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Recent Articles: Mighty No. 9
After signing a publishing deal with Deep Silver, Keiji Inafune’s Mighty No. 9 was given a September 15 release date by the publisher for its launch on the PC, PS3, PS4, Wii U Xbox 360, and Xbox One. But now it appears that that release date is in jeopardy as nearly every major video game retailer has changed the game’s release date to a placeholder date of “December 31, 2016″ instead.
The placeholder release date, which strongly suggests a delay for Mighty No. 9, is currently shown on Amazon, GameStop, Walmart, and Newegg. However, the game’s original release date is still listed at Target and Best Buy. So hope is not lost.
VideoGamer attempted to get to the bottom of this by contacting Deep Silver, but the publisher declined to comment. Uh oh, I think I lost that hope. Can someone help me find it?
Hopefully Deep Silver or Keiji Inafune and his team at Comcept will clear up Mighty No. 9’s release date soon.
Over a year after it was first confirmed, Legendary Digital Media, Contradiction Films, and video game developer Comcept announced today that Kickstarter success Mighty No. 9 will be getting its own live-action adaptation. The feature-kength film will be released on “digital platforms,” with no word on a theatrical or physical release.
The Keiji Inafune-developed vehicle already has a cartoon series in the works slated for 2016. In the past, Inafune has spoken at length about how he wants the game to be turned into a multimedia mega-franchise with “comic book, manga, anime, movie, TV drama series” and more.
This is the second time Inafune has worked with Legendary Digital and Contradiction, the first coming in the form of Dead Rising: Watchtower, a mediocre film based on Inafune’s Dead Rising series.
For a game that hasn’t been released yet, the creators and investors of Mighty No. 9 seem to have high expectations for it. Inafune recently launched a pair of Kickstarter campaigns for Red Ash, a Mighty No. 9 spinoff franchise that will include a third-person action game and a companion anime short.
Inafune is certainly promising a lot before he’s delivered anything. Mighty No. 9 will be released on September 15 (and it’ll be playable at this weekend’s San Diego Comic-Con), but his creator has already seemingly moved on to a feature film, a cartoon series, and two other crowdfunding campaigns. That’s a lot for any developer.
Mighty No. 9 is just three months away, and new publisher Deep Silver is gearing up to offer gamers plenty of extras if they buy in near the September 15 launch date.
First up, the Collector’s Edition will come packaged with a 6.5 inch, individually-numbered statue of Beck. The $59.99 box (available only for the PS4 and Xbox One) will also include the Retro Hero DLC Pack and special foil packaging featuring a facsimile signature of creator Keiji Inafune. The Retro Hero DLC, a special difficulty mode that offers one-hit death and a retro-inspired look for Beck, will also be part of the Launch Edition, which will be available digitally and on store shelves.
Mighty No. 9 will be available on a wide variety of platforms this September including the PC, PS3, PS4, Wii U, Xbox 360, and Xbox One. However, if you purchase the game on the PS4, you’ll also receive a downloadable copy of the game for the PS3 and Vita through Sony’s Cross-Buy program. Mighty No. 9’s Vita launch will take place sometime after the PC/console release. The game is also in development for the 3DS.
Finally, Deep Silver and Comcept have released a brand new trailer for Mighty No. 9 featuring the game’s many bosses.
Mighty No. 9 gets September 15 release after Comcept signs publishing deal with Deep Silver
Some mighty news today for Comcept’s Mighty No. 9. Keiji Inafune originally planned a “Spring 2015″ release date after his spiritual successor to the Mega Man franchise found great success on Kickstarter. But with the unofficial end of Spring looming, Inafune has confirmed what we all feared… Mighty No. 9 has been delayed.
But there’s good news too. Comcept has partnered with Deep Silver to publish the game worldwide with a digital download and a retail disc. Both versions of the game will be available on September 15 for the PS4, Wii U, and Xbox One. The PC version will also be released on that date for the PC, PS3, and Xbox 360 as a digital-only game. Sadly, the promised 3DS and PS Vita versions have been further delayed to a to be announced date.
In addition to having more time to complete the main game, Comcept will use this delay to produce some additional content for Mighty No. 9. A special bonus stage featuring a battle with Ray, Mighty No. 9’s rival, will be included. After besting Ray, players will unlock the robot, who has unique skills and all-new gameplay mechanics, as a playable character for the entire main game. New Japanese and French language tracks are also planned alongside eight subtitle tracks.
Even though Deep Silver will publish Mighty No. 9, Comcept will retain all rights to the characters and any future sequels.
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
With Shovel Knight, 20XX, and the upcoming Mighty No. 9 giving the gaming populace their fill of homages/spiritual successors to Mega Man, some people have started to wonder if a new game starring the original Blue Bomber is even necessary. GameRadar’s David Roberts is one of those people.
According to Roberts, Capcom is so handcuffed by the Mega Man formula that we might just be better off with the imitators. I’m not sure I agree, but he makes an interesting case:
It’s been nearly five years since Capcom released the last official Mega Man game. Mega Man 10 was just like all the other Mega Man games (Mega Mans?) that came before it; crunchy 8-bit graphics, a series of themed robot bosses, and soul-crushing difficulty. Since then, Capcom has released a fan-made Street Fighter/Mega Man crossover and let the Blue Bomber fight against a stable of Nintendo characters in Super Smash Bros. That’s all Mega Man has to show for the last five years; everything else has been cancelled. And you know what? Maybe that’s for the best.
The full article is available for your perusal at the GamesRadar.
Keiji Inafune has posted a short “New Year’s” video to update fans of Mighty No. 9 on the game’s progress. According to the Mega Man creator, full development on Mighty No. 9 is almost complete and the only step left is porting the game to all the platforms it’ll be available on this Spring. But that’s a pretty important step as Inafune and his team at Comcept (and co-developer Inti Creates) plan to bring Mighty No. 9 to a boatload of platforms including the PC, PS3, PS4, Wii U, Xbox 360, Xbox One, 3DS, and Vita.
Mighty No. 9’s PAX Prime 2014 trailer is mega colorful
PAX Prime came to an end on Monday, but we’re still sorting through all the news to emerge from the expo and the latest Might No. 9 trailer is too good to pass up. Once again, Mega Man creator Keiji Inafune mesmerized a PAX crowd with new details of his beautiful platformer, including a look at several of the boss battles. It’s colorful, it’s polished, and it’s embedded above.
Mighty No. 9 will be available for the 3DS, PC, PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One in Spring 2015.
Keiji Inafune and the development team at Comcept have gotten into the habit of unveiling a new trailer for Mighty No. 9 every month. For the July trailer, the team has given us a sneak peek at Mighty No. 9’s sidekick, Call. The developer has also shone a spotlight on the dash mechanic and the many transformations at Mighty No. 9’s disposal.
Mighty No. 9 will be released for the 3DS, PC (Windows, Mac, Linux), PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One in Spring 2015.