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All Articles: Rocket League
Just three new releases will be available on store shelves this week, so let’s get right to it…
First up is Rocket League: Collector’s Edition, a special retail edition of the popular “soccer with cars” simulation for the PC, PS4, and Xbox One. The Collector’s Edition will include a variety of bonus content (Chaos Run DLC Pack, Supersonic DLC Pack, Revenge of the Battle-Cars DLC Pack, and four new Vehicles), as well as an all-new Season Mode. And if you’re looking for a new multiplayer game, don’t forget, Rocket League offers local splitscreen play for up to four players and online play for up to eight.
Also available this week is Romance of the Three Kingdoms XIII for the PS4. The long-running strategy series has enthralled fans since 1985 and the latest entry will include a Campaign Mode where players follow the events of the novel, and a Hero Mode where players will be able to create their own destiny with more than 700 historical characters.
Finally this week, Carmageddon: Max Damage is a new entry in the car combat franchise for the PS4 and Xbox One, but it’ll update the extreme vehicular violence of the 1997 original (and its 1998 sequel) for the 21st century.
We’ll be back later this week with a look at the latest digital releases for the PlayStation Store, Xbox Games Store, and Nintendo eShop.
Psyonix has announced that Rocket League‘s “biggest update ever” will be available on June 20. The “Neo Tokyo” update will include a brand new arena inspired by the cyberpunk fiction that first gained prominence in the 1980s, new items, an item Trade-In system, and new Trophies/Achievements.
Here’s a full rundown of everything that’s featured in the “Neo Tokyo” update:
Rocket League’s “Neo Tokyo” Update
- The beginning of Season 3 for Competitive Playlists, which resets all skill ratings and rewards last season’s players with exclusive Rocket Boosts that reflect their final rank.
- An Expanded Item Drop System that adds…
- More than 20 Rare and Very Rare Item types for online, post-game drops.
- An easy-to-use Trade In System that allows players to exchange multiple Items of one rarity type for an even rarer one.
- New Painted Items that offer different color variations on existing Garage favorites like Toppers and Wheels.
- Special Certified Items that track specific in-game stats and increase in prestige the higher those stats go.
- New Quick-Chat Customization options that expand player choices for fast, in-game communication.
- New Post-Game Celebrations that spotlight the winning team and allow them to jump, spin, and boost their car to show off their accomplishments.
- “Pillars,” a new experimental Arena that separates the field into three lanes via two massive walls in the middle of the stadium.
- A new, in-game “Showroom” that allows players to view and purchase all previously-released and future premium DLC.
- Eight New Trophies and Achievements on all three platforms.
Psyonix also plans to continue the “Neo Tokyo” theme with “Esper” and “Masamune,” a downloadable pair of futuristic vehicles with an anime flair. Both cars will be available first in the retail-only Rocket League: Collector’s Edition, which will be released on July 5. Current Rocket League owners will be able to pick up both cars for $1.99 apiece beginning on July 18.
The British Academy of Film and Television Arts (BAFTA) held their annual Games Awards ceremony last night, and Bethesda’s Fallout 4 looted the trophy for “Best Game.” Surprisingly, The Witcher 3: Wild Hunt, Fallout 4’s main rival throughout the 2015/2016 awards season, came away empty-handed.
The same doesn’t need to be said for Everybody’s Gone to the Rapture, Her Story, and Rocket League, each of which won three awards last night.
Everybody’s Gone to the Rapture’s accolades all revolved around its excellent use of sound as the post-apocalyptic title won for “Audio Achievement,” “Music,” and “Best Performance” (which went to Merle Dandridge). Rocket League’s universal appeal informed its three award including “Family Game,” “Multiplayer,” and “Sport.” Finally, Her Story’s unique storytelling structure lead to wins in the “Best Debut,” “Game Innovation,” and “Mobile & Handheld” categories.
Other winners during last night’s ceremony include Ori and the Blind Forest, Batman: Arkham Knight, Bloodborne, Until Dawn, Prison Architect, and Life Is Strange.
Congratulations to all the winners, which you can find after the break. (more…)
Psyonix has revealed that Rocket League‘s upcoming Basketball Mode will be known as “Dunk House.” The developer also confirmed on Twitter that it’ll be available sometime this April as a free update:
— Rocket League (@RocketLeague) March 29, 2016
As of right now, the release window and that pretty awesome GIF are all we know about Rocket League’s “Dunk House.” But I can’t wait to hear more.
The Witcher 3: Wild Hunt might be the last game in CD Projekt’s Witcher saga, but it’s first in the eyes of voters at the 2016 Game Developers Choice Awards. The final adventure for Geralt of Rivia was awarded “Game of the Year” honors at the annual ceremony, as well as “Best Technology” for “its complex game engine that combines brilliant visuals with a huge game world.”
However, the big winner of the night was Sam Barlow’s Her Story. After cleaning up earlier in the day at the IGF Awards, Her Story also collected the “Innovation Award,” “Best Narrative,” and “Best Handheld/Mobile Game” at the 2016 GDC Awards.
The only other multi-award winner was Ori and the Blind Forest, which shone brightly as the winner of “Best Visual Art” and “Best Debut.”
As they do every year, the Game Developers Choice jury also distributed a trio of special awards at this year’s ceremony. The “Ambassador Award” was given to Tracy Fullerton, professor and Director of the University of Southern California Game Design program. Bethesda’s Todd Howard won a “Lifetime Achievement Award” for his work with The Elder Scrolls and Fallout franchises. And finally, Markus “Notch” Persson, the creator of Minecraft, was praised with the “Pioneer Award.”
Chris Charla is the Director of Microsoft’s ID@Xbox initiative and he made a rather surprising announcement today on the Xbox Wire. With the Game Developers Conference set to kick off today, the executive revealed that a new feature will soon be available to ID@Xbox developers… Cross-Network Play.
Developers who choose to implement Cross-Network Play within their games will give Xbox One and Windows 10 players the opportunity to compete in online multiplayer matches against each other. Best of all, Microsoft will also open up this service to any “other networks” who choose to participate, essentially inviting Sony and Nintendo to come play in their sandbox.
This invitation is especially interesting as the first game to offer Cross-Network Play is Psyonix’s Rocket League. Will Sony take them up on it? Let’s hope so…