EA confirms Battlefield 6 is coming in 2018; Battlefield 1 is getting Esports Mode and GOTY Edition this Fall
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Pokken Tournament DX, SteamWorld Dig 2, Thimbleweed Park, more added to Nintendo eShop
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New Retail Releases: FIFA 18, Gundam Versus, Danganronpa V3, More
Project CARS 2, The Lego Ninjago Movie, Raiders of the Broken Planet, more added to Xbox Store
All Articles: PAX East 2014
This is the PAX East gameplay walkthrough of Borderlands: The Pre-Sequel narrated by James Lopez, Associate Producer at Gearbox, and Joel Eschler, Producer at 2K Australia. It’s absolutely amazing. It’s got ice bullets, laser guns, oxygen kits, low gravity, butt-stomping, and, of course, blowing dudes off the surface of the (Australian?) moon and out into orbit. Oh, and there’s a vehicle named the Stingray, though we don’t get to see it in action. Boo.
The walkthrough is from Athena’s point of view, so you get to see her badass shield firsthand. Wilhelm and Claptrap are in the mix as well, with Nisha being the only playable character missing from the demo.
Borderlands: The Pre-Sequel will be out this Fall on PC, PlayStation 3, and Xbox 360.
Marketing a horror title is tricky business. If you give away too much, that will spoil the scares and dissipate the tension. But you also don’t want to play things too close to the vest, as then your audience won’t have any clue what to expect. This has been the problem for Bethesda’s The Evil Within almost from the start.
The Evil Within is in development at Shinji Mikami’s new studio, Tango Gameworks. Mikami is most famous for creating Resident Evil and the franchise’s signature sequel, Resident Evil 4. So far, The Evil Within’s marketing has lead audiences to believe that it would be a tense and claustrophobic affair that would force players to run and hide from the imposing and seemingly unstoppable residents of the game’s sanitarium setting. But during a live demo presentation during the 2014 PAX East convention, we got to see a new side of The Evil Within that belies the game’s previous marketing approach and goes in a different (and not altogether wanted) direction. (more…)
Back at PAX Prime 2013, I took a side trip to the Seattle Indies Expo, which was held the same weekend, and it was full of some great indie games. As I was stumbling around, excited to be in a more low-key environment, I came upon a bright, neon-colored game, manned by two gentlemen. One of them handed me a controller, and the other started to pitch the game to me. But before he could get very far, I discovered my laser, and the look on my face and the noise that escaped me indicated that I got it. The man pitching the game was Mobeen Fikree, the madman behind We Are Doomed. After playing it for the rest of the night, I plastered the screen with a “PAXpocalypse” tag, because despite the fact that he wasn’t actually on the show floor, Fikree’s game was, by far, one of the best games I played that entire weekend. (more…)
The second episode of Warp Zoned’s “Continue Countdown” is now available to watch through our YouTube channel. It’s a PAX East kind of show as Editor-In-Chief John Scalzo, Staff Writer Mike Ryan, and special guest Adam Woolcott discuss the blandness of The Evil Within, the bizarreness of The Behemoth’s Game 4, and the baffling choice to put Borderlands: The Pre-Sequel on the PS3 and Xbox 360.
The trio also delves into the Console War Between the PS4 and Xbox One, next-gen remakes like The Last of Us Remastered, and whether the inclusion of Marvel characters will affect our decision to purchase Disney Infinity 2.0. Finally, they looked at yet another piece of Beyond Good & Evil 2 concept art, the release date gap between the 3DS and Wii U versions of Super Smash Bros. 4, and the quasi-announcement of Super Mario Bros. 20.
9 Topics… 30 Minutes… And Go!
Those of you who were hoping to get you hands on Heart Machine’s much-anticipated action RPG Hyper Light Drifter may have to wait at least another few months. During this year’s PAX East, studio head Alex Preston revealed to Destructoid that, while the game was progressing, an early 2015 release date is “probably […] more realistic” than the current late 2014 target.
Speaking about how the company had managed to raise $600,000 for the game on Kickstarter, Preston said, “We’ve seen a lot of backers come out [to PAX East], and it’s been fantastic to meet them, and the reception from everyone else has been pretty damn good.”
Hyper Light Drifter, an homage to 16-bit RPG classics but with modern mechanics, has been described as a fusion of the best bits of franchises like Zelda and Diablo. To find out more about the game, you should check out our own PAX East preview right here.
PAX East 2014 was a different type of show than in years past. Some big publishers, such as Nintendo, skipped the show completely, while others, like Microsoft, only brought a handful of unreleased games. This shift in the show floor allowed the indies to take center stage, and the majority of our PAX East 2014 PAXpocalypse List reflects this year’s status quo. But that’s not to say the big publishers skipped PAX East 2014 altogether. Towering displays from 2K, Bethesda, and Ubisoft dominated the exhibition hall map, and we definitely had some fun with a few games that will demand your time during this Summer and Fall.
So if we were cut off from the outside and trapped within the walls of PAX East 2014, which games would we return to over and over again? Well… (more…)
Hyper Light Drifter exploded on the Kickstarter scene back in September of last year, eventually destroying its goal of $27,000. By the time the campaign ended on October 12, it had amassed an impressive $645,158 from backers. The game looked incredible, and I kicked it the moment I saw it. I was wary, as I have been about games on Kickstarter for some time – it’s more common to be excited about a game and have it arrive, months (sometimes over a year) later, and be a disappointing mess. But after playing Hyper Light Drifter at PAX East, I can say with confidence that this is one game that’s going to live up to how amazing it looks. (more…)
When THQ went belly up a year ago, one of the most sought-after prizes was Evolve, a then-unannounced cooperative shooter from Turtle Rock. Ultimately, 2K Games paid more than $10 million to acquire the publishing rights to the project. As the publisher behind the popular Borderlands series, 2K knows a thing or two about cooperative shooters, and they saw something special in the new game from the team behind Left 4 Dead. That something special was “The Monster,” a player-controlled behemoth that the four-player co-op team has to hunt down. I recently had a chance to play Evolve at PAX East 2014, and it’s beginning to look like 2K’s $10 million was money well spent. (more…)