Insert Quarter: Publishers Need to be More Upfront About DLC

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Downloadable Content. If you didn’t consider it the scourge of the gaming industry before, you probably do now. With games like Assassin’s Creed: Unity and DriveClub shipping to stores in a less-than-playable state, the downloadable content that publishers have planned begins to lose its luster. But that hasn’t stopped these publishers from asking for your money in the form of season passes. Sometimes, like in the case of 2K’s Borderlands: The Pre-Sequel, without detailing exactly what content these passes will include.

Game Informer’s Mike Futter believes that it is time for publishers to be more upfront with their DLC plans in an effort to rebuild a level of trust with the gamers of the world. Even though DLC has become a very important part of the business side of the industry:

I am guilty. I have pre-ordered games. I have purchased season passes without full details of the contents. I have done these things based on my enthusiasm for the medium and faith in the publishers. That time has passed.

The full article is available for your perusal at Game Informer.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.