Call of Duty: Zombies comic book miniseries will launch in October
The Big List of Nintendo NX Games: September 2016 Update
No Man's Sky Review: Lost in Space
Bplus is also bringing Puzzle Box to the Nintendo NX
10 Actresses We Think Could Play Elena Fisher in the Uncharted Movie
Kickstart This! Magicland
Nidhogg II coming to PC and “maybe some other platforms” in 2017
Daily Scoop: September 29, 2016 – Tom Clancy’s The Division on sale at Steam
Nintendo Download: Yo-Kai Watch 2, Azure Striker Gunvolt 2, Sonic Boom Fire & Ice, more
Square Enix will release Final Fantasy Trading Card Game in North America this October
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After the massive success of The Legend of Zelda: Hyrule Historia (including a series timeline that fans are still talking about), Dark Horse and Nintendo are teaming up again to publish The Legend of Zelda: Art & Artifacts in Early 2017. Art & Artifacts will be packed with promotional artwork and interviews with the design team, along with exclusive artwork from the next game in the series, The Legend of Zelda: Breath of the Wild:
Fans of The Legend of Zelda are in for a treat with The Legend of Zelda: Art & Artifacts. Readers can peruse over four hundred pages of fully realized artistic masterpieces, exclusive interviews with the design team behind the beloved video game franchise, the official pixel art of the early series, and rare promotional art never before published in this format. The Legend of Zelda: Art & Artifacts offers fans a sneak peek at art from the newest game in the series, The Legend of Zelda: Breath of the Wild, prior to its official release. This breathtaking volume is essential for any true Zelda fan!
The Legend of Zelda: Art & Artifacts will be available in stores on February 21, 2017. And let’s hope that release date means we’ll get Breath of the Wild on the Wii U and NX sooner rather than later.
Ubisoft will release Just Dance 2017 this October, but fans interested in a playable demo featuring Justin Bieber’s “Sorry” can download one for the PS4, Xbox One, or Wii U beginning today.
In addition to a new song from “The Biebs,” Ubisoft announced three more songs that’ll be included on Just Dance 2017’s soundtrack:
- DNCE – “Cake By The Ocean”
- Silento – “Watch Me (Whip/ Nae Nae)”
- Shakira (featuring Wyclef Jean) – “Hips Don’t Lie”
Just Dance 2017 will be available for the PC, PS3, PS4, Xbox 360, Xbox One, Wii, and Wii U this October. The game will also be released for Nintendo’s NX console next year.
The Just Dance franchise just can’t stop, and Ubisoft announced the next entry in the series will be available this October. Just Dance 2017 will be released for the… deep breath… PS3, PS4, Wii, Wii U, Xbox 360, and Xbox One. But wait, there’s more. Just Dance 2017 will be available for the PC as well, a first for the franchise, and it’ll also be released for Nintendo’s NX console next year.
Just Dance 2017 will feature the brand new Just Dance Machine mode on the PC, PS4, Wii U, and Xbox One, which Ubisoft said is a “fun and frantic dance experience that will have players testing their skills through a variety of dance types including flamenco, ballet, and the cancan.” Returning modes include Sweat + Playlists, Just Dance Quest, Just Dance TV, and World Dance Floor.
But what will players bust a move to this year? The first 11 confirmed songs include:
- Justin Bieber – “Sorry”
- Psy (featuring CL of 2NE1) – “Daddy”
- Sia (featuring Sean Paul) – “Cheap Thrills”
- Major Lazer (featuring MØ & DJ Snake) – “Lean On”
- Fifth Harmony (featuring Kid Ink) – “Worth It”
- Queen – “Don’t Stop Me Now”
- Hatsune Miku – “PoPiPo”
- Dyro & Dannic – “Radical”
- Maluma – “El Tiki”
- Equinox Stars – “September”
- Ultraclub 90 – “What Is Love”
Ubisoft will also release a Gold Edition of Just Dance 2017, which features a three-month subscription to the Just Dance Unlimited streaming service. And the PC, PS4, Wii U, and Xbox One versions of the game will once again be compatible with the Controller App for smartphones.
Gameplay videos for all 11 confirmed tracks can be found after the break. (more…)
Two months ago, the Disney Infinity franchise was put on hiatus by Disney Interactive. Yesterday, the Walt Disney Company announced the end of Disney Interactive with the cancellation of all console development and the closure of the entire division.
Speaking during the company’s quarterly financial report, Chief Financial Officer Christine McCarthy said, “During the quarter, we took a charge of $147 million in connection with the shutdown of our Infinity console games business. Going forward, our console games strategy will focus solely on licensing our great portfolio of content.”
This closure extends to developer Avalanche Software, and Disney Interactive General Manager John Blackburn thanked them for all their hard work on the publisher’s official website:
Our goal for Disney Infinity was to bring the best of Disney storytelling to life in homes around the world, and with your support we accomplished that. We hope you had as much fun playing the game as we had making it.
And as we turn to the next chapter in our story, I want to thank everyone who helped bring Disney Infinity to life, particularly Disney’s Glendale-based production and publishing teams, our external development partners, and of course the incredible Avalanche team for their tireless dedication to this project.
Avalanche will complete work on the remaining Disney Infinity content that is currently in development, including three figures from Alice: Through the Looking Glass (which will be available later this month) and a Finding Dory Play Set (coming in June).
With Disney’s console development future tied up in licensing deals, we should probably expect to hear about more third-party partnerships, like the one the company struck with EA to create Star Wars: Battlefront, soon.
We’re just a few days away from learning which games will be inducted into the World Video Game Hall of Fame this year. In 2015, Tetris, Super Mario Bros., Pong, Doom, World of Warcraft, and Pac-Man were selected as the inaugural class by the institution’s induction committee. The Hall’s Class of 2016 will be announced on Thursday, May 5, and five or six games are once again expected to rise above the other finalists.
But which of the 15 finalists will be honored this year? Using the Hall’s induction criteria as a guide, I can think we can determine the odds of which games will make it in and which will have to wait until next year. (more…)
Hold on to your Pokeballs, according to a report from The Hollywood Reporter, The Pokemon Company is currently holding a “top-secret auction” for the rights to create a live-action film based on the beloved game series.
As of now, the bidders are said to include Warner Bros., Sony Pictures, and Legendary Entertainment, with a source saying that Legendary, which will release Warcraft this Summer, is the current frontrunner. However, Warner Bros. is also heavily involved in the competition as they released the animated Pokemon: The First Movie way back in 1999.
All three companies declined The Hollywood Reporter’s request for comment, but I’m sure we can all guess what Pikachu would have to say about this news.
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
During the Wii’s heyday, Nintendo dropped the iconic red coloring from their logo and switched to a sleek silver shade. Combined with the smooth white of the Wii chassis, the rebranding gave Nintendo an air of cool that is typically reserved for the design-obsessed Apple. But after a while, many fans began to feel that draining the color out of the logo drained some of the fun out of Nintendo.
Nintendo Enthusiast’s A.K. Rahming is one of those fans and he argues that Nintendo’s red resurrection might be a signal that the company is getting ready to bring back that fun-loving spirit with the upcoming launch of the NX:
Nintendo is known for dropping major surprises, but the company’s latest surprise has a lot of folks in the gaming community quite pleased. Nintendo of America has recently done a full re-branding of their logo back to the classic red and white. The whole company transformed to the minimalist gray-white color scheme with the dawn of the Wii and DS era, and this branding went on to continue for the current Wii U and 3DS era (albeit with a little hint of color provided from the logos of both systems).
The full article is available for your perusal at Nintendo Enthusiast.
What are you doing for the next two hours? Wait, don’t answer that yet. First, I want to draw your attention to the video embedded above, which features a replay of every Fatality ever performed in a Mortal Kombat game.
Compiled by YouTube user IZUNIY, the video includes hundreds of blood-soaked finishers, like Sub-Zero’s controversial “Spine Rip” from 1992’s Mortal Kombat, from the very beginning. From there, we jump through the many sequels, and all the Stage Fatalities, Animalities, Friendships, and Brutalities that were added to the franchise over the years. The compilation even includes the much gorier Fatalities from the four newest kombatants from the Mortal Kombat XL re-release.
So I ask again, what are you doing for the next two hours?