Xbox One Trailer: Quantum Break
Xbox One will launch worldwide later this year; CoD Ghosts DLC will launch on Xbox One first
E3 2013: The Roadmap To Victory for Microsoft, Nintendo, and Sony
The Wii U: It’s All Just A Little Bit of History Repeating
Batman: Arkham Origins: First trailer, Joker confirmed, Deathstroke playable
This is what the box for Forza Motorsport 5 looks like
Need For Speed Rivals races into stores this November; on PS4, Xbox One later this year
E3 2013: The Roadmap To Victory for Microsoft, Nintendo, and Sony
Daily Scoop: May 23, 2013 – More Pokemon shirts
Giancarlo Esposito narrates the Bungie’s first Destiny trailer
Recent Articles: Diablo III
Blizzard has said all along that they didn’t want the console version of Diablo III to be some slapped together cash grab and their appearance on the most recent episode of “Conversations With Creators” reinforces that notion. Production Director John Hight, Lead Console Designer Josh Mosqueira, and Senior System Designer Jason Bender each took turns talking about how Diablo III benefits from the PS4 and why it was the perfect choice for Blizzard’s first console game in decades.
According to Mosqueira, Blizzard wanted to create an “intimate connection between the player and the character” with Diablo III on the PS4 and, to the end, the developer believes “the Controller is king” in this new version. He concludes by saying, “What we didn’t want to do is simplify the experience. [...] What we wanted to do is streamline the experience.”
Lofty goals are great, but direct examples are better and John Hight confirmed that the PS4′s touchpad will be used for inventory management: “One of the things we’re excited about the controller is the touchpad. We think the touchpad’s gonna give a lot of opportunity to make that interface easier.”
I’m still not sure how that little touchpad will work with a DualShock 4 in my hand, but Blizzard’s “Conversations With Creators” episode is definitely worth a watch.
We don’t have the PAX pox, but what if the entire convention center was put under quarantine because of some mystery illness? What would you do? What would you see? We’d endure the PAXpocalypse by spending all of our time with the 13 games (nine playable, three developer-guided demos, and one board game) below. Though it would have to be after pushing the hordes of undead off our doorstep. Because any pox affecting PAXgoers would almost certainly have to lead to a zombie uprising. (more…)
Diablo III‘s console coming out party during Sony’s PlayStation 4 reveal only confirmed the former PC exclusive’s extension to Sony systems (namely the PS3 and PS4). It seems obvious in retrospect, but that’s “not necessarily” the final word on the subject.
Speaking to the Penny Arcade Report, Joshua Mosqueira, the game’s Lead Designer, said, “We don’t have any announcements to make at this time. But we’re not necessarily a Sony exclusive.”
That sounds like confirmation of an Xbox 360 and/or Wii U version to me.
Note: The Diablo III Xbox 360 boxart to your right is a fan-made fake.
After years of hints (which started before the PC version was even released), Blizzard has finally announced the existence of the console of Diablo III. And we’ll get our first chance to play it at this year’s PAX East expo (March 22-24).
Sadly, Blizzard is only bringing the PS3 version to Boston. So if you were hoping to get your hands on the new DualShock 4 controller, I’m sorry to disappoint. But the PS3 version is better than nothing, right?
“Diablo III looks and plays great on the PlayStation,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We put a lot of care and thought into the PlayStation version to make sure it would deliver an authentic Diablo gaming experience, and we’re really pleased with the results. We can’t wait for players to try it out at PAX East.”
Diablo III on the PS3 will feature all of the enhancements found in the latest edition of the game including “the Paragon leveling system, customizable Monster Power, Brawling, and epic Legendary items.” PS3 players should be on the lookout for “an all-new user interface, including an intuitive control scheme and a new dynamic camera perspective.”
Oh yeah, and couch co-op for up to four people as well.
A trio of quick third-party announcements from Sony’s Meeting 2013:
Shinji Hashimoto, the Final Fantasy Brand Director at Square Enix, revealed that a new Final Fantasy title for the PS4 will be unveiled at E3 this year.
Ubisoft CEO Yves Guillemot announced that the toast of E3 2012, Watch Dogs, will be available for the PlayStation 4.
Chris Metzen of Blizzard has announced that the developer and Sony have agreed to a “strategic partnership through which we will take over the world.” But in reality, it’s Diablo III for the PlayStation 4… and the PlayStation 3. Metzen promises four-player couch co-op and a public debut for the console version of Diablo III soon.
Oh Blizzard, you’re such a tease!
Speaking to Polygon, Blizzard’s Rob Pardo has confirmed that the developer has a version of Diablo III “up and running” on console hardware. But, he reiterated, the company is still not ready to officially announce it.
“We’re still kind of exploring it,” said Pardo. “We’ve got builds up and running on it. We’re hoping to get it far enough along where we can make it an official project, but we’re not quite ready to release stuff about it, but it’s looking pretty cool.”
I realize Blizzard wants to ensure a console version of Diablo III can live up to its PC predecessor before they officially announce it or post screenshots or give it a release date, but come on, this is getting ridiculous.
Diablo III has stirred up some serious emotions in people since its release back in May. From complaints about the “always-on” DRM requirement to concerns about the end game to a virtual slapfight between the developers and the creator of the first Diablo, the community has seen it all. But that hasn’t stopped people from buying it in droves as Activision CEO Bobby Kotick recently revealed the game has sold over 10 million copies:
“Year-to-date, Diablo III is the top-selling game overall based on an estimated digital and retail sales in North America and Europe. Diablo III has already sold an excess of 10 million copies, proving once again that investing in key talent and our top franchise is worth the wait.”
Mike Morhaime, Blizzard’s President, was particuarly pleased with the sales figures. He even went so far as to announced an expansion for the game during the Q&A portion of Activision’s quarterly financial report:
Stephen Ju, Analyst from Credit Suisse AG: “[T]he prior iterations of Diablo seem to have had an expansion pack released about 1 year after the game itself came out. So wondering if you have anything you can share in terms of whether or not you have a similar plan for Diablo III to keep your users engaged.”
Morhaime: “[W]e do have a plan — an expansion planned for Diablo. I don’t have any timeline to talk about. I think that the most important thing for us always comes down to the quality of the expansion and the gameplay, and so that will be a big factor in terms of driving our schedule.”
As with all things Blizzard, the Diablo III expansion will be officially announced when they’re good and ready.
David Brevik, creator of Diablo and Diablo II, expressed some of his feelings on Diablo III to IncGamers during Gamescom.
“I have very mixed emotions about it. On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and it’s obvious people still have a giant love and passion for Diablo… That makes me feel great.
I am sad because people are outraged and… some of the decisions they have made are not the decisions I would make, and there have been changes in philosophy and that hasn’t gone over very well…
I am also a little happy… I hate to say, [but] it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was, how unique and special… when the people leave the game changes, and it shows how critical people are in this industry.”
So basically, to me, what he’s saying is: they made some design choices I wouldn’t have, and people are upset, and while that is a bummer, I am actually sort of pleased, because it means that what I built, and what I made, was important and meant something. Right? General idea?
Well, some of the Diablo III devs were pretty hurt over it, and had a public exchange via Facebook (which was captured by Reddit). Click the image above to enlarge it and cringe a bunch.
Since this argument needed more social media avenues, former Diablo II producer Mark Kern jumped in on Twitter: “Gotta say, that Jay Wilson, never having been at Blizzard for D1 and D2 and never having met Dave Brevik, has no place to say what he did. Dave Brevik created 2 genre-busting, award winning, world-loved Diablo games. Jay Wilson has done ____ with Diablo 3. Fill in the blanks. Blizzard arrogance has reached new heights.”
Facebook and Twitter have made it easier than ever for people to stick their feet directly into their mouths. Do not pass go, do not reach Paragon level.