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Recent Articles: Mighty No. 9
Comcept has announced Mighty No. 9 will miss its originally scheduled September 15 release date, confirming two previous reports (1, 2) that the game had been delayed. Offering an apology in an update to the game’s Kickstarter page, the developer said that Mighty No. 9 will now be released in “Q1 2016.”
Comcept’s representatives also elaborated on the reasons behind the delay:
Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.
Currently, [C]omcept and their partners are working at full capacity to resolve these issues and fix any remaining bugs.
Due to the change in release date, Kickstarter backers should expect to receive another platform survey closer to the final release date. Currently in development for the 3DS, PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One, Comcept has said they will announce a “solid” release date for Mighty No. 9 when they can.
Last week, we told you that most retailers had removed Mighty No. 9‘s previously-announced release date of September 15, 2015 from their online storefronts. Today, GameStop revealed to Game Informer that their corporate policy states this type of release date change is only made at the request of the developer or publisher. Therefore, it is extremely unlikely that Mighty No. 9 will be released for any of its planned platforms (PC, PS3, PS4, Wii U, Xbox 360, and Xbox One) by the end of the year. Mighty No. 9 is also in development for the 3DS and Vita, but its tentative “late 2015” release date has probably been erased as well.
Game Informer attempted to contact both Deep Silver and Comcept for comment, but the publication was unsuccessful. Publisher Deep Silver refused to comment, while developer Comcept didn’t reply to the request at all.
While it’s just speculation on my part (and Game Informer’s, for that matter), I believe Comcept is staying quiet about Mighty No. 9’s delay because the crowdfunding campaign for their next game, Red Ash: The Indelible Legend, is currently in its final hours. With just under three days to go, the game has only secured funding for 60% of its $800,000 target, and a delay to their high profile spiritual successor to the Mega Man franchise can only hurt the public’s confidence in the developer.
At this pace, it probably won’t reach its goal, but Comcept recently signed a publishing agreement with Fuze and will complete the game regardless.
After signing a publishing deal with Deep Silver, Keiji Inafune’s Mighty No. 9 was given a September 15 release date by the publisher for its launch on the PC, PS3, PS4, Wii U Xbox 360, and Xbox One. But now it appears that that release date is in jeopardy as nearly every major video game retailer has changed the game’s release date to a placeholder date of “December 31, 2016” instead.
The placeholder release date, which strongly suggests a delay for Mighty No. 9, is currently shown on Amazon, GameStop, Walmart, and Newegg. However, the game’s original release date is still listed at Target and Best Buy. So hope is not lost.
VideoGamer attempted to get to the bottom of this by contacting Deep Silver, but the publisher declined to comment. Uh oh, I think I lost that hope. Can someone help me find it?
Hopefully Deep Silver or Keiji Inafune and his team at Comcept will clear up Mighty No. 9’s release date soon.
Over a year after it was first confirmed, Legendary Digital Media, Contradiction Films, and video game developer Comcept announced today that Kickstarter success Mighty No. 9 will be getting its own live-action adaptation. The feature-kength film will be released on “digital platforms,” with no word on a theatrical or physical release.
The Keiji Inafune-developed vehicle already has a cartoon series in the works slated for 2016. In the past, Inafune has spoken at length about how he wants the game to be turned into a multimedia mega-franchise with “comic book, manga, anime, movie, TV drama series” and more.
This is the second time Inafune has worked with Legendary Digital and Contradiction, the first coming in the form of Dead Rising: Watchtower, a mediocre film based on Inafune’s Dead Rising series.
For a game that hasn’t been released yet, the creators and investors of Mighty No. 9 seem to have high expectations for it. Inafune recently launched a pair of Kickstarter campaigns for Red Ash, a Mighty No. 9 spinoff franchise that will include a third-person action game and a companion anime short.
Inafune is certainly promising a lot before he’s delivered anything. Mighty No. 9 will be released on September 15 (and it’ll be playable at this weekend’s San Diego Comic-Con), but his creator has already seemingly moved on to a feature film, a cartoon series, and two other crowdfunding campaigns. That’s a lot for any developer.
Mighty No. 9 is just three months away, and new publisher Deep Silver is gearing up to offer gamers plenty of extras if they buy in near the September 15 launch date.
First up, the Collector’s Edition will come packaged with a 6.5 inch, individually-numbered statue of Beck. The $59.99 box (available only for the PS4 and Xbox One) will also include the Retro Hero DLC Pack and special foil packaging featuring a facsimile signature of creator Keiji Inafune. The Retro Hero DLC, a special difficulty mode that offers one-hit death and a retro-inspired look for Beck, will also be part of the Launch Edition, which will be available digitally and on store shelves.
Mighty No. 9 will be available on a wide variety of platforms this September including the PC, PS3, PS4, Wii U, Xbox 360, and Xbox One. However, if you purchase the game on the PS4, you’ll also receive a downloadable copy of the game for the PS3 and Vita through Sony’s Cross-Buy program. Mighty No. 9’s Vita launch will take place sometime after the PC/console release. The game is also in development for the 3DS.
Finally, Deep Silver and Comcept have released a brand new trailer for Mighty No. 9 featuring the game’s many bosses.
Some mighty news today for Comcept’s Mighty No. 9. Keiji Inafune originally planned a “Spring 2015” release date after his spiritual successor to the Mega Man franchise found great success on Kickstarter. But with the unofficial end of Spring looming, Inafune has confirmed what we all feared… Mighty No. 9 has been delayed.
But there’s good news too. Comcept has partnered with Deep Silver to publish the game worldwide with a digital download and a retail disc. Both versions of the game will be available on September 15 for the PS4, Wii U, and Xbox One. The PC version will also be released on that date for the PC, PS3, and Xbox 360 as a digital-only game. Sadly, the promised 3DS and PS Vita versions have been further delayed to a to be announced date.
In addition to having more time to complete the main game, Comcept will use this delay to produce some additional content for Mighty No. 9. A special bonus stage featuring a battle with Ray, Mighty No. 9’s rival, will be included. After besting Ray, players will unlock the robot, who has unique skills and all-new gameplay mechanics, as a playable character for the entire main game. New Japanese and French language tracks are also planned alongside eight subtitle tracks.
Even though Deep Silver will publish Mighty No. 9, Comcept will retain all rights to the characters and any future sequels.
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
With Shovel Knight, 20XX, and the upcoming Mighty No. 9 giving the gaming populace their fill of homages/spiritual successors to Mega Man, some people have started to wonder if a new game starring the original Blue Bomber is even necessary. GameRadar’s David Roberts is one of those people.
According to Roberts, Capcom is so handcuffed by the Mega Man formula that we might just be better off with the imitators. I’m not sure I agree, but he makes an interesting case:
It’s been nearly five years since Capcom released the last official Mega Man game. Mega Man 10 was just like all the other Mega Man games (Mega Mans?) that came before it; crunchy 8-bit graphics, a series of themed robot bosses, and soul-crushing difficulty. Since then, Capcom has released a fan-made Street Fighter/Mega Man crossover and let the Blue Bomber fight against a stable of Nintendo characters in Super Smash Bros. That’s all Mega Man has to show for the last five years; everything else has been cancelled. And you know what? Maybe that’s for the best.
The full article is available for your perusal at the GamesRadar.
Keiji Inafune has posted a short “New Year’s” video to update fans of Mighty No. 9 on the game’s progress. According to the Mega Man creator, full development on Mighty No. 9 is almost complete and the only step left is porting the game to all the platforms it’ll be available on this Spring. But that’s a pretty important step as Inafune and his team at Comcept (and co-developer Inti Creates) plan to bring Mighty No. 9 to a boatload of platforms including the PC, PS3, PS4, Wii U, Xbox 360, Xbox One, 3DS, and Vita.