Recent Articles: Mighty No. 9

Mighty No. 9′s GDC 2014 trailer is mega-tastic

I’ve got good news! Especially if you were 10 years old in 1990… Keiji Inafune and Comcept have unveiled another trailer for Mighty No. 9 during their Game Developers Conference presentation!

After Inafune left Capcom, the publisher left Mega Man, his best-known creation, to flounder amid a sea of cancellations and cameos. But the developer has distilled the essence of Mega Man into Mighty No. 9 and produced a game that is looking less “homage” and more “unauthorized sequel” every time we see it. And that’s a good thing. He even patterned Mighty No. 9′s boss robots on the Robot Masters from the original Mega Man. My inner 10-year-old gives this trailer seven thumbs up.

Inafune funded the side-scrolling shooter last year through a mega-successful Kickstarter campaign that ensured the game will be released for nearly every platform imaginable: 3DS, PC, PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One.

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New Mighty No. 9 gameplay video released and a live-action adaptation is in development

Keiji Inafune, the creator of Mega Man and the development lead behind next year’s Mighty No. 9, is on a mighty roll. After raking in a ridiculous pile of money with one of the most successful Kickstarter campaigns ever, Inafune and his design teams at Comcept and Inti Creates have released a steady flow of Mighty No. 9 details. Now, they’ve released another gameplay video, with Inafune himself holding the controller.

It’s a very brief look at the game, but the developer closes out the clip with a hearty shout of “I’m extremely satisfied!” How can you not love Inafune’s energy?

In other Mighty No. 9 news, Contradiction Films’ Tim Carter recently sat down with EP Daily and revealed that his company has been contracted to produce a live-action adaptation of the game.

“We are at the very beginning stages of creative development on a digital series for Might No. 9. We are building the story right now,” Carter said. “I was a little apprehensive about it at first until I got his notes, and thought ‘Dude, you should be working at Pixar!’ It’s so good. We’re really, really excited about it.”

It’s currently unknown how the Mighty No. 9 adaptation will be released, but Contradiction Films is best known as the producers behind 2011′s excellent Mortal Kombat: Legacy webseries. So perhaps Mighty No. 9 will receive similar treatment.

Posted in 3DS, Gaming Etc., Movies/TV/Video, News, PC, PS3, PS4, Vita, Wii U, Xbox 360, Xbox One | Tagged

Here are three new screenshots from Mighty No. 9


Development on Keiji Inafune’s Mighty No. 9 is humming right along inside the walls of Comcept and Inti Creates. In fact, development is going so well that Inafune recently released a new trio of screenshots for the game’s Kickstarter backers. But with the Internet being the Internet, the images are now available to all. The game is still clearly in the early going, but be sure to check out the screenshots after the break and savor that sweet Mega Man-like flavor.

Mighty No. 9 will be available on nearly every platform imaginable (current-gen consoles, next-gen consoles, handhelds, and the PC) sometime in 2015. (more…)

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Mighty No. 9 is coming to PS4, Xbox One, 3DS, Vita too


With a little over ten hours left in their Kickstarter campaign, Keiji Inafune and his team at Comcept have announced several huge developments for Mighty No. 9. The total pledge amount currently sits at $3.4 million, which means that a PS4 and Xbox One version of the game is a go. And rather than waste any time, they’ve gone ahead and unlocked the 3DS/Vita stretch goal as well. So for those scoring at home, Mighty No. 9 will be released for the PC (Windows, Mac, Linux), PS3, Xbox 360, Wii U, PS4, Xbox One, 3DS, and Vita sometime in 2015. That’s amazing.

But rather than rest on his laurels, Inafune has revealed new stretch goals. If Mighty No. 9 reaches $3.8 million, the team will add an optional retro-style chiptune soundtrack to the game’s Settings menu. Finally, if the campaign reaches $4 million, Mighty No. 9 will include an Online Battle Race Mode.

What does that mean? Well… “You and a friend compete online, racing to the end of slightly customized versions of single-player stages. You can see your rival as a “ghost” image in your game, but you can’t affect each other… save for the enemies you defeat being sent over to impede your opponent’s progress!”

Wow. Time to up my pledge again.

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Comcept reveals Mighty No. 9 test video as Kickstarter campaign nears end

Keiji Inafune’s Kickstarter campaign for his spiritual successor to Mega Man, Mighty No. 9, has a little more than one day left on the clock. The campaign is more than 300% funded, but Inafune and his team still have a few surprises in store for us.

First, he posted the “Test Video” that you can view above. The short video clip showcases Mighty No. 9 walking, jumping, and shooting thanks to the game’s newly chosen development environment, the Unreal Engine. Inafune was quick to stress that the video is a very early taste of what Mighty No. 9 could look like and it will have no bearing on the final game. That said, it looks awesome and I’ve replayed the 13-second clip over and over again.

Inafune also revealed that Takashi Tateishi, the composer behind Mega Man II‘s memorable tunes, will be lending his musical talents to Mighty No. 9.

Finally, Mighty No. 9 is ridiculously close to reaching the PS4/Xbox One stretch goal. Less than $200,000 separates Inafune’s passion project from a next-generation console debut. Be sure to check back tomorrow to find out if Mighty No. 9 it makes it. And, of course, you can always bump up your pledge to help the game reach its goal. You’ve already donated, right?

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Mighty No. 9 reaches PS3/Xbox 360/Wii U stretch goal


The Kickstarter campaign for Keiji Inafune’s Mighty No. 9 has reached a huge funding milestone. Shortly before midnight, the total pledged amount crossed $2.2 million, ensuring that the spiritual successor to Mega Man will be released for the PS3, Xbox 360, and Wii U. The console editions of Mighty No. 9 join the previously confirmed PC version (which also includes Mac and Linux options) and all versions of the game are expected to be completed by Spring 2015.

There’s still two weeks remaining before Mighty No. 9′s Kickstarter campaign is closed to new pledges. That leaves plenty of time to cross the PS4/Xbox One threshold, which is currently set at $3.3 million.

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Mighty No. 9 adds stretch goal for PS4/Xbox One edition


The Kickstarter train for Keiji Inafune’s Mighty No. 9 continues to steam ahead with the announcement of a third set of stretch goals. The newly expanded goals include another batch of bonus modes and the possibility that the game might be released for the PS4 and Xbox One if the pledge total reaches $3.3. million.

Inafune delivered the good news during yesterday’s update by saying: “We heard your calls and are proud to report we can finally offer next-gen versions of Mighty No. 9 here! We know by the time the game ships in 2015, many of you will be proud owners of one next-gen system or the other — or maybe both! If we reach this level of funding, we can add the PS4 and the Xbox One to the list.”

A possible PS4/Xbox One edition wasn’t the only addition to Mighty No. 9′s stretch goals. Here’s what else Inafune and his team at Comcept plan to add to the game if donations continue to flow in:

  • REACHED – $1.2 Million: Two More Stages
  • REACHED – $1.35 Million: Mac and Linux Versions
  • REACHED – $1.5 Million: New Game Plus and Turbo Mode
  • REACHED – $1.75 Million: The Making of Mighty No. 9 Video Documentary
  • $2 Million: Boss Rush Mode
  • $2.2 Million: PS3/360/Wii U Versions
  • $2.4 Million: Challenge Mode!
  • $2.55 Million: Extra End Stage & Boss!
  • $2.75 Million: Beck & Call Online Co-Op Challenge Mode!!!
  • $2.9 Million: ???
  • $3.1 Million: ???
  • $3.3 Million: PS4 & Xbox One Versions!
  • ?: ???

As of this writing, backers have pledged a little over $1.96 million towards Mighty No. 9. With 21 days remaining, all of these stretch goals are certainly reachable.

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Keiji Inafune gives console editions priority in Mighty No. 9 stretch goals


Another day, another Mighty No. 9 update.

Keiji Inafune’s spiritual successor to Mega Man is running wild on Kickstarter. The side-scrolling platformer crossed $1.6 million in pledges this morning and the cash flow shows no signs of slowing down. Because of that, and a “passionate” outcry from fans, Inafune has announced a slight reworking of the previously announced stretch goals.

Three of goals (Two More Stages, Mac/Linux Versions, and New Game Plus & Turbo Mode) have already been reached and are locked into place. But the threshold to unlock the “PS3/Xbox 360/Wii U Versions” goal has been shifted downward, from $2.5 million to $2.2 million. And the mystery stretch goals have been pushed off the chart, for now. The new stretch goal lineup looks like this:

  • REACHED – $1.2 Million: Two More Stages
  • REACHED – $1.35 Million: Mac and Linux Versions
  • REACHED – $1.5 Million: New Game Plus and Turbo Mode
  • $1.75 Million: The Making of Mighty No. 9 Video Documentary
  • $2.2 Million: PS3/360/WIIU Versions

If pledges continue to be made at this rate, it won’t be a question of if Mighty No. 9 comes to consoles, but when.

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