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Activision confirms Skylanders 6, new Call of Duty from Infinity Ward, Destiny expansion in 2016; Destiny 2 coming in 2017
New Retail Releases: Overwatch, TMNT Mutants in Manhattan, More
Warp Zoned Wish List: What We Want From Resident Evil 7
Shovel Knight is getting a series of tie-in kids books this January
Daily Scoop: May 23, 2016 - Last day for Capcom Humble Bundle
Minecraft-like Dragon Quest Builders will be released in North America this October
Codemasters announces F1 2016 for PC, PS4, Xbox One
SteamWorld Heist’s PS4/Vita launch has been delayed by a week
Theatrical “swamp noir” Knee Deep will be released for PS4 and Xbox One this Summer
Nintendo Download: StarTropics, StarTropics II,Dragon Fantasy: The Black Tome of Ice, more
All Articles: E3 2012
It’s hard to argue with those who believe The Last of Us reigned supreme at this year’s E3 Expo. That claim has been given some further validation by the Game Critics Awards, which handed five “Best of E3 2012” statues to Naughty Dog for The Last of Us.
The game, which stars two survivors of a post-apocalyptic America, won “Best of Show,” “Best Original Game,” “Best Console Game,” and “Best Action/Adventure Game.” It also took home a “Special Commendation for Sound.”
No other game came close, though Dance Central 3, Halo 4, and XCOM: Enemy Unknown all won two awards and Watch Dogs collected two Commendations.
The Wii U was mostly shut out of the awards show, though the system itself won “Best Hardware” and the multiplatform Injustice: Gods Among Us won for “Best Fighting Game.”
A complete list of winners can be found after the break. (more…)
The world’s biggest gaming websites, including Kotaku, IGN, Nintendo Power, Joystiq and The Escapist (don’t worry, Warp Zoned will be there one day!) have released their full list of nominees for awards pertaining to what was shown and played at this year’s E3 Expo. Some of the highlights of the show, such as Star Wars: 1313 or Ubisoft’s surprise Watch Dogs do not qualify, as the rules state the journalists must be able to “manipulate a game in real-time while running on its native platform.” However, it seems there was not much love for Nintendo’s Wii U, with no mention of the system’s most-anticipated game, ZombiU. Although both Wii Fit U and Game & Wario made it into the “Best Motion Simulation” category.
No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…
The 2012 E3 Expo is over! While the ESA doesn’t know when (or where) the 2013 edition will happen, it should be a corker of a show. E3 2013 promises to include the second wave of Wii U titles as well as our first look at the PS4/Orbis and the Xbox 720.
While this year’s E3 wasn’t quite that action-packed, it did include a number of promising games, and you can read all about them after the break. (more…)
My question is, apologize to who?
Hitman: Absolution Game Director Tore Blystad spoke to IGN during this week’s E3 Expo and the subject of the “Attack of the Saints” trailer naturally came up. It’s true, Blystad did apologize, but it was the kind of non-apology apology that the public usually finds infuriating. However, in this case, I think it was the right thing to say.
“We’re sorry that we offended people – that was truly not the intention of the trailer,” Blystad said.
Of course that wasn’t the intention of the trailer. Yes, they were nuns. And yes, they were wearing stripper heels and leather bodysuits underneath their habits. I can understand how that could offend someone. But the fact that the discussion looped around to “IO hates women,” when the scene is clearly aping imagery Quentin Tarantino has been putting in his films for decades was just bizarre. Blystad even says as much later in the interview:
“The Hitman games as a series has always been extreme in many ways. The religious themes have been there from the very beginning, along with outlandish party scenes. And there are a lot of movie influences in Hitman: Absolution, like Tarantino and Rodriguez. The grindhouse theme is something that we’re using throughout the game. It tends more towards sixties exploitation movies – these were a fascination [for us] because they were so extreme.”
Hitman: Absolution will be available for the PC, PS3, and Xbox 360 on November 20.
Did Ubisoft’s Watch Dogs steal E3 2012? Depending on who you talk to, yes, yes it did. The PC, PS3, and Xbox 360 game currently doesn’t have a release date, but it does offer an interesting hook for an open world game: A hero who does more damage with his hacking skills than with a gun.
But he definitely also knows how to handle a machine gun, as you can see in the extended gameplay demo above. Want more Watch Dogs? Hit the jump to view the game’s rather stylish announcement trailer. (more…)
While Nintendo affixed a “U” on the end of all their Wii U games, Ubisoft’s ZombiU has to take the prize for the most ridiculous reference to Nintendo’s next console. Say it real fast. Sounds kind of like Zom-Wii U doesn’t it?
Wacky title aside, ZombiU also looks to put the “survival” back in the survival horror genre. Using the Wii U GamePad, every time a player looks into their bag or attempts to access an in-game computer, the camera will shift to the tablet controller, ensuring players split their attention between both screens to live.
I’ve got to admit, that’s a pretty great use of the Wii U GamePad. If you missed the E3 trailer above, be sure to give it a watch now.
Last year’s Wii U reveal included a tech demo of Link battling a giant spider in jawdropping high definition. This year, the plucky elf in the green tunic was no where to be seen.
So where was he? Entertainment Weekly pried the answer out of Shigeru Miyamoto yesterday during the closing moments of E3 2012:
EW: So you’re sort of in the R&D stage [for the next Legend of Zelda game]?
Miyamoto: Yeah. With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.
According to Miyamoto, this “research and development stage” involves a lot of experiments at Nintendo including “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?”
When they figure that out, Miyamoto said, is when Nintendo will announce the next Legend of Zelda game.