Author: Andrew Rainnie - UK Correspondent

In addition to being Warp Zoned's UK Correspondent, Andrew Rainnie is a screenwriter and filmmaker. You can email him at andrew AT warpzoned DOT com or you can, if you're inclined, visit his personal website.

Assassin’s Creed IV: Freedom Cry expansion announced; DLC not setting sail for Wii U

Despite the recent sales surge and more positive outlook of Nintendo’s home console thanks to the likes of Pikmin 3, The Wonderful 101 and The Legend of Zelda: The Wind Waker HD, Ubisoft has confirmed that Assassin’s Creed IV: Black Flag will not receive any post-release downloadable content on the Wii U.

The company has revealed there will be a number of post-launch releases for all other versions (PC, PS3, PS4, Xbox 360, and Xbox One), including multiplayer characters and customisable items. Not only that, but the publisher is working on a massive expansion to the single-player campaign that takes the story in a new direction. Entitled Freedom Cry, it focuses on Adewale, a former slave serving as a crew member under Edward Kenway on his ship, the Jackdaw. Freedom Cry will allow players to control Adewale as he gathers his own crew with the goal of freeing the slaves from the Dominican Republic port of Saint Dominique as it further pushes the Assassin’s Creed series forward in dealing with major historical events and themes in human history that others shy away from. The trailer for Freedom Cry, which mixes real footage and gameplay, can be viewed above.

Assassin’s Creed IV: Black Flag will be released for current-gen consoles on October 29 with next-generation and PC editions of the game available in November.

[Source: Venture Beat]

Posted in News, PC, PS3, PS4, Wii U, Xbox 360, Xbox One | Tagged

New Donkey Kong Country: Tropical Freeze trailer heralds the return of Dixie

Although it now won’t be released this side of Christmas, Retro’s Donkey Kong Country: Tropical Freeze is shaping up to look like one of the Wii U’s must-own titles, if the new trailer is anything to go by. Not only does it show off a barrel-load of new enemies, but it also highlights the return of fan favourite Dixie Kong and her whip-like blonde ponytail. Interestingly, she only appears alongside Donkey Kong himself, although Retro has previously confirmed the characters can be played individually in multiplayer or swapped during levels in the single-player mode via character barrels.

With one playable character still to be revealed, many are wondering if it is someone we have seen before such as Funky or Trixie. Or… maybe Retro has an entirely new character for us.

Posted in News, Wii U | Tagged

Rockstar has enough Grand Theft Auto ideas for the next five decades

In an interview with Develop Online, Leslie Benzies, Studio President at Rockstar North, has revealed that the creative team has enough ideas to see the Grand Theft Auto franchise continue well into the second half of the 21st Century.

“We’ve got about 45 years worth of ideas we want to do. We don’t know what GTA VI will be, but we’ve got some ideas. GTA Online is the focus right now. There ain’t no rest between finishing V and then Online. Plus we have some other things – stuff, DLC, I don’t know how to describe it exactly – that we’d like to do, and we’ll pick the right ones.”

Benzies is part of the core team consisting of Rockstar Games co-founders Sam and Dan Houser and Rockstar North art lead Aaron Garbut who initially come together to pinpoint the initial ideas that will then develop into the next GTA title.

“It comes from the idea first. Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in… We throw stuff in the pot, and the good stuff stays and the bad stuff disappears – there are a lot of gatekeepers at the studio, who ensure not much of the chaff makes it through. Some of the good ideas, like the three characters, stick around.”

Benzies reveals that the idea of a trio of protagonists was raised in development for GTA: San Andreas, with one from each of the three cities, but was shot down due to technical constraints. He also reveals the thoughts of the team, that they are not making game-like movies, but music albums, with Grand Theft Auto IV reflecting the challenges and difficulties that took their toll on Rockstar.

“GTA IV was dark times. We’d been Hot Coffee-d. We were thinking ‘We make video games, and [the US authorities are] doing this to us?! Our darkness showed in IV, and we realised that. So the DLC lightened it up a bit. Gay Tony especially was more flamboyant and bigger. The expansions added more energy.”

With the launch of Grand Theft Auto V and Grand Theft Auto Online now past them, no doubt Benzies, the Houser brothers, and Garbut will soon be meeting again in London to figure out the initial spark that will eventually unfold into Grand Theft Auto VI.

Posted in News, PS3, Xbox 360 | Tagged

Nintendo Direct News: New Mario 3D World trailer, Kirby 3DS announced, more

Just when everyone had ruled them out, last week’s Nintendo Direct announcement showed the company still has the fiery fighting spirit that has kept them going since the days of the NES, showing their plans for the remainder of 2013 and beyond.

The biggest knockout blow was the new trailer for Super Mario 3D World (which you can view above). While Nintendo had already teased one new power-up, the Cat Suit, during its E3 video presentation, it turns out this was just the tip of the ice-berg. As well as the welcome return of the Tanooki suit from Super Mario Bros 3, Mario now has access to a Hammer Bros. Suit, a Bullet Bill Suit, and uses items like soccer balls and baseballs to strike enemies. He can ever carry knocked out enemies, such as Pete the Piranha Plant. But the most interesting of these new suits was the Cherry Clone item, which made a duplicate Mario. Later in the trailer, there are three Marios, all moving in sync. How this will work in the game remains to be seen, but it seems Nintendo may have another sterling system seller on its hands.

In more Mario news, the company unveiled two new Wii remote Plus designs based on the infamous Bros. One will be Mario Red and sport an ‘M’ on the central speaker, while the other will be Luigi Green and have a similar ‘L’ adorning it. The company also announced new downloadable content and mission mode stages for Pikmin 3 for the reasonable price of $1.99, although the British and European prices are almost double at £1.99 and €1.99 respectively. Finally, Nintendo unveiled ambitious plans for the online multiplayer elements of Mario & Sonic at the Sochi 2014 Olympic Winter Games. While the majority of events will focused on localised multiplayer, four of these will be playable against gamers around the globe, with points going towards that player’s country tally if they win. In essence, players will be able to compete for their contry online.

Looking forward to 2014, it was also announced that Nintendo’s bubblegum pink mascot Kirby will be getting a new platformer game on 3DS. And games will be able to enjoy the Square Enix RPG Bravely Default in early 2014. However, European 3DS owners will see the game on this side of Christmas when its released on December 6 across the Atlantic.

Posted in 3DS, News, Wii U | Tagged , , ,

The Legend of Zelda: The Wind Waker HD Review: Amazing At Any Resolution

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Nintendo is no stranger to remakes and reimaginings. Super Mario Bros. Metroid. Mario Kart. Donkey Kong. In fact, most of the company’s key franchises have been recycled with every console generation. And yet, somehow, The Legend of Zelda: The Wind Waker HD feels different. Perhaps it is because the Wii U is under intense pressure to pick up sales, and needs a knockout game. Or maybe it is the fact that certain critics see Nintendo’s stable of characters as stale and overused, relying too much on the charity of nostalgic gamers. Or it could just be that it is the first Zelda game in high definition.

Whatever made Nintendo decide to re-release this title, it has proven to be a brilliant choice. It’s like meeting an old friend after a ten-year gap. (more…)

Posted in Reviews, Top Story, Wii U | Tagged

Interview: Traveling the Death Road to Canada with Rocketcat’s Kepa Auwae

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In our most recent Kickstart This! feature, the Sweet September Edition, we highlighted Rocketcat Games’ Death Road to Canada, a top-down “randomized permadeth road trip simulator” that pits you against mobs of undead hoardes while trying to survive the apocalypse. The game proved to be popular among Kickstarter backers, roaring across its $25,000 goal line and currently sitting at more than $40,000. With a few hours to go, we spoke with Kepa Auwae, the game’s Lead Designer, to discuss zombies, gaming inspirations, and Arnold Schwarzenegger. (more…)

Posted in Features, Interviews, Mobile, PC, Previews, Top Story | Tagged

Interview: The Harrowing Inspiration Behind Matt Gilgenbach’s Neverending Nightmares

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In the recent Sweet September Edition of our regular Kickstart This! feature, we highlighted the pencil-drawn psychological horror adventure Neverending Nightmares. The story behind the game’s development is incredible, and even more heartfelt.

Matt Gilgenbach, the creative mastermind behind the game, is well known for developing the reverse 2D space shooter Retro/Grade. Although it was lauded by critics, the game was a commercial disaster. Its lack of sales pushed Gilgenbach into a state of severe depression, which was also coupled with his on-going battle with OCD. After a couple of years, Gilgenbach managed to take inspiration from his mental disorders and transform them into Neverending Nightmares, a semi-autobiographical tale of horror. I caught up with Gilgenbach to find out more about what has driven him to make such a unique and personal game. (more…)

Posted in Features, Interviews, PC, Previews, Top Story | Tagged

The Wonderful 101 Review: Another Golden Hit From Platinum Games

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With its crazy sense of style, colorful worlds, and oddball humor, The Wonderful 101 feels like Director Hideki Kamiya’s spiritual successor to Viewtiful Joe. As the title suggests, instead of controlling just one masked superhero, you take charge of a 100-strong battalion as the 101st member of the squad. So how does controlling an army of shape-shifting warriors handle?

In a word? Viewtifully. (more…)

Posted in Reviews, Top Story, Wii U | Tagged