Most Recent: PS5

See the first trailer for Doom Eternal: The Ancient Gods Part One

Gas up your chainsaw and sharpen your Doomblade, Bethesda and id Software have announced that Doom Eternal‘s first expansion will arrive on October 20.

Doom Eternal: The Ancient Gods Part One will bring players back to Urdak to fight “fierce new demons” as the Doom Slayer travels through a variety of “never-before-seen locations in the Doom universe”:

Your war is not over… slaying the Khan Maykr left an imbalance of power that threatens all of creation. With the aid of an old ally, battle your way back to Urdak and decide the fate of the cosmos. Your mission is now your own.

The Ancient Gods Part One will be released as one half of Doom Eternal’s Year One Pass, and the story will conclude in The Ancient Gods Part Two, which is expected to follow sometime in late 2020 or early 2021, though no official announcement about its launch has been made.

And in a surprising twist, Bethesda also announced that players interested in the expansion won’t need to own Doom Eternal to play it. In addition to its inclusion in the Year One Pass, The Ancient Gods will also launch as a standalone game.

But for now, the first trailer for Doom Eternal: The Ancient Gods Part One has been embedded above.

Posted in News, PC, PS4, PS5, Switch, Xbox One, Xbox Series X | Tagged

Resident Evil Village brings back Chris Redfield and Ethan Winters in 2021

Capcom has always had a strong connection to the PlayStation brand, and the publisher used Sony’s Future of Gaming event to unveil the next mainline entry in the Resident Evil franchise.

Resident Evil Village (stylized in some promotional material as, and I’m not making this up, Resident Evil VIllAGE) will serve as a direct sequel to Resident Evil 7: Biohazard. Utilizing a first-person perspective, Ethan Winters will return as the playable protagonist, and a hulking Chris Redfield is back in the fray as well. Chris is possibly the villain of the piece as he appears to by murder Ethan’s wife in the closing seconds of the Announcement Trailer.

Here’s what the Capcom-Unity blog had to say about Resident Evil Village:

Taking place a few years after the critically acclaimed Resident Evil 7 biohazard, Ethan Winters and his wife, Mia, seem to have finally found peace after the horrifying events they endured at the Baker family’s plantation house. Despite putting the past behind them, a surprising yet familiar face returns in the form of Chris Redfield… whose shocking actions ultimately cause Ethan to end up in a mysterious, snow-covered village.

Unlike the claustrophobic hallways of the Baker mansion, Resident Evil Village provides a different kind of terror: The fear of the unknown. Each encounter is another fight for survival, with a first-person perspective making things that much more personal as you chart unknown territory. There’s much more to the village than what you see on the surface.

Resident Evil Village is currently in development for the PC, PS5, and Xbox Series X… though fans are in for a bit of a wait as the game is set to launch sometime in 2021. But that just means you’ve got plenty of time to pore over that Announcement Trailer for more clues.

Posted in News, PC, PS5, Xbox Series X |

Lucid’s Destruction All-Stars mixes together Twisted Metal and Fortnite

Sony’s Future of Gaming event included a nice overview of what gaming will look like going forward, but some of the games on display weren’t afraid to wink at the past. For example… there’s Lucid’s Destruction All-Stars.

The car combat genre feels like it belongs to another era entirely (can you believe Twisted Metal for the PS3 was released in 2012!), but Lucid has gone one step further and infused Destruction All-Stars with the same wacky spirit you’ll find in Fortnite. They’ve also changed the game slightly as players will now be able to exit their vehicles and cause mayhem on foot:

Master the art of intense vehicle-based combat through timing, tactics and skills to cause colossal amounts of damage, destruction and devastation in vibrant arenas across the globe.

Lucid is probably best-known for their work on Geometry Wars 3: Dimensions, which was released for nearly every platform imaginable between 2014 and 2015. However, it looks like they’re going a different route with Destruction All-Stars, which will be exclusive to the PS5.

We don’t know when Destruction All-Stars will launch, but the first trailer has been embedded above.

Posted in News, PS5 |

Spider-Man: Miles Morales will launch alongside the PS5 this Fall

Insomniac’s Spider-Man has been one of the PS4’s best-selling (and best-reviewed) games since it launched in 2018. Sony was so impressed, that they even cracked open their piggy bank to purchase the studio last August.

A sequel felt inevitable, and we finally got our first look at it during today’s Future of Gaming event. But rather than focus on Peter Parker, the PlayStation Blog confirms that Spider-Man: Miles Morales will put the spotlight on a different webhead:

Spider-Man: Miles Morales from Insomniac Games and Marvel
The latest adventure in the Spider-Man universe will build on and expand Marvel’s Spider-Man through an all-new story. Players will experience the rise of Miles Morales as he masters new powers to become his own Spider-Man. With PS5’s ultra-fast SSD, players can near-instantaneously fast-travel across Marvel’s New York City, or feel the tension of each one of Miles’s web-swings, punches, web shots, and venom blasts with the DualSense wireless controller’s haptic feedback. Highly-detailed character models and enhanced visuals across the game intensify the story of Miles Morales as he faces great, new challenges while learning to be his own Spider-Man.

The first trailer for Spider-Man: Miles Morales has been embedded above, and it’ll be released exclusively for PS5 this Fall.

Posted in News, PS5 |

The DualShock is dead as Sony unveils brand new DualSense controller for PS5

Sony has flirted with discontinuing the venerable DualShock line of controllers before, most notably when the PS3 made its public debut alongside the “Boomerang” controller. But despite occasionally stepping towards the road not taken, the consolemaker has always turned back towards the DualShock design.

But there’s a first time for everything, so say hello to the DualSense, the official controller for the PS5.

Tossing aside the DualShock design for something that should look more familiar to Xbox One players, the DualSense has been rebuilt to feature adaptive triggers, haptic feedback, and a two-tone color scheme:

After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

Slightly less noticeable is the repositioned Light Bar (it now sits under the Touchpad on the front of the controller) and the renamed Share button (the three lines symbolize that it’s the Create button now).

You can learn more about the DualSense controller at the PlayStation Blog.

Posted in News, PS5 |

The ESA has officially canceled this year’s E3 Expo

After concerns over the spread of the coronavirus (COVID-19) caused the cancellation of this year’s Game Developers Conference and South By Southwest, many assumed that the Entertainment Software Association would follow suit and cancel the 2020 E3 Expo as well. Today, they did just that, with an announcement on their official website:

After careful consultation with our member companies regarding the health and safety of everyone in our industry – our fans, our employees, our exhibitors and our longtime E3 partners – we have made the difficult decision to cancel E3 2020, scheduled for June 9-11 in Los Angeles.

Following increased and overwhelming concerns about the COVID-19 virus, we felt this was the best way to proceed during such an unprecedented global situation. We are very disappointed that we are unable to hold this event for our fans and supporters. But we know it’s the right decision based on the information we have today.

The ESA is looking to coordinate an “online experience” for the publishers and developers still interested in making major game announcements this June. While it’s unknown which companies are currently planning to participate in this digital event, further details will be announced soon at E3Expo.com.

Finally, the ESA promised that the E3 Expo will return in 2021 with “a reimagined event that brings fans, media, and the industry together in a showcase that celebrates the global video game industry.”

Posted in Mobile, News, PC, PS4, PS5, Switch, Xbox One, Xbox Series X |

Sony unveils logo for PlayStation 5

Jim Ryan, Sony Interactive Entertainment’s President and CEO, took the stage at CES yesterday to talk a bit about the PlayStation 5. During his speech, the executive even unveiled the console’s logo… and it looks about how you’d expect.

But if you’re looking for more substantial PS5 news, you’re going to have to keep waiting. Though Ryan did reconfirm that the console will launch this Fall, and he briefly mentioned that the PS5 will support 3D Audio Sound, Haptic/Adaptive Triggers, Hardware-Based Ray Tracing, an Ultra High Speed SSD, and an Ultra HD Disc Drive.

Ryan actually had more to say about the PS4, and he was happy to report some great numbers for Sony. More than 106 million PS4 consoles have been sold since its launch in 2013, along with 1.15 billion games (for an average, or tie ratio, of 10.84 per console). Sony has also sold more than five million PlayStation VR headsets since the peripheral debuted in 2016. Finally, Ryan revealed that Sony has signed up more than 38.8 million users for their PlayStation Plus subscription service.

Will the PS5 be able to match those figures? Perhaps, but we’ll have to wait until this year to learn more about the next-generation console.

Posted in News, PS4, PS5 |

Cloud Chamber is 2K’s newest internal studio and their first project is BioShock 4

The best news to arrive in our inbox this morning is that 2K Games has finally confirmed that BioShock 4 is officially in development. However, the bad news is that the project is just getting off the ground and that it’ll likely be in development “for the next several years.”

While we didn’t learn anything substantial about the next entry in the BioShock franchise today, 2K did share that the game is currently in the works at a brand new internal studio known as Cloud Chamber. The Cloud Chamber team will be split across two locations, San Francisco and Montreal, and Kelley Gilmore (formerly of Firaxis) will head up the joint effort from her home base in California.

“We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium,” said Gilmore. “Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement, and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise.”

“As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential,” added 2K’s President, David Ismailer. “BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”

With a multi-year development schedule ahead of it, BioShock 4 is most likely in development for the PC and one or both of the next-generation console platforms.

Posted in News, PC, PS5, Xbox Series X | Tagged