Most Recent: PS4

This trailer for Tomb Raider: Definitive Edition tells us what’s definitive about it

Have you wondered what makes the “Definitive Edition” of Tomb Raider so definitive? Well, good news, Square Enix and developer Crystal Dynamics (specifically Executive Producer Scot Amos) have released a new trailer detailing all the technical advancements that went into creating “The Definitive Lara.” The trailer highlights many of these tools including a new dynamic lighting system, an improved physics simulation, and the “Tress FX” system used to make sure Lara’s hair stands up to the rigors of the jungle and still looks its silky best.

Tomb Raider: Definitive Edition will be released for the PS4 and Xbox One on January 28.

Posted in News, PS4, Xbox One | Tagged

Former Infinity Ward devs launch Kickstarter campaign for side-scroller To the Death

tothedeath-header

Scary Mostro is a new development team that’s lead by Todd Alderman and Franceso Gigliotti, both formerly of Infinity Ward and Respawn Entertainment. They’ve teamed up with Cecil Kim and Justin Yun of Section Studios (who previously worked with Sony Santa Monica on God of War) to bring you To the Death, a side-scrolling brawler/shooter for PC platforms. The developers have just launched a Kickstarter campaign for To the Death and they are seeking $400,000 to make the game a reality.

To the Death will follow a pair of warriors who have fought… wait for it… to the death. In the afterlife known as “The Crawl” they continue their battle by blowing through wave after wave of enemies until they can meet in the middle for a futuristic duel featuring an arsenal of guns and swords.

In addition to a traditional two-player co-op mode, To the Death will feature a unique splitscreen head-to-head mode where each warrior will play through the single-player game separately before meeting at the final boss (and then a final duel… to the death). The developers believe that this head-to-head mode will allow each player to track what powerups the other is using and tailor their strategy accordingly.

If all goes well, Scary Mostro and Section expect to release To the Death for the PC, Mac, and Linux in May 2015. And if they receive over $750,000 in pledges, they plan to produce a PS4 and Vita version as well. Good luck gentlemen.

Posted in News, PC, PS4, Vita |

DriveClub stuck in neutral, won’t be ready for PS4’s Japanese launch in February

driveclub-header

Evolution Studios’ next-gen “social racer” DriveClub certainly showed a lot of promise back when it was first revealed at the PlayStation 4 introduction back in February 2013. It was initially promised as a launch title, but it skipped the North American and European windows, and now looks to bypass the Japanese launch window as well. According to Siliconera, Sony has officially delayed the Japanese release of the game, from February 22nd (the launch date of the PS4 in Japan), to the ominous “To Be Determined (TBD).”

While no official reason has been given, the most likely scenario is that the game still requires a good deal of polish, not only for the visuals but for the game’s ambitious social feature to work as it was originally envisaged.

Evolution told IGN that it will reveal the revised release date of DriveClub shortly:

“The team at Evolution Studios are working hard to bring DriveClub, a truly next gen driving experience to PS4 and we will announce the release date shortly. We’re really excited about how DriveClub is progressing and thank you for your patience.”

Given the recent bad press surrounding games being released rushed and full of bugs, Sony may want to take its time with what could be a very important franchise for the future.

Posted in News, PS4 | Tagged

Grand Theft Auto V is the best-selling (and most wanted) game of 2013

grandtheftautov-logoThe NPD Group previously declared Call of Duty: Ghosts the best-selling game of December 2013, but Activision’s military shooter fell a bit short in the full-year competition. With Ghosts in second place, you might have guessed that Rockstar’s Grand Theft Auto V was the best-selling retail game of 2013… and you’d be right.

Sequels and sports games dominate the list, but the universal appeal of Disney allowed Disney Infinity to crack the top ten at #10. At #9, the retail version of the mighty Minecraft: Xbox 360 Edition also made the list.

Here’s the complete top ten of 2013’s best-selling retail games:

Best-Selling Retail Games of 2013
1. Grand Theft Auto V (Xbox 360, PS3)
2. Call Of Duty: Ghosts (Xbox 360, PS3, Xbox One, PS4, PC, Wii U)
3. Madden NFL 25 (Xbox 360, PS3, PS4, Xbox One)
4. Battlefield 4 (Xbox 360, PS3, Xbox One, PS4, PC)
5. Assassin’s Creed IV: Black Flag (Xbox 360, PS3, PS4, Xbox One, Wii U, PC)
6. NBA 2K14 (Xbox 360, PS3, PS4, Xbox One, PC)
7. Call of Duty: Black Ops II (Xbox 360, PS3, Wii U, PC)
8. Just Dance 2014 (Wii, Xbox 360, Wii U, Xbox One, PS3, PS4)
9. Minecraft: Xbox 360 Edition (Xbox 360)
10. Disney Infinity (Xbox 360, Wii, PS3, Wii U, 3DS)

[Source: Joystiq]

Posted in 3DS, News, PC, PS3, PS4, Wii, Wii U, Xbox 360, Xbox One | Tagged , , , , , , , , , ,

CoD Ghosts and Xbox One are December 2013’s best-selling game and console

callofdutyghosts-header

The NPD Group has delivered their monthly report on the state of the retail game market and December 2013 was another blockbuster month. According to Joystiq, consumers spent $3.28 billion on video game products last month, an increase of two percent over December 2012. And thanks to new consoles, hardware sales were way up, totalling $1.37 billion (versus $1.07 billion last year).

And speaking of next-generation consoles, NPD is reporting that the Xbox One can lay claim to the US sales crown for December. Though Sony still holds a slight edge in total worldwide sales.

As for the games, Call of Duty: Ghosts and Battlefield 4 pulled off a repeat atop the retail sales chart. They were followed by the usual assortment of holiday season bestsellers and you can find last month’s complete top ten after the break. (more…)

Posted in News, PC, PS3, PS4, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged , , , , , , , , , ,

The Last of Us leads 2014 DICE Awards with 13 nominations

dicesummit-header

The Academy of Interactive Arts & Sciences has announced the nominees for this year’s DICE Awards. This year, The Last of Us leads all games with 13 nominations, including “Game of the Year.” It will compete against four other games for the honor: Assassin’s Creed IV: Black Flag, BioShock Infinite, Grand Theft Auto V, and The Legend of Zelda: A Link Between Worlds.

Each of this year’s “Game of the Year” nominees has a chance to collect multiple awards as Grand Theft Auto V (seven), BioShock Infinite (six), and Assassin’s Creed IV (five), and A Link Between Worlds (three) were all nominated in multiple categories. With five nominations, Tearaway is also up a huge number of awards. All told, 61 games received nominations in 24 categories this year.

The 2014 DICE Awards ceremony will take place on Thursday, February 6 during the close of this year’s DICE Summit. A complete list of nominees can be found after the break. (more…)

Posted in 3DS, Mobile, News, PC, PS3, PS4, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged , , , ,

Ubisoft will bring Tetris to PS4 and Xbox One

Love_for_TetrisUbisoft has signed an agreement with The Tetris Company to bring the puzzle franchise to the PS4 and Xbox One this year. The currently untitled Tetris Next-Gen will be available as a downloadable title through each console’s digital storefront.

Details about the proposed game are thinner than a long piece, but we do know that 2014 marks the 30th anniversary of the release of the original Tetris. Who knows, maybe we’ll see the return of the Soviet era graphical style.

Whatever form the final game will take, Henk B. Rogers, the Managing Director of The Tetris Company has high hopes: “We welcome Ubisoft to the Tetris family. I am 100% sure they will develop one of the best versions of the Tetris game ever.”

Posted in News, PS4, Xbox One | Tagged

IO Interactive shares a few details about Hitman 6

hitman47A week after Square Enix dropped the cancellation hammer on Square Enix Montreal’s Hitman spinoff, IO Interactive has posted an open letter to the official Hitman website detailing their work on the currently-in-development Hitman 6.

The IO Interactive team is going big with Hitman 6, promising “an extreme level of detail” and “the largest levels ever built for a Hitman game.” They’re also bringing the series back to its roots, stating that the Agent 47 of Hitman 6 will be in the prime of his career, “stalking his prey across the world,” with the help of his handler, Diana Burnwood:

The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

In addition to the single-player campaign, the HORSE-like Contracts Mode will return, allowing players to once again compose the perfect hit and challenge others to match it. IO also confirmed that 47’s “magic pockets” will not make a return appearance.

Hitman 6 is in development for next-generation consoles and the PC. IO Interactive has promised that we’ll learn more about the game throughout 2014, but a release has yet to be announced.

Posted in News, PC, PS4, Wii U, Xbox One | Tagged