Most Recent: Articles

Weekly Warp-Up: Thankful For Rumors Edition

No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…

Are you still exhausted from this Thursday’s bird-eating/non-stop shopping-stravaganza? Hopefully you’ve had a chance to rest and, if you’re sane, you skipped shopping at all stores this week except for ones with “DOT COM” in their name. Thankfully, we’ve got some tasty rumors for you to gobble (gobble) up…

Electronic Arts has likely tasked Visceral Games and EA Canada on an open world Star Wars game. Metal Gear Solid V: The Phantom Pain likely won’t be released for a long time. And Telltale Games might be working on a Game of Thrones game adaptation.

We’ve also talked to Stasis developer Christopher Bischoff about his upcoming game and published more news (and a few more rumors) after the break. (more…)

Posted in News |

New Releases: Gran Turismo 6

granturismo6-logoJust one new game will be driving its way towards a retail release this week: Gran Turismo 6.

The Polyphony Digital-developed racer will likely be the last game in the famed franchise to be released for the PS3. Kazunori Yamauchi, Polyphony’s CEO and the main driving force behind the series, recently revealed that Gran Turismo 7 is in development for the PS4. Instead of creating a brand new game from scratch, Yamauchi stated that Gran Turismo 7 would likely be a souped-up version of Gran Turismo 6 and could be out as early as next year.

Something to think about as you contemplate a Gran Turismo 6 purchase later this week when its released on December 6.

Posted in News, PS3 | Tagged

It looks like EA Canada is assisting Visceral on an “open-world” Star Wars game

starwars-logo

It’s no secret that EA Games owns the exclusive license to publish Star Wars games. Whether or not this is a good thing remains to be seen. The Worst Company in America two years running now, EA’s stock has been on a serious decline, as far as gamers are concerned. Maybe a strong franchise like Star Wars is exactly what EA needs to boost sales and prove to people that they can get the job done. With these things in mind, it should put into perspective just how important EA’s newest project, an “open world Star Wars game,” is.

We know that EA has farmed out two Star Wars titles to DICE LA (Star Wars: Battlefront) and Visceral Games (an untitled and rather mysterious Star Wars game). Despite three decades of Star Wars games, gamers have never gotten their hands on an open-world title. With the great success of open world titles like The Elder Scrolls V: Skyrim, there’s little doubt that such a title could work if done properly. Open world titles are extremely ambitious in and of themselves, but Star Wars titles bring in a whole other list of challenges, the first and foremost of which is making the game feel like a Star Wars game. You can slap the name Star Wars on anything, but if players don’t feel immersed in a world of battling political philosophies, opposing Force powers, and corrupt Hutt lords, then it’s not really a Star Wars game.

To that end, it looks like EA has expanded the scope of Visceral’s Star Wars title and brought EA Canada aboard to help with development duties. Scanning job postings released by EA Canada, it looks like this “open world Star Wars game” is the same one currently in the works at Visceral. So two world class developers… one great license… this can’t fail, right? Right?

[Source: Kotaku]

Posted in News | Tagged

Atlus is free to develop new games in “dormant” Sega franchises after merger

atlus-header

Sega and Atlus officially merged back in September and according to Naoya Tsurumi, Sega Sammy’s Chief Operating Officer, the melding of the two companies has gone swimmingly.

Speaking to Famitsu Magazine (via Siliconera), Tsurumi stated that Atlus will continue to exist as a separate publishing label and that the developers under the Atlus brand will operate independently of Sega, just as they do now. Tsurumi also revealed that Atlus has been given access to Sega’s “dormant” franchises and is free to use them to build new games if they so choose:

Famitsu: It must be reassuring to have added a group capable of making great RPG titles.

Tsurumi: While we have no intention of forcing this, we’d definitely love to have them utilize any of Sega’s dormant IPs.

Tsurumi didn’t specify which franchises he considered “dormant,” but this might be good news for fans of long-forgetten franchises like Space Channel 5, Shenmue, Jet Set Radio (all three of which last saw new entries in 2002), and many others.

Posted in News |

MGS5: The Phantom Pain will be released after gamers adopt next-gen systems in big numbers

metalgearsolidv-kiefer

It’s hard to believe, but Metal Gear Solid V: The Phantom Pain was only officially announced a little over a year ago. However, the notoriously chatty Hideo Kojima has been talking about the game for years, so it feels like its release should be just around the corner. That’s apparently not the case.

While it’s true that the game’s prologue, Metal Gear Solid V: Ground Zeroes will be released next Spring, Kojima has revealed (to Famitsu, via Kotaku) that The Phantom Pain is actually much further away. Kojima was cornered by the weekly Japanese gaming magazine at this month’s PS4 launch event in New York City and told them, “It looks like we’ll be able to release The Phantom Pain around the time that the PlayStation 4 becomes widely [adopted].”

So how wide is “widely adopted”? 10 million consoles? 20 million? Who knows? And don’t forget, The Phantom Pain is also in development for the Xbox One, Xbox 360, and PS3. Presumably their userbases should be involved in this calculation as well.

This statement really is classic Kojima. He dropped a huge bombshell without actually saying anything specific. Bravo.

Posted in News, PS3, PS4, Xbox 360, Xbox One | Tagged

Nintendo Download: Sega 3D Classics, Contra III, Ninja Gaiden III, more

Nintendo rests for no holiday and this week’s Nintendo Download gives us plenty to be thankful. Especially if you’re a fan of retro games.

The Wii U eShop is now home to Contra III: The Alien Wars, the NES update to everyone’s favorite side-scrolling shooter. And over on the 3DS eShop, gamers on the go can now download Ninja Gaiden III: The Ancient Ship of Doom, my favorite of the NES Ninja Gaidens. 3DS owners will also be able to download the first of Sega’s 3D Classics today as 3D Space Harrier and 3D Super Hang-On are both now available through the eShop.

Also available this week is Nintendo’s interactive Lourve app, Nintendo 3DS Guide: Louvre, Young Justice: Legacy, and a few more games you can read about after the break. (more…)

Posted in 3DS, DS, News, Wii U | Tagged ,

Interview: Stasis Developer Christopher Bischoff Talks Sci-Fi, Scares, and South Africa

stasis-header

In the November edition of our Kickstart This! column, we briefly looked at the dark sci-fi world of Stasis, an isometric adventure game from Johannesburg-based game developer Christopher Bischoff. I recently chatted with the designer to delve further into the belly of the deserted spacecraft named Groomlake, along with old LucasArts titles, South African gaming, and an unheard-of cinematic gem from William Shatner. (more…)

Posted in Features, Interviews, PC, Previews, Top Story | Tagged

Shovel Knight will break ground in 2014

shovelknight-header

I am very thankful for Shovel Knight, the upcoming NES-styled platformer from Yacht Club Games. You might even say (bad pun incoming) that I dug the time I got to spend with the game at this year’s PAX East expo. But sadly, it looks like the game’s release (on the PC, Wii U, and 3DS) has been pushed into 2014.

Yacht Club’s Sean Velasco has informed us that Shovel Knight will definitely be released in 2014. While he couldn’t pinpoint an exact release date, the development team is hoping to release their first game in the Winter months.

Winter… snow… Shovel Knight. It all makes perfect sense to me.

Posted in 3DS, News, PC, Wii U | Tagged