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Watch Until Dawn’s full PlayStation Experience demo right here

Supermassive Games’ Until Dawn was playable at the PlayStation Experience that Sony recently held in Las Vegas. And if you weren’t able to attend, here’s an eight-minute video presentation of the full demo that the developer brought to the show. You can see as Sam (Hayden Panettiere) gets interrupted while taking a bath, and then has to run through a creepy house with no lights on while wearing nothing but a towel. I cannot believe that towel did not fall off. Those physics are off the charts.

Until Dawn is scheduled to be released in 2015 for the PlayStation 4.

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Trine Enchanted Edition will be released for PS4 next week

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Trine Enchanted Edition, a brand-new remake of the original Trine, will be released for the PlayStation 4 on December 23 via the PlayStation Store. It will have “dazzling new visual effects and a vast number of gameplay improvements and fixes,” according to the PlayStation Blog. It will also include local and online cooperative play for up to three players, “and a mixed online/local co-op as well.”

Fans of the original will be pleased to note that this edition of the game runs at 60 FPS and the resolution is 1080p. And, if you’ve got a 3D television, you’ll be able to reap the benefits of full Stereoscopic 3D.

Trine Enchanted Edition will be released on December 23 on PlayStation 4.

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Lords of the Fallen 2 is in development

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Publisher CI Games and developer Deck 13 have revealed that development has begun on Lords of the Fallen 2. Lords of the Fallen, a medieval “hack and slash” reminiscent of Dark Souls, was released for the PC, PS4, and Xbox One back in October to above average reviews.

Tomasz Gop, the Executive Producer of the title at CI Games, confirmed the news to Eurogamer this morning, saying, “We’re now working on vision and concepts for Lords 2.” No other information about the game was announced.

While Lords of the Fallen 2’s destination has yet to announced, it seems likely that it too is in development for the PC, PS4, and Xbox One.

Posted in News, PC, PS4, Xbox One | Tagged

Metal Gear Solid 4, Tetris Ultimate, Super Mega Baseball, more added to PS Store

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The PlayStation Store is about to get a little more ordered as Tetris Ultimate is now available to download on the PS4. There’s just something about a steady stream of falling Tetris pieces that makes me want everything organized, so here are the rest of this week’s addition to the store in handy list format:

  • Guilty Gear Xrd Sign (PS3, PS4) – Arc System Works’ latest entry in the popular fighting franchise brings the Guilty Gear universe to the PS4 for the first time.
  • Metal Gear Solid 4: Guns of the Patriots (PS3) – Hideo Kojima’s masterpiece is finally available to download from the PlayStation Store.
  • Super Mega Baseball (PS3 + PS4 Cross-Buy) – A Baseball Stars-like return to the diamond. Everybody remember Baseball Stars, right?
  • Oddworld: Munch’s Oddysee HD (Vita) – The second Oddworld game has been remastered and remade for the Vita.
  • Loadout (PS4) – A free-to-play shooter that tasks you with building your character via the types of guns they carry.

You can read more about all of these games after the break. And, as always, a complete rundown of this week’s new game add-ons and temporary discounts is available at the PlayStation Blog. (more…)

Posted in News, PS3, PS4, Vita | Tagged , , ,

Daily Scoop: December 16, 2014 – Humble Store Winter Sale

There are a lot of deals happening over at the Humble Store Winter Sale. Alien: Isolation is $24.99, Antichamber is $1.99, Age of Wonders III is $13.59, the Magicka Collection is $9.99… the list goes on and on. There are over 500 titles on sale, so head on over and grab a bunch!

The Midweek Madness deal is Sanctum 2. You can get a single copy for $2.99, a two-pack for $4.99, and a four-pack for $8.99. The Daily Deal is the 3D painting application Substance Painter. it’s normally $149.99, but you can get it today for $49.49.

Just one shirt today! (more…)

Posted in Daily Scoop |

Sniper: Ghost Warrior 3 will be released in first half of 2016

sniperghostwarrior3-1CI Games announced today they’re bringing their popular Sniper: Ghost Warrior series to new-generation consoles in the first half of 2016. Sniper: Ghost Warrior 3‘s development team will include Steve Hart (who previously worked on Sniper Elite V2 at Rebellion), as well as former Marine Paul B. Robinson, who has worked as a consultant on game development projects for more than 20 years, according to CI Games.

While it’s still early in the development cycle, here’s what prospective players can expect from Sniper: Ghost Warrior 3:

Set in a modern day conflict based in Eastern Europe, players will be thrust into the role of a sniper caught between three warring factions, played out in a realistic and immersive environment. Dig deep into the Ghost Warrior DNA as you choose between taking out your targets up close or from a distance, while at the same time focusing on your survival through evasion and stealth. Non-linear, sandbox-style gameplay on large open-ended maps give players the flexibility to play and replay the missions in a number of different ways. Sniper: Ghost Warrior 3 will offer intriguing challenges for tactically-minded gamers, while still remaining accessible to first-person shooter fans.

The first piece of concept art from the game has also been posted for your perusal.

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Insert Quarter: How Did 2014 Treat Indie Developers?

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

It is a precarious time to be an indie developer. Steam’s Greenlight and Early Access initiatives are producing just as many misses as hits and discoverability is still a problem on the Xbox Games Store, the PlayStation Store, and mobile storefronts. Matthew Handrahan examined the squeeze that indie developers are feeling from all sides as part of GamesIndustry.biz’s roundup of 2014’s major stories. The picture he paints is one of gloom and doom, but also one that can be overcome with the right level of talent and a genuinely groundbreaking idea:

So are indies heading towards a “mass extinction event”? Overcrowding is certainly a key aspect of the overall picture, but the act of making and releasing a game is only getting easier, and the allure of development as a career choice seems to grow with each passing month. It stands to reason that there will continue to be a huge number of games jostling for position on every single platform – more than even a growing market can sustain – but there’s only so much to be gained from griping about the few remaining gatekeepers. If the days when simply being on Steam or Kickstarter made a commercial difference are gone, and if existing discovery tools still lack the nuance to deal with all of that choice, then it just shifts the focus back to where it really belongs: talent, originality, and a product worth an investment of time and money.

The full article is available for your perusal at GamesIndustry.biz.

Posted in 3DS, Insert Quarter, Mobile, PC, PS3, PS4, Vita, Wii U, Xbox 360, Xbox One |

Rockstar will add Heists to Grand Theft Auto Online in early 2015

Grand Theft Auto Online players will feel the Heat next year as Rockstar has announced that they’re finally ready to release the “Heists” update for Grand Theft Auto V‘s multiplayer component. “Heists,” a cooperative mode that requires each player to complete multiple objectives to complete the job, will be available in early 2015:

GTA Online Heists are coming early in 2015 – check out the new trailer for the four-player co-op mode for Grand Theft Auto Online that allows players to plan, prepare and execute multi-tiered Heists across Los Santos and Blaine County. These will require tight communication and coordination, with players taking on specified roles at each point to accomplish multiple objectives on the way to each Heist’s epic finale. Featuring new gameplay, new vehicles, new weapons, new clothing and much more.

Rockstar has been talking about the “Heists” update for a long time and Lead Mission Designer Imran Sarwar sat down with IGN this morning to talk about why the mode has taken a little more time than originally expected.

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