Warp Zoned Presents
Video Game Canon
- Meet the World Video Game Hall of Fame’s Class of 2025: Quake, GoldenEye 007, Defender, and Tamagotchi
- The BAFTA Games Awards Polled the Public and Shenmue is “The Most Influential Video Game of All Time”
- 2024 GOTY Scoreboard: Astro Bot, Balatro, Final Fantasy VII Rebirth, More
- The Strong Museum of Play Acquires Prototypes and Development Documents from Volition’s 30-Year History
- Minecraft’s Volume Alpha Soundtrack Has Been Added to the Library of Congress’s National Recording Registry
Warp Zoned Presents
Video Game Research Library
- Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio – Bloomberg (2025)
- Fight Club, The Game David Fincher Didn’t Want You To Play – Time Extension (2025)
- It’s beginning to feel like gaming isn’t for everyone – Digital Trends (2025)
- 22 years later, modders are keeping SimCity 4 alive – The Verge (2025)
- The B-movies of Paul W.S. Anderson double as acts of devotion to his muse, Milla Jovovich – The AV Club (2025)
Warp Zoned Archives
Most Recent: Top Story
Distrust Review: Go a Little Mad in the Cold
Distrust is a game about survival in the harshest of climates. The game opens with a mysterious bright light and a helicopter crash. From there, you are stranded in an unforgiving Arctic environment with limited supplies and an ever-growing sense of dread. You take control of two survivors trying to make their way to the safety of an abandoned scientific research facility, and along the way you have to make harsh decisions that will lead to your success… or doom. (more…)
Content Crash #13: Why Aren’t Developers More Open With Fans?
Hey everyone! Welcome to the Content Crash podcast. With me, as always, is Keno Eastmond.
This week I wanted to focus on a designer/programmer who went on Twitter to say why developers aren’t more candid and open with the game development cycle. The underlying theme of the thread was that gamer culture is so toxic that being candid in public is dangerous.
You can subscribe to the Content Crash podcast on YouTube or SoundCloud.
Kickstart This! The Devil’s Eight and Village Monsters
Games are like any form of art or entertainment… you need to be in theright mood to play them (or at least to enjoy them).
Sometimes I want a game that totally surprises me, bringing me something completely unusual and off the rails that makes me sit up and say “WOW” in big shiny letters. Other times, I want something familiar, a genre that I can soak in like a warm color-bombed bath and a game that just does everything perfectly. This game will usually offer an experience I find familiar, but with something slightly different to keep it fresh, and with lots of little touches that let me know the game designer cared enough to include them.
Thankfully, in the Kickstarter realm, the world is your oyster, and you can usually find both. There are now over 200 games on Steam that started life as a Kickstarter project… some that are wacky and way out there, while others deliver the essentials with a smile.
Which brings us nicely to The Devil’s Eight and Village Monsters… (more…)
Content Crash #12: Should Game Journalists Be Good at Games?
Welcome everyone to the Content Crash podcast. I’m your host, Dan Hartnack. And with me, as always, is Keno Eastmond.
We’re chasing a number of stories this time including another look back at Gamescom 2017 and PAX West 2017 and the possible plotline for Half-Life 2: Episode 3. But the one discussion I’d like to have is if game journalists should be good at game.
This question came about because a journalist from VentureBeat uploaded a video of a playthrough of Cuphead. Recorded during Gamescom, Cuphead is an upcoming side-scrolling shooter with a highly-stylized Disney feel, and it looks amazing. But anyway, the journalist uploaded a video of his experience with Cuphead and he is just downright bad at the game.
So, should game journalists be good at games? Let’s discuss it.
You can subscribe to the Content Crash podcast on YouTube or SoundCloud.
The Video Game Canon: Super Mario Kart
Dig deeper into the Video Game Canon with a look at how Super Mario Kart strengthened and shattered friendships after it debuted in 1992. Here’s a teaser…
Even from its earliest days, the personalities behind the video game industry looked to pro wrestling’s combination of spectacle and soap opera for tips on how to behave. This dedication to competition came to a head in the early 90s when Nintendo and Sega engaged in the first “Console War.”
Beginning with the “Genesis Does What Nintendon’t” campaign in 1990, Sega began mercilessly picking at their rival over a variety of claims, some provable and some not. But that was just a warm-up for the infamous “Blast Processing” campaign and Nintendo’s eventual reply of asking their fans to “Play It Loud.” The Genesis and Super NES used these advertisements to compete in a head-to-head contest for the love and support of gamers everywhere, but the heaviest fighting actually took place on playgrounds and lunch tables between kids that weren’t even old enough to shave.
No game better symbolized this battleground of friend-versus-friend than Super Mario Kart.
Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.
Posted in Features, Retro, Top Story, Video Game Canon, Wii, Wii U
Tagged Super Mario Kart
PAX West 2017 Notebook: Nintendo’s Nindies Summer Showcase
Nintendo brought a fresh batch of Nindies games into the spotlight today during their Nindies Summer Showcase. Over the span of 22 minutes, a ton of new indie games were announced for the Switch during a rapid-fire, blink-and-you’ll-miss-it stream. Luckily, I had my handy notebook ready, so here’s a complete breakdown of the games that were shown. (more…)
Posted in 3DS, Features, Previews, Switch, Top Story
Tagged No More Heroes: Travis Strikes Again, PAX West 2017, Shovel Knight: King of Cards, SteamWorld Dig 2
Kickstart This! Lona: Realm of Colors
I like to think I put my money where my mouth is, and this is very true of my relationship with Kickstarter. You could say I have something of a small obsession with helping other creatives get their projects off the ground. I jumped on the Yooka-Laylee bandwagon, funded inverted-planet flyer InnerSpace (which is now getting a console release), and still hold out hope that Knite & The Ghost Lights will see the light of day.
My most recent campaign contribution was to the shiny PELDA Pro battery case for the Nintendo Switch, because, like Gollum, I wants it! That means I cannot really afford to fund any more games. Which is a shame, because if I could, I would be funding Lona: Realm of Colors (even if they do spell “colour” wrong).
Paint brushes at the ready… (more…)
Content Crash #11: Gamescom 2017 In Review
Welcome to the Content Crash podcast, I’m your host, Dan Hartnack. With me, as always, is Keno Eastmond.
It’s kind of a crazy week because it’s Gamescom week… the European E3, as I’ve said before. We got to see a couple of new things announced, as well as a couple of feature announcements for certain games. It’s been a fairly quiet affair, but there’s plenty of cool stuff out there.
So let’s talk about it!
You can subscribe to the Content Crash podcast on YouTube or SoundCloud.