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H-Hour: World’s Elite gets a new trailer after being added to Steam Early Access today

H-Hour: World’s Elite, a tactical military shooter that is being billed as the spiritual successor to SOCOM, was originally scheduled to be released through Steam’s Early Access program on April 21. Unfortunately, SOF Studios hit a bit of a snag, and was forced to delay the game’s Steam debut to May 19… wait a minute, that’s today!

According to the development team, H-Hour is currently available through Early Access in a “pre-alpha” state. So if you’re looking for a “full-featured game without bugs,” you may want to wait before pushing the “Purchase” trigger. As of today, SOF plans to release the final version of H-Hour in late 2015/early 2016, but these things can change at a moment’s notice.

Players who plan to jump in to H-Hour: World’s Elite will find the basic framework of the game: “lobbies, 8v8 matches, several maps, two game modes, and weapon and armament selection for characters.” SOF Studios is also promising players will get a realistic military shooter right from the start:

H-Hour: World’s Elite is a tactical, team-based military shooter in which cooperation among players is required for success. The game uses a third-person “battlefield” perspective to enhance the player’s situational awareness, allowing for more strategic game play. The design philosophy is simple: bullets are lethal and players who fail to work with their teammates will not last long, just as in the real world.

H-Hour: World’s Elite’s missions and settings are inspired by real world events—based on the personal stories and recollections of US Special Operations veterans – repurposed and staged in new and equally deadly locations for the purposes of preserving national security. All missions are presented in a plausible and realistic manner.

H-Hour: World’s Elite is also in development for the PS4. Presumably, we’ll learn more about that version of the game when the Early Access period comes to an end.

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Get your first look at M. Bison in this new Street Fighter V trailer

“For you, the day Bison graced your village was the most important day of your life. But for me, it was Tuesday.”

Capcom first teased M. Bison’s Street Fighter V debut back in February (also a Tuesday, for the record). Today, the publisher is ready to deliver a full trailer for the boss, giving gamers a first look at his brand new Psycho Powers including a projectile block that tosses out a fireball of his own in return.

Street Fighter V will be released for the PC and PS4 sometime next year, possibly in the Spring. Everyone who pre-orders Street Fighter V will be eligible to join a closed beta test, which should take place later this year.

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Catlateral Damage will be released on Steam, Ouya next week

Have you ever wanted to become a cat? Now you can… in Catlateral Damage. The game, from developer Chris Chung, will be released for the PC (Windows, Mac, Linux) via Steam and the Android-powered Ouya microconsole on May 27.

Players will have all the freedom of their favorite feline as they embrace their cat’s uncaring nature and completely wreck the house without any sense of remorse or shame. Catlateral Damage will include a wide variety of procedurally-generated levels including an entire suburban home, a supermarket, and a museum. Knock dishes off the counter! Tear up unread magazines! Destroy priceless family heirlooms and antiquities! The choice is yours!

Act now and you can also view the brand new “Informercial” trailer for Catlateral Damage, which has been embedded above.

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This is what Doom 4 used to look like

Yesterday, Bethesda confirmed we’ll get our first look at Doom 4 during their E3 Press Conference next month. But it won’t be the same version of Doom 4 that id Software originally began development on in 2008.

A short video clip from that version made its way onto Doomworld yesterday and it’s startling to say the least. Instead of the “back-to-basics” version that Bethesda showed off at QuakeCon 2014, this version of Doom 4 would have taken a few cues from Call of Duty and infused its “military shooter” mileau into Doom’s “humans versus demons” DNA. In the 30-second video, we see a whole platoon of soldiers gear up to square off against the invading denizens of Hell. It doesn’t look much like the franchise we all know and love, but it actually fits with the modern retelling of Doom II: Hell on Earth that id was supposedly working on at the time. The idea was to create a remake/reboot that could be paired with Doom 3‘s modern resurrection of the original Doom storyline.

Kotaku has confirmed the clip’s authenticity, saying it came from a trailer that was being cut together by Blur Studio. While I’m a little disappointed we’ll never get to play this version of Doom 4 (it looks completely bonkers), the throwback version of the game that’s coming has me truly excited.

Perhaps it’s for the best, as id’s Tim Willits said “it did not have the soul [of Doom]” and “it didn’t have a personality” in 2013.

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Take-Two CEO doesn’t know anything about GTA5 story expansion

grandtheftautov-box-largeWay back in December 2013, Rockstar Games announced that at least one “Story Mode Update” would be released for Grand Theft Auto V. The developer said they had “big plans” on how to expand the story, with the first expansion scheduled to launch in 2014.

Unless your name is Rip Van Winkle, you’re probably quite aware that we’re now in 2015 and no story expansions to Grand Theft Auto V have ever materialized. Instead, Rockstar has focused on the PS4/Xbox One port of Grand Theft Auto V, as well as GTA Online enhancements like Heists Mode. To further rub salt into the wound, Take-Two Interactive CEO Strauss Zelnick said he didn’t know anything about the expansion during yesterday’s investor Q&A:

Doug Creutz: When you had originally launched GTA5, I believe that you had said that there was going to be some story-based DLC content shipping eventually and obviously where your past game launch. Is that still something that you have planned? And I’m sure you’re not going to talk about timing but is there still something that’s in the pipeline for you guys, eventually? Thank you.

Strauss Zelnick: No, we haven’t discussed any story-based downloadable content. We did talk about the Heists and they’ve been released.

Doug Creutz: But I am correct in remembering that you had talked about that around the launch of the game?

Strauss Zelnick: We have different recollections.

Sadly for Zelnick, Take-Two executives also mentioned the work being done on GTA5’s story expansion so he owes Mr. Creutz an apology this morning. So what happened between then and now? Speaking to GameSpot, a Take-Two spokesman said that Zelnick “misspoke” and that “we leave it to Rockstar Games to share information about their games when they’re ready.”

While Take-Two has always deferred to Rockstar to make announcements on their own time, it’s troubling that the CEO of the company doesn’t remember a fairly major announcement concerning his most important product. It’s possible the Grand Theft Auto V story expansion is dead, but it’s just as possible Rockstar is working on it in secret. However, after the success of GTA Online, I think the latter scenario is unlikely.

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2K has NBA 2K16, WWE 2K16, Battleborn, and a “new triple-A title” on tap for 2015

taketwo-logoTake-Two Intereactive CEO Strauss Zelnick announced a trio of new titles during the company’s quarterly financial report yesterday. But two we already knew about and the third will remain under wraps until this year’s E3 Expo.

First, Zelnick confirmed that both of 2K’s annual franchises would receive new entries in 2015. WWE 2K16 will be released for the PS3, PS4, Xbox 360, and Xbox One on October 27 while NBA 2K16 will be released for the PC, PS3, PS4, Xbox 360, Xbox One, and mobile platforms sometime in the Fall, though NBA 2K titles typically launch in early October.

The CEO also revealed the company will release a “new triple-A title” during their current fiscal year:

Throughout the coming year, we will continue to execute our proven strategy of launching a select array of the highest-quality titles, led by new annual releases of NBA 2K and WWE 2K; Battleborn, a groundbreaking new intellectual property from Gearbox Software; and a soon-to-be announced new triple-A title from 2K.

This unannounced game is likely in development at Hangar 13, Take-Two’s newest internal studio. Rumor has it that Hangar 13 is working on Mafia III, but we won’t find out for sure until next month. And we may not get to play it until early next year as Take-Two’s fiscal year officially ends on March 31, 2016.

Finally, Zelnick confirmed that Gearbox’s latest, Battleborn, will also be released during the current fiscal year. More details on the colorful (and character-ful) shooter will be revealed ahead of the E3 Expo and during the show itself.

So your big takeaway from this announcement should be that Take-Two Intereactive is going to have a big presence at the 2015 E3 Expo.

UPDATE: 2K Games has confirmed that their “new triple-A title” is actually XCOM 2, which is currently in development at Firaxis.

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Bethesda will kick off E3 2015 with a Doom 4 gameplay reveal

Bethesda first pulled back the curtain on Doom 4 (I know, I know, it’s technically just Doom) at last year’s QuakeCon expo. The publisher has famously kept the footage under wraps, but the audience in Austin went wild for what they saw.

Today, Bethesda confirmed the latest sequel in id Software’s seminal shooter series will be on display for a much wider audience at this year’s E3 Expo. The “Doom Worldwide Gameplay Reveal” will take place during Bethesda’s first-ever E3 Press Conference on Sunday June 14 at 10:00 PM (Eastern Time).

A release date for Doom has yet to be announced, though we know the game is in development for the PC, PS4, and Xbox One. Players who pre-ordered Wolfenstein: The New Order before its launch last year will receive exclusive access to a closed beta for the game. However, the start date of the beta is also a mystery.

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First Wii U trailer for The 90s Arcade Racer drifts into view

The 90s are alive on the Wii U. Developer Antonis “Pelikan13” Pelekanos and publisher Nicalis have released a new Wii U gameplay trailer for The 90s Arcade Racer, giving us a new look at the Daytona USA-inspired title. In addition to the de rigueur jungle course, the game will also include a track modeled after a slot car set. Pay attention to the background as the car whizzes around the very 90s bedroom for a host of Easter eggs including a television with an NES underneath it.

The trailer closes with a glimpse at Pop Dat!, a minigame embedded in The 90s Arcade Racer. Players will control a gun-toting mouse who has to shoot down a series of balloons. Yup, that’s pretty 90s.

The 90s Arcade Racer is also in development for mobile devices (iOS and Android) and PC platforms (Windows, Mac, and Linux), and should be available sometime this year.

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