road, their first-person horror game partially inspired by PT/Silent Hills, had been canceled. Earlier this weekend, the development team supplied something of an explanation for the unexpected news on Facebook:

After a long consideration between Team17 and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label.

Sometime things pan out differently than expected as game development and publishing have so many layers of complexity… We’d like to especially thank everyone for their support through-out, it has and will always be appreciated!

There’s no beating around the bush here… Lilith’s “explanation” for the cancellation is extremely vague and doesn’t explain much of anything. In all likelihood, Allison Road, like PT/Silent Hills before it, will become one of those games where the mystery of “What happened?” can never fully be explained. It’s sad that it had to happen to such a promising-looking title, but it’s the way of the world sometimes.

UPDATE: Publisher Team17 sent a similarly-worded statement to VG247 earlier this morning. We still don’t know what happened.

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New Retail Releases: Tokyo Mirage Sessions FE, Mighty No. 9, Mario & Sonic at the 2016 Rio Olympic Games, More


The major game publishers clearly didn’t want to compete with the annual E3 Expo last week, but a number of them are back this week with a handful of intriguing new titles.

Leading the way is Tokyo Mirage Sessions FE, an Atlus/Nintendo collaboration for the Wii U that mashes together characters you’d find in a Fire Emblem game with the mood of a Persona title.

Nintendo is also getting ready for the Summer Games this week with the release of Mario & Sonic at the 2016 Rio Olympic Games for the Wii U. Players will get to try out 14 Olympic sports including soccer, track, and rugby.

Another highly-anticipated title this week, though for very different reasons, is Mighty No. 9 for the PS4, Wii U, and Xbox One (it’ll also be available digitally for the PC, PS3, and Xbox 360). Keiji Inafune’s tribute to the Mega Man franchise has been facing development woes since the very beginning, and it’ll be interesting to see how the final product came together.

Elsewhere on store shelves this week will be The Technomancer, an action RPG for the PS4 and Xbox One from Spiders; and MXGP 2, the latest motorcycle racer from Milestone, for the PC, PS4, and Xbox One.

Finally, Microsoft will re-release Minecraft: Xbox One Edition in a special “Favorites Pack” bundle that includes the base game and seven additional add-ons (Battle & Beasts Skin Pack, Battle & Beasts 2 Skin Pack, Natural Texture Pack, City Texture Pack, Fantasy Texture Pack, Festive Mash-up, and Halo Mash-up).

We’ll be back later this week with a look at all the new additions to the PlayStation Store, Xbox Games Store, and Nintendo eShop.

UPDATE: The release of The Technomancer was pushed back a week to June 28.

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