So Did Anyone "Win" the 2017 E3 Expo?
New Retail Releases: Ever Oasis, Runbow Pocket, Dead By Daylight, More
EA Sports will release Madden NFL 18, FIFA 18, NHL 18, NBA Live 18, UFC 3 this year
Nintendo Download: Ever Oasis, RPG Maker Fes, Fatal Fury 2, more
Gun Media is adding Jason's retro-tastic purple-and-blue look to Friday the 13th
Clueless Gamer returns… Conan O’Brien and Will Arnett play Arms
Justice was served as Injustice 2 was the best-selling game of May 2017
Call of Duty: Modern Warfare Remastered will get a standalone re-release on PS4 on June 27
Xbox Store Today: Broken Age, Get Even, Art of Fighting 2, more
Ubisoft unveils the first in-engine gameplay demo for Beyond Good and Evil 2
All Articles: Fallout 4
Bethesda has always been one of the busiest studios in the business. In addition to producing multiple games at the same time, Bethesda is well known for producing each sprawling entry in the Elder Scrolls and Fallout franchises. But they’ve taken things up a notch with their current workload.
Speaking to IGN, Director Todd Howard has confirmed the company is currently working on seven different projects, though some of these games have been discussed before.
Howard specifically cited the upcoming Switch launch of The Elder Scrolls V: Skyrim and Fallout 4 VR as two projects that were previously announced. The developer was extremely excited about Fallout 4 VR, adding that the game is playable “start to finish in VR” and is shaping up nicely:
“There’s no content that we removed or changed [for VR],” Howard explained, noting that the current work being done on it is related to how players actually interact with the experience.
“It’s interface work, it’s other things,” he said. “There are issues with locomotion, how you traverse that much space, and we’re hoping to support as many modes as possible… It’s not done yet, there’s work to do, but the parts that are there, I’m biased but it’s pretty incredible.”
Betehsda’s Director also reiterated the company is working on another mobile title that “would follow in the successful footsteps of Fallout Shelter,” though he didn’t say if it would be an original title or based on an existing franchise.
The seventh project remained a mystery, but with a final flourish, Howard told IGN that Bethesda’s two “big and crazy” projects announced during the 2016 DICE Summit are still in development, as is The Elder Scrolls VI, which was first mentioned at E3 2016 as being “a very long way off.”
A day after revealing the winners of the first-ever Steam Awards, Valve is back with a breakdown of the “Top 100 Best Sellers of 2016” on Steam.
The list is unnumbered, but Valve has broken it down into four tiers… Platinum, Gold, Silver, and Bronze. Based on total gross revenue (not copies sold) for 2016, the games in the Platinum tier include Counter-Strike: Global Offensive, Civilization VI, XCOM 2, Total War: Warhammer, Fallout 4, Grand Theft Auto V, Tom Clancy’s The Division, The Witcher 3: Wild Hunt, No Man’s Sky, Dark Souls III, Rocket League, and DOTA 2.
Most of 2016’s biggest releases made the cut, including Doom (Gold), Watch Dogs 2 (Silver), Deus Ex: Mankind Divided (Silver), and Dishonored 2 (Bronze).
The complete list can be found at Valve’s SteamPowered.com storefront.
Fallout 4‘s modding tools have been available to Xbox One owners since the Spring, and Bethesda has continually promised to bring the feature to PS4 owners as well. However, a new statement on the publisher’s website revealed that Sony is currently blocking the addition of mod support to the PS4 version of the game:
After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.
Like you, we are disappointed by Sony’s decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive. We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available.
According to Bethesda, this ban also applies to the upcoming launch of The Elder Scrolls V: Skyrim – Special Edition. The publisher will continue to work with Sony to come to some kind of agreement, but until then, mods will not be available in either Fallout 4 or the Skyrim Special Edition on the PS4.
Bethesda reveals Fallout 4 add-ons, Fallout Shelter for PC, and Elder Scrolls V: Skyrim Special Edition for PC, PS4, Xbox One
Bethesda’s Game Director, Todd Howard, delivered an update on the studio’s future projects at the publisher’s E3 Press Conference tonight. And that includes three upcoming add-ons for Fallout 4 that might be closer to release than you realize.
First up is Contraptions, an add-on that’ll let players build wildly-connected do-hickeys such as elevators, track kits, sorting machines, and conveyor belts. Players will also be able to adorn their settlements with armor and weapon racks, and they’ll be able to do it beginning next week. In July, the Vault-Tec Workshop add-on will be released, which will set players… wait for it… build their own Vaults and experiment on dwellers. Finally, in August, Bethesda will launch Nuka-World, the final major expansion for Fallout 4.
But wait, Howard wasn’t done yet. He also revealed that Fallout Shelter will be released for the PC this July, and the oft-rumored The Elder Scrolls V: Skyrim will be remastered for the PC, PS4, and Xbox One on October 28.
The Elder Scrolls V: Skyrim – Special Edition will include a ton of enhanced graphical tricks including remastered art effects, volumetric god rays, dynamic depth of field, screen-space reflections, new snow shaders, and new water shaders.
Oh, and PS4 and Xbox One owners will be able to play mods in The Elder Scrolls V: Skyrim – Special Edition as well.
Bethesda announced last week that Fallout 4‘s 1.5 Update will add the ultra-difficult Survival Mode to the PS4 and Xbox One version of the game.
Survival Mode has been available in open beta on the PC since March 29, and it offers a new challenge to Fallout 4 players by forcing a new set of restrictive rules on the game: “No fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more.”
If that sounds intimidating to you, designers Josh Hamrick and Jon Paul Duvall have put together a Survival Guide to Survival Mode that you can now find on Bethesda.net. Good luck… you’re going to need it.
Bethesda announced this morning that Fallout 4‘s Far Harbor expansion will be available on May 19. The publisher likes to refer to the Far Harbor expansion as “the largest landmass for an add-on” they’ve ever produced, and they’ve packed it with places to go and things to fight including new faction quests, settlements, lethal creatures, dungeons, and higher-level armor and weapons.
Bethesda is also looking to explore the spookier corners of the Fallout 4 universe with Far Harbor, and a new trailer definitely seems inspired by H.P. Lovecraft, Stephen King, and John Carpenter:
In Far Harbor, a new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost?
Far Harbor will be available to download for the PC, PS4, and Xbox One as part of the Fallout 4 Season Pass or as a standalone expansion for $24.99.
Fallout 4 is about to get a whole lot crazier on the PC as Bethesda has announced Creation Kit is now available. Using the included modding tools, players will be able to craft new “quests, environments, characters, dialogue, outfits, weapons, and more” for other Fallout 4 players.
Players can search for new mods from within Fallout 4 by selecting “Mods” from the Main Menu. There, they’ll be able to select a mod, download it, offer feedback, and rate it all from the same spot.
Bethesda is still tweaking the Creation Kit tools, so the framework is currently available to download as an open beta through the Bethesda.net launcher. But eventually, Bethesda wants to make the Creation Kit available for the PS4 and Xbox One in June, and cross-platform compatibility for mods looks likely.
The British Academy of Film and Television Arts (BAFTA) held their annual Games Awards ceremony last night, and Bethesda’s Fallout 4 looted the trophy for “Best Game.” Surprisingly, The Witcher 3: Wild Hunt, Fallout 4’s main rival throughout the 2015/2016 awards season, came away empty-handed.
The same doesn’t need to be said for Everybody’s Gone to the Rapture, Her Story, and Rocket League, each of which won three awards last night.
Everybody’s Gone to the Rapture’s accolades all revolved around its excellent use of sound as the post-apocalyptic title won for “Audio Achievement,” “Music,” and “Best Performance” (which went to Merle Dandridge). Rocket League’s universal appeal informed its three award including “Family Game,” “Multiplayer,” and “Sport.” Finally, Her Story’s unique storytelling structure lead to wins in the “Best Debut,” “Game Innovation,” and “Mobile & Handheld” categories.
Other winners during last night’s ceremony include Ori and the Blind Forest, Batman: Arkham Knight, Bloodborne, Until Dawn, Prison Architect, and Life Is Strange.
Congratulations to all the winners, which you can find after the break. (more…)