EA confirms Battlefield 6 is coming in 2018; Battlefield 1 is getting Esports Mode and GOTY Edition this Fall
From Software's "Shadows Die Twice" might be a new Tenchu game
WWE 2K18, The End Is Nigh, Floor Kids, more coming to Nintendo eShop this week
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Life Is Strange will be released for iOS devices this week
Bandai Namco delays Ni No Kuni II: Revenant Kingdom again… this time to March 23, 2018
Nintendo sells TEN MILLION Switch consoles in first nine months
New Retail Releases: PlayerUnknown’s Battlegrounds, Resident Evil 7 Gold, Okami HD, More
All Articles: Rocket League
Nintendo has delivered yet another Nintendo eShop update overflowing with impressive games.
Starting things off, the Snipperclips Plus expansion will be available to download for the Switch beginning tomorrow, as will Bethesda’s excellent Doom reboot. 3DS owners will also get the chance to download Mario Party: The Top 100, a sprawling compilation that includes some of the best minigames from the series.
But things get even crazier for Switch owners on Tuesday, November 14. Psyonix will launch Rocket League, their massively popular automotive soccer game. Rockstar returns to the 1940s with L.A. Noire. Telltale will light up the Bat Signal for Batman: The Telltale Series. Tequila Works will venture forth on a deserted island with Rime. And WB Games will put all the pieces together in Lego Marvel Super Heroes 2. Whew!
You can learn more about all of this week’s additions to the Nintendo eShop (including a few 3DS and Wii U games) after the break. (more…)
Nintendo and Psyonix have announced that Rocket League will be coming to the Nintendo Switch this Fall. The developer’s wild rendition of “soccer… but with cars” will be released for the Switch with exclusive Customization Items and Battle-Cars, and cross-network against players on other platforms.
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is a high-powered hybrid of arcade soccer and driving with rewarding physics-based gameplay. Take to the pitch for a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely. Express yourself with one of the deepest customization systems around and battle opponents on other platforms with groundbreaking cross-network play!
I demand a Mario Kart-themed Battle-Car, and I’m sure I’m not the only one.
Not surprisingly, Microsoft’s Project Scorpio was at the center of the consolemaker’s E3 Press Conference. As of now, we know the souped up system’s official name (the Xbox One X), as well as when it’ll be available (November 7), and how much it’ll cost ($499).
Boasting “40% more power than any other console,” the Xbox One X will deliver games in 4K resolution, as well as HDR support for gaming and video. All Xbox One games and accessories will be compatible with the Xbox One X, but free updates will provide a performance boost to games such as Gears of War 4, Forza Horizon 3, Minecraft, Resident Evil 7: Biohazard, Final Fantasy XV, Tom Clancy’s Ghost Recon: Wildlands, Rocket League, and dozens of others:
Games play better on Xbox One X. The world’s most powerful console begins rolling out to all Xbox One markets starting on November 7. With 40% more power than any other console, experience immersive true 4K gaming when paired with a 4K display. Xbox One X makes your existing library even better, with better textures, smoother frame rates, and faster load times, even on a 1080p TV. Xbox One X also offers the ultimate 4K entertainment package with 4K Ultra HD for Blu-ray X and streamed content, HDR support for gaming and video, and Dolby Atmos support. Xbox One X will join the Xbox One family of devices and coexist alongside Xbox One and Xbox One S, and all Xbox One games and accessories are compatible.
Every Xbox One X unit will come with a 1TB hard drive, a matching Xbox Wireless Controller, HDMI cable, power supply, a 1-month free Xbox Game Pass subscription, and a 14-day free Xbox Live Gold membership.
Now, let’s have a moment of silence for the poor retail employees who’ll have to deal with customers who won’t understand that the Xbox One X and the currently-available Xbox One S will be sold in different bundles with very different prices.
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Steam has completely taken over the game-buying experience on the PC, and digital storefronts from Sony, Microsoft, and Nintendo are threatening to do the same thing to console players. So why have so many indie developers decided to work with publishers and distributors to launch their games as boxed retail releases?
GamesIndustry.biz’s Christopher Dring has several theories. For starters, he believes there’s still a lot of money to be made with physical game discs. But many developers also love the idea of seeing their small labor of love sharing shelf space with the big boys.
Last week, Stardew Valley was released in a box, as was Yooka-Laylee. In the coming weeks, Tequila Works is preparing two boxed products for Rime and The Sexy Brutale. There are several businesses that are set up to help indie studios release their games in places like GameStop and GAME, such as U&I, 505 Games, Sold Out and Badland Games. Other publishers include physical distribution as part of their key selling points, such as Bandai Namco, Koch Media, GameTrust (GameStop’s publishing arm) and a stream of others.
Yet it’s a risky area to invest in. Boxed products are costly and lack the flexibility of the digital marketplace. Going through retail also loses some of that direct contact with the customer. So why bother?
Dring spoke to indie developers like Psyonix (Rocket League) and Sold Out (Overcooked) to learn about their experiences with launching a boxed retail release, and he makes his case that more indie developers should explore the practice at GamesIndustry.biz.
Nathan Drake is going to ride off into the sunset with one last “Game of the Year” award. The British Academy of Film and Television Arts hosted the ceremony for the 2017 BAFTA Games Awards last night, and Uncharted 4: A Thief’s End was selected as the year’s “Best Game.”
Playdead’s Inside didn’t win the big prize, but the indie game scooped up four BAFTAs including “Artistic Achievement,” “Game Design,” “Narrative,” and “Original Property.” Ghost Town’s Overcooked (“Best British Game” and “Family”) and Campo Santo’s Firewatch (“Debut Game” and “Performer” for Cissy Jones) also managed to collect multiple awards as part of the festivities.
A whole slew of titles were able to pull out a win in one category last night, and they include That Dragon Cancer (“Game Innovation”), Rocket League (“Evolving Game”), Overwatch (“Multiplayer”), Pokemon Go (“Mobile & Handheld”), The Last Guardian (“Audio Achievement”), and Virginia (“Music”).
A complete list of winners and nominees from the 2017 BAFTA Games Awards is available after the break. (more…)
The British Academy of Film and Television Arts (BAFTA) has announced the nominees for the 2017 Games Awards, which will be handed out in a special ceremony in London on April 6. Viewers at home will be able to watch a livestream of ceremony through BAFTA’s Twitch channel.
This year’s top nominee is Naughty Dog’s Uncharted 4: A Thief’s End, which scored eight nominations including “Game of the Year.” Nathan Drake’s final adventure will also compete in the “Artistic Achievement,” “Audio Achievement,” “Music,” and “Narrative” categories, as well as with three separate nominations in the “Performer” category (Troy Baker, Nolan North, and Emily Rose).
Uncharted 4 will fight for BAFTA’s “Game of the Year” honor against five other critically-acclaimed games from 2016 including Campo Santo’s Firewatch, Playdead’s Inside, Blizzard’s Overwatch, Concerned Ape’s Stardew Valley, and Respawn’s Titanfall 2.
The complete list of nominees in all categories can be found after the break. (more…)
A day after revealing the winners of the first-ever Steam Awards, Valve is back with a breakdown of the “Top 100 Best Sellers of 2016” on Steam.
The list is unnumbered, but Valve has broken it down into four tiers… Platinum, Gold, Silver, and Bronze. Based on total gross revenue (not copies sold) for 2016, the games in the Platinum tier include Counter-Strike: Global Offensive, Civilization VI, XCOM 2, Total War: Warhammer, Fallout 4, Grand Theft Auto V, Tom Clancy’s The Division, The Witcher 3: Wild Hunt, No Man’s Sky, Dark Souls III, Rocket League, and DOTA 2.
Most of 2016’s biggest releases made the cut, including Doom (Gold), Watch Dogs 2 (Silver), Deus Ex: Mankind Divided (Silver), and Dishonored 2 (Bronze).
The complete list can be found at Valve’s SteamPowered.com storefront.
Developer Psyonix, creator of the wildly-popular Rocket League, announced an out-of-this-world update to their automotive soccer title. The update, entitled Starbase ARC, brings the Rocket League universe to the final frontier.
Starbase ARC, an homage to Psyonix’s critically-acclaimed mobile title, ARC Squadron, is an octagonally-shaped space station orbiting a desert planet in a distant galaxy. Lasers fire whenever goals are scored, starships battle it out in the skies, and planetoids float eerily by in the distance to create one of the most epic Rocket League atmospheres yet.
Launching December 7th, the Rocket League Starbase ARC arena will be free, and a similarly-styled premium car will be available for $1.99. This update will also introduce a Custom Training Mode that allows players to create their own training sequences, and upload them for other players to try out. More info on Custom Training can be found at Rocket League’s official website.