New Releases: Bayonetta 2, Civilization: Beyond Earth, Just Dance 2015, More
Gearbox's "Customer Appreciation" Debacle: A Borderlands: The Pre-Sequel Non-Review
Nintendo of America Needs To Fix Club Nintendo
Daily Scoop: October 14, 2014 - Delay on Borderlands: The Pre-Sequel PAX Codes
Hyper Light Drifter Beta Impressions: How To Do A Beta the Right Way
First Alien: Isolation add-on, Corporate Lockdown, will be available on October 28
Daily Scoop: October 21, 2014 – Screencheat Humble Deluxe Edition now available for pre-order!
Guns, Gore & Cannoli brings zombie-killing mobsters to Kickstarter
Hyper Light Drifter Beta Impressions: How To Do A Beta the Right Way
Daily Scoop: October 20, 2014 – Huge Humble Bundle
Most Recent: PS4
Just in time for Halloween, Sega has announced that the first Alien: Isolation add-on, Corporate Lockdown, will be released on October 28. Priced at $7.99, the add-on will add three new Challenge Maps and a brand new character in an arc that takes place before the events of Isolation:
In Corporate Lockdown, Seegson Executive Ransome has learnt that he has been abandoned by his paymasters. Knowing that the Torrens is on the way, he decides to make his escape and hitch a ride on board, taking decoded Nostromo data with him. However, while escaping he wants to tie up a few loose ends…
Across three new Challenge Maps (“Severance,” “Scorched Earth,” and “Loose Ends”), players are challenged to compete against others through Alien: Isolation’s online leaderboards, to escape the station in the fastest possible time or attain the top score through numerous side quests and hidden bonus objectives. New to Corporate Lockdown is the addition of Gauntlet Mode where players are challenged to top the Gauntlet Mode leaderboards by completing all three Challenge Maps back-to-back without dying.
Corporate Lockdown will also be available as part of the Alien: Isolation Season Pass, which can be purchased for $29.99, a 25% discount versus purchasing all give planned add-on packs separately.
There are too many zombie games. You know it. I know it. Actual dead people know it. But there are still ways to make zombie games interesting. For example, you could do what Crazy Monkey Studios did and create a hand-drawn side-scrolling shooter where 1920s mobsters shoot zombies while spouting wiseguy catchphrases. To finance their project, Crazy Monkey has launched a Kickstarter campaign for Guns, Gore & Cannoli that concludes on November 17. They’re seeking $30,000 and, as of this writing, have currently collected a little under $800.
Need more convincing? The developer has also made a demo version available on the game’s official website and released this fantastic plot summary:
Welcome to Thugtown in the roaring twenties. A city run by two rival mafia families who skirmish over every inch of the city to distribute their illegal liquor. Meet Vinnie Cannoli, a hard-boiled gangster who comes to Thugtown to straighten a few things out. Vinnie is sent to a messed up city, looking for a “goodfella” who’s gone missing since the zombie-outbreak. Nothing that can’t be solved with a kind word with the local gangsters though. Especially when you’re packing a Tommy gun and a double barrel shotgun to be a little more persuasive. There’s only one thing that’s holding him back… Every friggin’ lowlife in the city turned into a flesh-eating maniac. This is survival horror, wiseguy style… Capiche?
If they reach their goal, Crazy Monkey plans to release Guns, Gore & Cannoli for the PC, PS4, Wii U, and Xbox One in early 2015.
Who doesn’t love the sweet, slick, retro style of Kickstarter darling Hyper Light Drifter? This 2D action RPG took the indie world by storm last year, ultimately collecting more than $640,000 from backers during its Kickstarter campaign. Watching the videos and seeing the magic unfold as developer Heart Machine met its goal, beat it, and then left it in the dust was a joyful experience. I got a chance to play Hyper Light Drifter at PAX East this year and the staff loved it so much we chose it for our PAXpocalpyse list. And now I’m getting the chance to play it early in my living room thanks to a backers-only beta. The PC beta was originally supposed to be available from October 3rd through the 5th, but after some “internal discussions, the team decided to extend the beta to the 31st. I couldn’t be happier, and I’ll admit – I’ve had a hard time putting it down. (more…)
Activision is not bound by your plebeian idea of a calendar with its rigid structure of months and days… they’ve got a new Call of Duty to sell. So if they want to release Call of Duty: Advanced Warfare‘s “Launch Trailer” more than two weeks before its actual launch, then they can. This trailer, like all the others released for the game so far, opens with a snarling pronouncement from Jonathan Irons (Kevin Spacey), the head of Private Military Contractor that seems to be equal parts Tony Stark and Ernst Stavro Blofeld.
Advanced Warfare was developed by Sledgehammer Games and is the first game to be released as part of Activision’s new three-team development rotation. Treyarch will get their turn next year with Infinity Ward coming back around in 2016.
Call of Duty: Advanced Warfare will be released on November 4 for the PC, PS3, PS4, Xbox 360, and Xbox One.
2K Games wants you to know that you’ll receive the Savage Goliath skin if you pre-order Evolve The “4v1″ shooter will be released for the PC, PS4, and Xbox One on February 10 and you can catch a glimpse of the red-skinned brute in the brand new trailer above.
Pre-ordering Evolve will also unlock access (at launch) to an exclusive fourth Monster character as well as the upcoming “Big Alpha” test, which will begin on October 31 and run through November 2.
The third phase of Nintendo’s attempt to dominate the Fall gaming season arrives this week in the form of Bayonetta 2 for the Wii U. Platinum’s stylish witch has been given a second life by The Big N and the developer returned the favor by packaging the original Bayonetta with the sequel. Nintendo will also release a pair of smaller 3DS titles this week: Fantasy Life, an RPG/life simulation hybrid, and Pokemon Art Academy, a drawing game starring Pikachu.
Also available this week is the futuristic Civilization: Beyond Earth for the PC. Firaxis designed the game as a spiritual successor to the popular Alpha Centauri, which is something fans of the franchise have been asking for for a long time.
Speaking of franchises we haven’t seen in a long time… Ubisoft will bring Just Dance 2015 to the PS3, PS4, Wii, Wii U, Xbox 360, and Xbox One this week. That “long time” comment was a joke, by the way. What’s not a joke is the return of Harmonix, who are back with a new music game of their own, the Disney-inspired Fantasia: Music Evolved for the Xbox One and Xbox 360.
Finally this week, Telltale Games will release The Walking Dead Season 2 for the PS4 and Xbox One. Get your cleaning cloth ready, those tear-stained controllers won’t clean themselves.
A complete list of this week’s new releases can be found after the break. (more…)
In order to avoid the stiff competition from this Fall’s “household names,” Slightly Mad Studios and Bandai Namco have announced that the release of Project CARS has been pushed back to March 17, 2015. This new release date will allow the developer to provide an extra layer of polish to the game.
“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, the Studio Head at Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”
Project CARS’ new release date applies to the PC, PS4, and Xbox One editions of the game. It is also in development for the Wii U, and will be released for Nintendo’s console sometime in 2015.
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Why do developers still love to make 2D games? In this installment, USgamer’s Tyler Ohlew examines the relationship between developers and the two-dimensional worlds they create (often by hand). Speaking to developers behind modern 2D classics such as Shovel Knight, Guacamelee!, and SteamWorld Dig, he discovered that this relationship actually comes down to a love of the style and a universality that goes beyond simple nostalgia.
3D development is easier than ever now, with tools like Unity and Unreal Engine 4 available for very little cost or even free. So, in a landscape dominated by these 3D games, what compels a developer to look back and continue the work that was forced to take a back seat? Why does any developer work in 2D anymore?
You can read the rest of the article at USgamer.