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Developer behind SteamWorld series is developing a new game for the Nintendo Switch
Rockstar unveils the first Red Dead Redemption 2 trailer
Here’s a closeup of the controller and screen for the Nintendo Switch
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All Articles: The Elder Scrolls V: Skyrim
All the rumors are true. Nintendo’s NX console is actually a console/handheld hybrid known as the Nintendo Switch.
Set to launch in March 2017, games for the Switch will be released on cartridges and players will be able to “switch” between playing on their TV with the Switch Dock or taking them on the road with a tablet-sized screen and controllers that click into place on the edges. A “Pro Controller” option will also be available, and certain games will feature a Wii-style “Remote + Nunchuk” control scheme for gaming on the go (with a kickstand for the screen). If you’d prefer a more traditional setup, the controllers can be attached to a Joy-Con Grip to better emulate a regular controller.
So what else did we learn? For starters, beloved Bethesda RPG The Elder Scrolls V: Skyrim will be available for the Switch. 2K’s NBA 2K17 also made an appearance in the video.
Nintendo themselves gave us a quick glimpse at a brand new Super Mario 3D game, as well as remasters of (or possibly sequels to) Splatoon and Mario Kart 8. And, of course, The Legend of Zelda: Breath of the Wild was also on display.
The final launch date and price will be announced at a later date, but I’m sure we’ll learn much more about the Switch throughout the day. And there’s always the Red Dead Redemption 2 reveal to look forward to in about an hour.
Bethesda has announced (via Bethesda.net) that The Elder Scrolls V: Skyrim – Special Edition has officially “gone gold” and is ready to be released for the PC, PS4, and Xbox One on October 28. They’ve also offered up the system specifications for PC owners who want to make sure their rigs are up to snuff ahead of time:
Minimum System Requirements
- OS: Windows 7/8.1/10 (64-Bit Version)
- CPU: Intel i5-750 / AMD Phenom II X4-945
- RAM: 8 GB
- Hard Drive: 12 GB
- Video Card: Nvidia GTX 470 1GB / AMD HD 7870 2GB
Recommended System Requirements
- OS: Windows 7/8.1/10 (64-Bit Version)
- CPU: Intel i5-2400 / AMD FX-8320
- RAM: 8 GB
- Hard Drive: 12 GB
- Video Card: Nvidia GTX 780 3GB / AMD R9 290 4GB
The Elder Scrolls V: Skyrim – Special Edition will include a number of graphical tweaks including volumetric lighting (“God Rays”), dynamic depth of field, and remastered art and effects. Console owners will also get the chance to deploy mods in Skyrim for the first time, and PS4 Pro owners will get to experience the game with native 4K support.
Finally, Bethesda unveiled the hard drive requirements for console owners. PS4 players will need 20 GB (33 GB in Europe), while Xbox One owners require 17 GB (25 GB in Europe) of free space.
Jonathan Nolan also looked to Skyrim and the fact that “life is beginning to resemble a game” for Westworld
Jonathan Nolan, brother of Christopher and co-writer of The Dark Knight, The Dark Knight Rises, and Interstellar, has previously discussed how he used video games as an inspiration for HBO’s reboot of Westworld. Previously, Nolan cited Red Dead Redemption and BioShock as two games that helped shape his vision for Westworld. But speaking to Vice, the showrunner revealed he was also fascinated by the independent lives that Bethesda created for NPCs in The Elder Scrolls V: Skyrim.
I was fascinated by the concept of writing a story in which the protagonists’ actions aren’t part of the story. In games like The Elder Scrolls: Skyrim, Red Dead Redemption, or the sandbox games that BioWare make, morality is a variable. How do you write a story in which the hero’s moral component exists on a spectrum? That’s a fascinating challenge.
I’m also fascinated by how non-player-characters in video games have their own lives. In Skyrim, when you walk into a village, you aren’t necessarily the most important person there. The NPCs have lives that happen whether you’re there or not. I was listening to directors’ commentary from Ken Levine about building BioShock Infinite and the affection that game developers and designers develop for their characters. It’s a qualitatively different relationship than the one screenwriters have with their characters, because video game characters don’t just recite dialogue—they do shit, and the players interact with them.
Nolan expanded on this theme in a separate interview with IGN, where he said that “life [is] ever more beginning to resemble a game” and that some people have started to live their lives according to the rules of a fantasy universe:
For me, the jumping off point of starting with the Host… Everyone’s favorite party conversation brainteaser these days is “Are we living in a simulation?” I get tired of that question fairly easily because in a sufficiently robust simulation there’d be no way of answering of course. But the idea that our lives could be programmatic, that there could be rules at play that we’re not familiar with, that we don’t understand, is something I’ve long been fascinated by – and so is the idea of fate and the idea of an unseen hand that’s guiding events. Here, it’s a very literal thing.
Before we had children, I was a gamer back in the day, and I think that was the other aspect of what drew me to the original concept, was the idea of life ever more beginning to resemble a game. That with enough wealth and sufficient technological advancement that you could get to a point where you live, as a lot of people do, a significant portion of your life in a fantasy universe, whether it’s World of Warcraft or the new VR games that are just coming out.
You really dissolve into that experience and live your life inside – not a real world but a curated world. One that’s distinct from the real world because there’s intention there, there are rules. There is a narrative. Life, real life, resists narrative through lines. There aren’t hidden levels. There’s just f**king chaos. But in the game universe there are always deeper levels of meaning. So for us it was like a candy store. There were all these ideas that we wanted to play with in one series.
New episodes of Westworld will premiere every Sunday on HBO. Have you noticed the show’s parallels to video games? Let us know in the comments.
Fallout 4‘s modding tools have been available to Xbox One owners since the Spring, and Bethesda has continually promised to bring the feature to PS4 owners as well. However, a new statement on the publisher’s website revealed that Sony is currently blocking the addition of mod support to the PS4 version of the game:
After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.
Like you, we are disappointed by Sony’s decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive. We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available.
According to Bethesda, this ban also applies to the upcoming launch of The Elder Scrolls V: Skyrim – Special Edition. The publisher will continue to work with Sony to come to some kind of agreement, but until then, mods will not be available in either Fallout 4 or the Skyrim Special Edition on the PS4.
Bethesda reveals Fallout 4 add-ons, Fallout Shelter for PC, and Elder Scrolls V: Skyrim Special Edition for PC, PS4, Xbox One
Bethesda’s Game Director, Todd Howard, delivered an update on the studio’s future projects at the publisher’s E3 Press Conference tonight. And that includes three upcoming add-ons for Fallout 4 that might be closer to release than you realize.
First up is Contraptions, an add-on that’ll let players build wildly-connected do-hickeys such as elevators, track kits, sorting machines, and conveyor belts. Players will also be able to adorn their settlements with armor and weapon racks, and they’ll be able to do it beginning next week. In July, the Vault-Tec Workshop add-on will be released, which will set players… wait for it… build their own Vaults and experiment on dwellers. Finally, in August, Bethesda will launch Nuka-World, the final major expansion for Fallout 4.
But wait, Howard wasn’t done yet. He also revealed that Fallout Shelter will be released for the PC this July, and the oft-rumored The Elder Scrolls V: Skyrim will be remastered for the PC, PS4, and Xbox One on October 28.
The Elder Scrolls V: Skyrim – Special Edition will include a ton of enhanced graphical tricks including remastered art effects, volumetric god rays, dynamic depth of field, screen-space reflections, new snow shaders, and new water shaders.
Oh, and PS4 and Xbox One owners will be able to play mods in The Elder Scrolls V: Skyrim – Special Edition as well.
Yesterday, Bethesda’s Pete Hines sat down with GameSpot to talk about the paid mods feature that came to The Elder Scrolls V: Skyrim back in April. Whether it was due to the ludicrous money revenue split that resulted in modders only receiving 25% per, the lack of quality control, the fact that modders where stealing assets from one another, or simply the fact that people had to suddenly start paying for things that used to be free, no one seemed to like Steam’s paid mod feature. Needless to say, the monetization model proved controversial and received criticism from nearly every corner of the Steam and Skyrim communities.
As a result, Bethesda suspended the program almost as soon as it started, amidst accusations that the Art of the Catch mod was using stolen assets from another mod. In his conversation with GameSpot, Hines explained that Bethesda came up with the idea for allowing modders to charge for their mods after receiving a request from the modding community:
“We had creators who said, ‘I’ve been asking for donations for years and never saw anything, and I made more in one day.’ So why would I not support that?”
In addition to probing Hines about the fairness of the revenue split, GameSpot also asked if there was any way the program could come back. Hines diplomatically said it was possible, but that the company was focused on “bigger fish” (like Fallout 4) at the moment:
“I honestly, genuinely, don’t know what it means for the future. It was an idea we worked on with those guys for Skyrim; it didn’t pan out. It came back down.”
“I think our stance on it is we’re going to re-evaluate it going forward. I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they’re doing.
“Honestly, [we have] bigger fish to fry right now than sorting that out.”
Even if the program returns in some form, Todd Howard, the Game Director of Fallout 4, previously said (to Kotaku) that there are “no plans” to add paid mods to Fallout 4.
Former Warp Zoned Contributor Joshua Wise has been plenty busy over the last year. In addition to working on his PhD, Wise found time to edit Past the Sky’s Rim: The Elder Scrolls and Theology. As you may have guessed from the title, the book explores the religious underpinnings of the Elder Scrolls series, giving particular emphasis to Bethesda’s 2011 smash hit, The Elder Scrolls V: Skyrim:
The Elder Scrolls series has entranced gamers for two decades with its deep mythology, complex history, and intriguing locations. Players have explored a world in The Elder Scrolls rich with kings, demons, heroes, magic, and gods. Past the Sky’s Rim: The Elder Scrolls and Theology engages with the world from the perspective of academic theology and religious studies. Within these pages, scholars ask what it means to become a god, to die alone in the solitude of Vvardenfell, and to live in a world with different afterlives for different people. Attempting to move beyond a shallow engagement, Past the Sky’s Rim considers video games as serious media capable of transmitting important ideas to those who engage with them and invites readers to think more deeply about what games can say about ultimate realities.
Past the Sky’s Rim: The Elder Scrolls and Theology will be available through your favorite bookseller (including Amazon) on April 15.
Welcome to Summer! As is customary in the video game industry, the Summer is a notoriously slow time for new releases, but several new games and several big re-releases will be available in stores this first week of June.
This week’s biggest new release is Capcom’s Remember Me. The developers at Dontnod will bring their dystopian future of memory hunters and arena fighting (it’s like two great Arnold movies in one!) to the PS3, Xbox 360, and the PC through Steam.
Also available this week is the disc-based edition of Minecraft: Xbox 360 Edition. Complete with all of the game’s updates, if you don’t like the idea of the Xbox Live Arcade (and considering Microsoft’s new policies, it’s understandable), now’s the best time to get Minecraft on your Xbox 360. And speaking of re-releases repackaged with tons of DLC, Bethesda will release The Elder Scrolls V: Skyrim – Legendary Edition this week for the PC, PS3, and Xbox 360.
Skyrim’s Legendary Edition will be joined this week by Mojang’s similarly-named card battler Scrolls (PC). It will available through their website as a “paid beta,” much like the original release of Minecraft.
Finally this week, the epic “Rain-Slick Precipice of Darkness” storyline comes to an end as Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 will be released for the PC and Xbox Live Indie Games Channel on Friday.