PS Store Today: Walking Dead S2 Ep4, Oddworld: New N Tasty, Entwined, more
2014 PS Store Play promotion includes Rogue Legacy, The Swapper, Hohokum, CounterSpy
Bethesda's Decision to Keep the Doom 4 Demo Under Wraps is a Stroke of Genius
Madden NFL 15 adds "The Gauntlet" in this new gameplay trailer
Next 33 1/3 book will focus on Super Mario Bros. soundtrack
Uncharted movie bumps Amazing Spider-Man 3 for a 2016 release
Nintendo opens up Mario Kart 8 Comic-Con tournament to the masses
XBL Store Today: Walking Dead S2 Ep4, TMNT Training Lair, Might & Magic: Forgotten Wars
Daily Scoop: July 23, 2014 – So many appointments
EA casts a six-week delay on Dragon Age: Inquisition’s release
Most Recent: PS4
Electronic Arts hit one other game with a delay late last night…
Dragon Age: Inquisition. However, unlike Battlefield Hardline, Inquisition has only been pushed back six weeks. Mark Darrah, Inquisition’s Executive Producer, wrote on the Dragon Age Blog that his team at BioWare needs this extra month and a half to “improve the overall experience”:
I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.
Originally set to launch on October 7, Dragon Age: Inquisition will now be released for the PC, PS3, PS4, Xbox 360, and Xbox One on November 18.
Battlefield Hardline was officially announced just over a month ago, but Electronic Arts doesn’t want to deal with a repeat of Battlefield 4‘s stability issues, so they’ve decided to push the game back a few months. Instead of a Fall 2014 launch as originally planned, Battlefield Hardline will now be released in early 2015.
Writing on the Battlefield Blog, Community Manager Dan “danmotoxx” Mitre also said that the team at Visceral wants to spend some more time on the single-player portion of the game and implement some of the feedback they received during the recently completed beta:
1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.
2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.
3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.
Battlefield Hardline is currently in development for current-generation consoles (PS4 and Xbox One), previous-generation consoles (PS3 and Xbox 360), and the PC.
Welcome to another PlayStation Store weekly update. This week, Telltale Games has released the fourth episode of their second Walking Dead adaptation, The Walking Dead Season 2: Amid the Ruins. It is available to download on the PS3 and the Vita starting today.
Also available today is Oddworld: New N Tasty, the PS4 remake of the PSone classic Oddworld: Abe’s Oddysee. The world is much more receptive to quirky platformers in 2014 than it was in 1997, so I predict big things for the return of Oddworld. The game is also in development for the PS3 (and the PC and the Xbox One and the Wii U), though no release date has been announced.
But speaking of multiplatform releases, a pair of games from this week’s update are available on both the PS3 and the Vita (though neither are Cross-Buy compatible). Entwined brings its bird/fish flying to the PS3 and the Vita after a successful PS4 launch during the E3 Expo and Atelier Rorona Plus: The Alchemist of Arland is a remake of the 2010 PS3 RPG of the same name (sans the Plus).
More details about all of these titles (as well as a few others) can be found after the break. And a full rundown of this week’s new game add-ons can be found at the PlayStation Store (don’t forget the PS Store Play pre-order promotion starts today too). (more…)
Sony has announced that their annual indie games promotion, PlayStation Store Play, will begin next week with the release of Rogue Legacy. It will be followed by three more releases throughout the month of August: The Swapper (August 5), Hohokum (August 12), and CounterSpy (August 19). Best of all, every PS Store Play title is Cross-Buy, so all four games will be playable on the PS3, PS4, and Vita.
As in years past, purchasing multiple games will net you a rebate from Sony. If you buy two PS Store Play titles, you’ll receive a code for a $3 credit in September. If you buy three titles, your credit will double to $6. And if you purchase all four games, you’ll receive a $10 credit.
One final announcement… if you’re a PlayStation Plus subscriber, you can pre-order any of the PS Store Play titles at a 20% discount. So go play!
With LittleBigPlanet 3 in the hands of Sumo Digital, Media Molecule has moved on to a super secret PlayStation 4 project that they’re not ready to share yet. However, a recent rendering test resulted in the “trippy sequence of colourful nonsense” you see above. The developers also wanted to let us know that the trailer also include a “familiar face” from their tech demo from the PS4 announcement.
Personally, I think it looks like Fitz and The Tantrums’ “MoneyGrabber” music video..
Whatever it is, let’s hope that Media Molecule plans to announce their first PS4 project soon.
Hi. My name is John and I’m a Doom fanboy. It all started back in 1995 when my cousins gave me a copy of the game’s shareware edition. A year later, I bought a blazing fast Pentium computer (133 MHz!) with a massive hard drive (2 GB!) and Windows 95 pre-installed. With a little leftover money, I purchased The Ultimate Doom on compact disc. After playing around with the first episode for over a year, the full game just absolutely blew me away. It may have been one of the earliest first person shooters around, but I’ve never seen anything like it since. And on top of that, it made me a lifelong fan of the franchise. (more…)
Keiji Inafune and the development team at Comcept have gotten into the habit of unveiling a new trailer for Mighty No. 9 every month. For the July trailer, the team has given us a sneak peek at Mighty No. 9′s sidekick, Call. The developer has also shone a spotlight on the dash mechanic and the many transformations at Mighty No. 9′s disposal.
Mighty No. 9 will be released for the 3DS, PC (Windows, Mac, Linux), PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One in Spring 2015.
Doom 4 (I know, I know, it’s actually just Doom) made its debut at this weekend’s QuakeCon, but it sounds like the rest of us won’t get a peak at the next game in the beloved series until sometime in 2015. Speaking to PC Gamer, Bethesda’s Pete Hines revealed that that’s because development is still in the early going and that the game isn’t quite ready for a public reveal just yet:
“I try really, really hard for this to be a dev first, dev-lead thing,” said Hines, and id Software isn’t ready for a worldwide reveal of Doom. “We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”
So if Doom 4 is still so rough around the edges, why show it at QuakeCon at all? According to Hines, it was to get the Doom name back out there and show that id Software’s troubles are behind it:
“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” said Hines. “And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.
“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”
It looks like those of us who couldn’t attend QuakeCon 2014 are just doomed to wait.