10 Actors We Think Could Play Victor "Sully" Sullivan in the Uncharted Movie
New Retail Releases: Ultra Street Fighter II, Disgaea 5 Complete, Rime, More
Weekend Pipeline: 5/19/17 – Steam Sales With a Shot of Overwatch
Blizzard announces Overwatch Anniversary event, an upcoming Free Weekend, and Game of the Year Edition
The Walking Dead: A New Frontier will conclude on May 30 with Episode 5: From the Gallows
It’s 2017 and Adventure Games Are Mainstream Again
Rockstar delays Red Dead Redemption 2 to Spring 2018
Daily Scoop: May 22, 2017 – Big savings on new games at Newegg today
Ubisoft offers a first look at Far Cry 5’s sinister Montana setting
Cliff Bleszinski’s LawBreakers is also in the works for the PS4
All Articles: Rocket League
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Steam has completely taken over the game-buying experience on the PC, and digital storefronts from Sony, Microsoft, and Nintendo are threatening to do the same thing to console players. So why have so many indie developers decided to work with publishers and distributors to launch their games as boxed retail releases?
GamesIndustry.biz’s Christopher Dring has several theories. For starters, he believes there’s still a lot of money to be made with physical game discs. But many developers also love the idea of seeing their small labor of love sharing shelf space with the big boys.
Last week, Stardew Valley was released in a box, as was Yooka-Laylee. In the coming weeks, Tequila Works is preparing two boxed products for Rime and The Sexy Brutale. There are several businesses that are set up to help indie studios release their games in places like GameStop and GAME, such as U&I, 505 Games, Sold Out and Badland Games. Other publishers include physical distribution as part of their key selling points, such as Bandai Namco, Koch Media, GameTrust (GameStop’s publishing arm) and a stream of others.
Yet it’s a risky area to invest in. Boxed products are costly and lack the flexibility of the digital marketplace. Going through retail also loses some of that direct contact with the customer. So why bother?
Dring spoke to indie developers like Psyonix (Rocket League) and Sold Out (Overcooked) to learn about their experiences with launching a boxed retail release, and he makes his case that more indie developers should explore the practice at GamesIndustry.biz.
Nathan Drake is going to ride off into the sunset with one last “Game of the Year” award. The British Academy of Film and Television Arts hosted the ceremony for the 2017 BAFTA Games Awards last night, and Uncharted 4: A Thief’s End was selected as the year’s “Best Game.”
Playdead’s Inside didn’t win the big prize, but the indie game scooped up four BAFTAs including “Artistic Achievement,” “Game Design,” “Narrative,” and “Original Property.” Ghost Town’s Overcooked (“Best British Game” and “Family”) and Campo Santo’s Firewatch (“Debut Game” and “Performer” for Cissy Jones) also managed to collect multiple awards as part of the festivities.
A whole slew of titles were able to pull out a win in one category last night, and they include That Dragon Cancer (“Game Innovation”), Rocket League (“Evolving Game”), Overwatch (“Multiplayer”), Pokemon Go (“Mobile & Handheld”), The Last Guardian (“Audio Achievement”), and Virginia (“Music”).
A complete list of winners and nominees from the 2017 BAFTA Games Awards is available after the break. (more…)
The British Academy of Film and Television Arts (BAFTA) has announced the nominees for the 2017 Games Awards, which will be handed out in a special ceremony in London on April 6. Viewers at home will be able to watch a livestream of ceremony through BAFTA’s Twitch channel.
This year’s top nominee is Naughty Dog’s Uncharted 4: A Thief’s End, which scored eight nominations including “Game of the Year.” Nathan Drake’s final adventure will also compete in the “Artistic Achievement,” “Audio Achievement,” “Music,” and “Narrative” categories, as well as with three separate nominations in the “Performer” category (Troy Baker, Nolan North, and Emily Rose).
Uncharted 4 will fight for BAFTA’s “Game of the Year” honor against five other critically-acclaimed games from 2016 including Campo Santo’s Firewatch, Playdead’s Inside, Blizzard’s Overwatch, Concerned Ape’s Stardew Valley, and Respawn’s Titanfall 2.
The complete list of nominees in all categories can be found after the break. (more…)
A day after revealing the winners of the first-ever Steam Awards, Valve is back with a breakdown of the “Top 100 Best Sellers of 2016” on Steam.
The list is unnumbered, but Valve has broken it down into four tiers… Platinum, Gold, Silver, and Bronze. Based on total gross revenue (not copies sold) for 2016, the games in the Platinum tier include Counter-Strike: Global Offensive, Civilization VI, XCOM 2, Total War: Warhammer, Fallout 4, Grand Theft Auto V, Tom Clancy’s The Division, The Witcher 3: Wild Hunt, No Man’s Sky, Dark Souls III, Rocket League, and DOTA 2.
Most of 2016’s biggest releases made the cut, including Doom (Gold), Watch Dogs 2 (Silver), Deus Ex: Mankind Divided (Silver), and Dishonored 2 (Bronze).
The complete list can be found at Valve’s SteamPowered.com storefront.
Developer Psyonix, creator of the wildly-popular Rocket League, announced an out-of-this-world update to their automotive soccer title. The update, entitled Starbase ARC, brings the Rocket League universe to the final frontier.
Starbase ARC, an homage to Psyonix’s critically-acclaimed mobile title, ARC Squadron, is an octagonally-shaped space station orbiting a desert planet in a distant galaxy. Lasers fire whenever goals are scored, starships battle it out in the skies, and planetoids float eerily by in the distance to create one of the most epic Rocket League atmospheres yet.
Launching December 7th, the Rocket League Starbase ARC arena will be free, and a similarly-styled premium car will be available for $1.99. This update will also introduce a Custom Training Mode that allows players to create their own training sequences, and upload them for other players to try out. More info on Custom Training can be found at Rocket League’s official website.
Just three new releases will be available on store shelves this week, so let’s get right to it…
First up is Rocket League: Collector’s Edition, a special retail edition of the popular “soccer with cars” simulation for the PC, PS4, and Xbox One. The Collector’s Edition will include a variety of bonus content (Chaos Run DLC Pack, Supersonic DLC Pack, Revenge of the Battle-Cars DLC Pack, and four new Vehicles), as well as an all-new Season Mode. And if you’re looking for a new multiplayer game, don’t forget, Rocket League offers local splitscreen play for up to four players and online play for up to eight.
Also available this week is Romance of the Three Kingdoms XIII for the PS4. The long-running strategy series has enthralled fans since 1985 and the latest entry will include a Campaign Mode where players follow the events of the novel, and a Hero Mode where players will be able to create their own destiny with more than 700 historical characters.
Finally this week, Carmageddon: Max Damage is a new entry in the car combat franchise for the PS4 and Xbox One, but it’ll update the extreme vehicular violence of the 1997 original (and its 1998 sequel) for the 21st century.
We’ll be back later this week with a look at the latest digital releases for the PlayStation Store, Xbox Games Store, and Nintendo eShop.
Psyonix has announced that Rocket League‘s “biggest update ever” will be available on June 20. The “Neo Tokyo” update will include a brand new arena inspired by the cyberpunk fiction that first gained prominence in the 1980s, new items, an item Trade-In system, and new Trophies/Achievements.
Here’s a full rundown of everything that’s featured in the “Neo Tokyo” update:
Rocket League’s “Neo Tokyo” Update
- The beginning of Season 3 for Competitive Playlists, which resets all skill ratings and rewards last season’s players with exclusive Rocket Boosts that reflect their final rank.
- An Expanded Item Drop System that adds…
- More than 20 Rare and Very Rare Item types for online, post-game drops.
- An easy-to-use Trade In System that allows players to exchange multiple Items of one rarity type for an even rarer one.
- New Painted Items that offer different color variations on existing Garage favorites like Toppers and Wheels.
- Special Certified Items that track specific in-game stats and increase in prestige the higher those stats go.
- New Quick-Chat Customization options that expand player choices for fast, in-game communication.
- New Post-Game Celebrations that spotlight the winning team and allow them to jump, spin, and boost their car to show off their accomplishments.
- “Pillars,” a new experimental Arena that separates the field into three lanes via two massive walls in the middle of the stadium.
- A new, in-game “Showroom” that allows players to view and purchase all previously-released and future premium DLC.
- Eight New Trophies and Achievements on all three platforms.
Psyonix also plans to continue the “Neo Tokyo” theme with “Esper” and “Masamune,” a downloadable pair of futuristic vehicles with an anime flair. Both cars will be available first in the retail-only Rocket League: Collector’s Edition, which will be released on July 5. Current Rocket League owners will be able to pick up both cars for $1.99 apiece beginning on July 18.
The British Academy of Film and Television Arts (BAFTA) held their annual Games Awards ceremony last night, and Bethesda’s Fallout 4 looted the trophy for “Best Game.” Surprisingly, The Witcher 3: Wild Hunt, Fallout 4’s main rival throughout the 2015/2016 awards season, came away empty-handed.
The same doesn’t need to be said for Everybody’s Gone to the Rapture, Her Story, and Rocket League, each of which won three awards last night.
Everybody’s Gone to the Rapture’s accolades all revolved around its excellent use of sound as the post-apocalyptic title won for “Audio Achievement,” “Music,” and “Best Performance” (which went to Merle Dandridge). Rocket League’s universal appeal informed its three award including “Family Game,” “Multiplayer,” and “Sport.” Finally, Her Story’s unique storytelling structure lead to wins in the “Best Debut,” “Game Innovation,” and “Mobile & Handheld” categories.
Other winners during last night’s ceremony include Ori and the Blind Forest, Batman: Arkham Knight, Bloodborne, Until Dawn, Prison Architect, and Life Is Strange.
Congratulations to all the winners, which you can find after the break. (more…)