
Blizzard has announced that Heroes of the Storm, their take on the MOBA genre, will officially launch on June 2. But first, the game’s closed beta will open up to everyone on May 19. Also, don’t call it a MOBA. Blizzard prefers to refer to their 5v5 free-to-play game as a “Team Brawler.”
When it launches, Heroes of the Storm will offer 30 playable Heroes and seven Battlegrounds, each with their own “unique challenges.” Each Hero can be customized with a variety of Skins or an optional Mount, though Blizzard plans to add many more Heroes to the game in the near future.
“With its focus on team play and fast-paced fun, Heroes of the Storm is a fresh take on a very popular genre,” said Mike Morhaime, the CEO and co-founder of Blizzard Entertainment. “We’ve built Heroes of the Storm in a way that makes it accessible to new players, but also challenging enough for veterans who really want to put their skills to the test. We can’t wait to see what Heroes brings to the co-op and competitive scenes once the Nexus opens up to everyone.”
Heroes of the Storm will launch with three gameplay modes including Cooperative (five players take on five AI opponents), Quick Match (player versus player), and Ranked Mode for individuals or teams. A Practice Mode will also be available for new players.







Let’s face it, the four-day barrage of E3 announcements doesn’t hold much surprise anymore. The actual announcements themselves are usually pretty surprising, but the event’s formulaic nature ensures that no matter how much everyone laments the death of non-franchise titles, dozens will be announced at and around the expo this year and every year into the future. Yesterday, while replying to questioners on his Twitter feed, Microsoft’s Phil Spencer confirmed that at least one such original property for the Xbox One will make its debut at this year’s E3 Expo:
No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…
Anthony Amato and I have been hard at work on our card game since the Kickstarter campaign ended, and everything’s been super busy! That extends to this weekend, when we’ll be spending some time at 

