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Bethesda's Decision to Keep the Doom 4 Demo Under Wraps is a Stroke of Genius
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Bethesda’s Decision to Keep the Doom 4 Demo Under Wraps is a Stroke of Genius
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Hi. My name is John and I’m a Doom fanboy. It all started back in 1995 when my cousins gave me a copy of the game’s shareware edition. A year later, I bought a blazing fast Pentium computer (133 MHz!) with a massive hard drive (2 GB!) and Windows 95 pre-installed. With a little leftover money, I purchased The Ultimate Doom on compact disc. After playing around with the first episode for over a year, the full game just absolutely blew me away. It may have been one of the earliest first person shooters around, but I’ve never seen anything like it since. And on top of that, it made me a lifelong fan of the franchise. (more…)
Keiji Inafune and the development team at Comcept have gotten into the habit of unveiling a new trailer for Mighty No. 9 every month. For the July trailer, the team has given us a sneak peek at Mighty No. 9′s sidekick, Call. The developer has also shone a spotlight on the dash mechanic and the many transformations at Mighty No. 9′s disposal.
Mighty No. 9 will be released for the 3DS, PC (Windows, Mac, Linux), PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One in Spring 2015.
Doom 4 (I know, I know, it’s actually just Doom) made its debut at this weekend’s QuakeCon, but it sounds like the rest of us won’t get a peak at the next game in the beloved series until sometime in 2015. Speaking to PC Gamer, Bethesda’s Pete Hines revealed that that’s because development is still in the early going and that the game isn’t quite ready for a public reveal just yet:
“I try really, really hard for this to be a dev first, dev-lead thing,” said Hines, and id Software isn’t ready for a worldwide reveal of Doom. “We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”
So if Doom 4 is still so rough around the edges, why show it at QuakeCon at all? According to Hines, it was to get the Doom name back out there and show that id Software’s troubles are behind it:
“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” said Hines. “And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.
“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”
It looks like those of us who couldn’t attend QuakeCon 2014 are just doomed to wait.
The release date for The Evil Within is moving again. After delaying the game’s release from August 26 to October 21, Bethesda has now revealed that it’s moving up a week and will be available in stores on October 14.
The Evil Within is in development at Shinji Mikami’s new studio, Tango Gameworks. The game will mark Mikami’s return engagement to survival horror, and it is his first foray with the genre in almost a decade (since 2005′s Resident Evil 4).
The Evil Within is in development for the PC, PS3, PS4, Xbox 360, and Xbox One.
QuakeCon kicked off last night and fans in attendance got their first look at Doom 4, which id Software and Bethesda are officially calling Doom. That’s right, it’s a reboot. But reports from the packed auditorium (no recording was allowed and Bethesda has announced they will not publicly release the demo video) tell a tale of a Doom that returns to its roots.
According to Game Informer, id’s Marty Stratton introduced the video by saying: “You’ll see crazy demons. Unbelievable mechanical demons built through secret and corrupt UAC experiments. Demons like Hell Knights, the Cyberdemon, Revenant, and many more. Whether these demons are something familiar or something totally new, each of them is designed to create a unique combat experience, regardless of whether you are fighting against it, killing it, or being killed by it.”
Stratton also said that Doom is not about taking cover, but “charging forward with nothing in your way of slaughtering that next demon.” With this, the demo video began and showed a new Doom for a new century. The Marine battled zombies and demons with familiar looking weapons (shotgun, double shotgun, Plasma Gun) and was able to perform a variety of melee fatalities on fallen foes. But just like the original game, more demons can teleport in to add to the chaos. Thankfully, the chainsaw will also make a return appearance in the new Doom and Stratton said that players can carry as many weapons as they want.
It’s unknown is colored keys will make a return in the new Doom, but locked doors will definitely play a part. At one point in the demo, the Marine was blocked by a lock that required a handprint. Rather than drag over the body of a nearby scientist, the Marine pulled off his arm and slapped the hand down on the scanner. Also new is the inclusion of a double jump to reach higher platforms. Finally, Stratton let QuakeCon attendees know that the new Doom will include some kind of multiplayer mode, though they weren’t ready to talk about it just yet.
While the game itself is decidedly old school, the technology under the hood will be state-of-the-art. Doom will run on the brand new idTech 6 engine and is in development for the PC, PS4, and Xbox One. No release date was announced, but I imagine it will be later rather than sooner. More details on the Doom beta, which was offered as an incentive for those who pre-ordered Wolfenstein: The New Order, will also be revealed at a later date.
Watch Dogs and Mario Kart 8 once again reign supreme over the monthly sales chart as The NPD Group has confirmed the two titles were #1 and #2, respectively, in their June 2014 top-selling games report. The two games were part of a trend that included other May releases such as Minecraft (#3) and Wolfenstein: The New Order (#7).
The only June releases to crack the top ten were EA Sports UFC (#4) and Tomodachi Life (#9),
With Microsoft’s Kinect-less Xbox One hit store shelves in June, so the battle between the next-generation heated up just as the thermometer did. According to Joystiq, the PS4 once again topped the Xbox One, though all console sales more than doubled (a 106% increase, to be exact) the month of May. Ultimate, the entire industry saw a 24% increase in sales over the last month… and that includes a big jump in Wii U hardware sales too.
You can view the complete top ten chart for the month of June after the break. (more…)
Good news for Russian indie developer Studio MONO this morning, as their Kickstarter campaign for InSomnia, a self-described “Dieselpunk” RPG, surpassed its goal of $70,000 this morning, a full week ahead of schedule. “The team and I are very happy with the continued support from our backers. To reach our initial funding target at this stage is amazing and we’re now extremely excited about the possibility of reaching further stretch goals,” said lead developer Anatoliy Necrasov.
This news comes in contrast to their first Kickstarter campaign in late 2013, which raised only $5,000 towards the then-MMO version of InSomnia. The game now promises a real-time RPG experience that can be played either alone, or as a team in co-operative mode. The story takes place on a gigantic retro-futuristic space station, in a 400-year search for a new planet to house what’s left of the human race. Studio MONO is currently planning a December 2015 release for InSomnia.
Best of all, a playable tech demo of InSomnia is available on their Kickstarter page.
“The Making of Borderlands: The Pre-Sequel” is a new great documentary that takes us behind-the-scenes on what is probably my most anticipated game of this year. This is “Episode 1: To the Moon,” which talks about how the project was brought to life, and the relationship that exists between 2K Australia and Gearbox Software. It’s mostly talking, but there are some great glimpses of the game in really early form. It’s gorgeous.
Borderlands: The Pre-Sequel will be out on October 14th for PC, PlayStation 3, and Xbox 360.