Insert Quarter: Broken Games Are Still Broken

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Yes, we’re still talking about games that were shipped to stores broken and still haven’t been fixed after nearly half-a-dozen patches apiece. In light of all the problems that Assassin’s Creed: Unity and Halo: The Master Chief Collection has caused for Ubisoft and Microsoft, respectively, Joystiq’s Richard Mitchell looked at what companies are trying to do to prevent this from happening in the future. And the answer seems to be… “not much.”

Sony will gladly take your $60 to pre-purchase Uncharted 4: A Thief’s End through the PlayStation Store, and that’s because they’ve added a disclaimer stating they don’t have to refund your money if it gets canceled. But on the other hand, CD Projekt delayed The Witcher 3: Wild Hunt when it became obvious that they wouldn’t be able to ship the game in February as originally planned. Even though the average gamer now expects the games they purchase to be patched many times over:

What’s really alarming, however, is that this process is standard practice now. Not only do we expect games to have problems at launch, but we tolerate it. We shrug our shoulders, saying “that’s just the way it is,” while developers and publishers take advantage of one of the most passionate audiences in existence.

That’s unacceptable.

The full article is available for your perusal at Joystiq.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.